Dual color changing christmas tree
Info for Ranger Box Mod
2014.04.02 00:53 r6raff Info for Ranger Box Mod
Welcome to The Ranger OKR box mod SubReddit. Here you can find general information on The Ranger, OrdePre-order info, photos and ask any questions or make any comments that you have.
2023.03.22 08:11 _Oberyn New patch.
Is it just me or are there new small changes around the dragon isles? I just ran across a hidden "bar" valdrakken style behind alot of trees in Ohn'ahran Plains.
If you guys have seen anymore let me know! :)
submitted by
_Oberyn to
wow [link] [comments]
2023.03.22 08:09 robinforum Q: Very peculiar snails
Around 2 decades ago, I used to play at the backyard of our neighbor, where there were several plants and mid-sized trees. I used to see a few bioluminescent snails there (I forgot if it was just seasonal - but I used to be there during school break (summer time)), just chilling around on the leaves. You won't spot it unless you look for it since it's just around 5cm in size (incld. the shell). Its shell is spiral, and the color of the snail and shell is white. It's also bioluminescent when you put it in the dark, to which I'm fascinated about it. Fast forward 2 decades, I just don't seem to find any information about it... Was it a legit snail, or another insect but it's just one of its life cycle?
submitted by
robinforum to
snails [link] [comments]
2023.03.22 08:09 Emilyjunedesigns How do improve my home's Interior?
Just as we need a little change to keep life colorful, so is the interior of our home. But it is imperative that the ever-changing personality should be reflected in living spaces.
You can plan, design, and create your dream home in your way with you
home interior designer assistance or some inspiration sources.
While implementing your
home interior design plan than can consider these simple for improve home interior.
- Less Is More,’ Embrace Minimalism
- Customize The Interiors
- Create A Livable Residential Space
- Add Real Greenery To The Interior
- Decorate The Interior In Your Way
submitted by
Emilyjunedesigns to
u/Emilyjunedesigns [link] [comments]
2023.03.22 08:08 Hanharmintobak Is there a air suspension leak finder that changes color?
I think I maybe found one but it was like a 3000$ system, I'm thinking more of a consumer-friendly price point?
submitted by
Hanharmintobak to
MechanicAdvice [link] [comments]
2023.03.22 08:03 chetan_kumar_ Bob, the programmer
2023.03.22 08:02 ThrowRA_12771 32F asking for advice on how to shake 32M who is an old flame
Alright, all. I need some help. I usually don’t struggle with type of thing, but there this one guy who, for the past 13 years, I can’t help but return to. I developed deep feelings for him when we dated the first time (we were 19 then, 32 now).
I have at times gone years without talking to him, blocked him, etc. When that wasn’t happening, we were off and on romantically. He has, or maybe just used to have, the capacity to be generous and decent.
He’s got a troubled past, and I’ve afforded him a lot of grace for that as I also had a difficult upbringing. I’ve done a lot of inner work to comb through my trauma, to heal, and to become my best self for me and my loved ones.
In 2020 and 2021 we had a long running reciprocal, and otherwise healthy platonic friendship. We were open with each other about our positions in life, our long term goals, we confided and advised each other in our romantic endeavors. I was over the moon to have him in my life in a way that was meaningful and drama free. And then he wrecked it. I know it takes two to tango, so here’s the tea:
We go out for boba, all is good, friendly, on par with our new normal. Then he just asked if he could kiss me. I told him ‘No’ and he was respectful, but shared that he felt I was ’the one that got away’ and that he he wanted to try again. He drove this point home for eight hours. We were together chatting until 4 am. I told him I was shocked, that I had resolved my feelings for him, etc. He held his ground, he was polite, he was gentle, he talked about taking things slow, about settling down in a couple years, starting a family, yada yada. 😕 So I think about it for a day or two and I tell him that I’d be happy to try again (All those ‘resolved’ feelings came rushing back SO FAST!).
So the following weekend, my birthday weekend, we go on a date. Spend the whole day together, and at the end of it he says this: “Yea, so… I think I just wanted to get laid, and I have deep feelings for someone else.”
I was crushed. I lost who I thought was a friend and who I thought I might be able to have a genuine relationship with in under thirty seconds. All I could do was cry in disappointment in myself for being so stupid. I called a friend from my car and couldn’t drive home because I was crying so hard for almost half an hour.
At this point in my life I was very confrontation averse, but a few days later, over text, I laid into this guy like I will probably never do to another soul for as long as I live. And therein I still tried to be accountable for my role in the whole mess. I could’ve been genuinely mean, but I was more transparent, assertive, and accountable instead. His response was silence. Total silence. He never responded.
A year and a half later, (which is up to the present day) a mutual friend of ours from 7th grade passed suddenly, completely unexpectedly. I thought about him, and I couldn’t help myself. He responded in kind saying that he wishes we were on better terms and that he wishes me well no matter where we stand. So I’ve tried to talk to him and rebuild something but all I get from him are super dry responses. Now he’s asking if I have lingerie and getting generally suggestive. I’m now stuck asking myself ‘why the hell do I care? Why the hell am I trying?!’
I have good memories with him, and I know from our time as friends how much he wants out of life and how hard it is for him to change. I believe in people, including him, that as long as you’re willing to put in the work, you can achieve what you set your heart to. I think that’s one of the reason I just can’t walk away.
The last experience with him set me on a journey of finding my voice and finding people who need and are open to help. I’ve become someone that communicates better, and my life is changing in good ways for it. But when I talk to him, I can’t channel my better self.
So, I can’t see the forest between the trees. I’m looking for some judgement here. Pleas be honest. About him, about me, being it on. I need to hear it. I don’t want to be vulnerable to this guy anymore.
submitted by
ThrowRA_12771 to
relationship_advice [link] [comments]
2023.03.22 08:01 Notostracant Poetically speaking, a triops kaiju would attack Phoenix, Arizona
Yea, this is completely out of left-field but this is a neat little thought I've had in my mind the past couple days as a Godzilla fan and triops enthusiast. This was probably fueled by me rewatching the
Godzilla triops video that I fondly remember watching years ago. I shouldn't need to say this but it is obviously fake, but it is still an entertaining watch that I'm sure many of you have already seen before
Why Phoenix, AZ?
- The name itself, Phoenix, has obvious symbolism when it comes to triops. The phoenix rising from the ashes is comparable to the vernal pool teeming with life, drying out, and springing back to life once more.
- Arizona is one state in the US that has an endemic triops population, notably T. longicaudatus, a hermaphroditic species. The fact that it can reproduce on its own adds to the fear factor and fits thematically with some popular monster depictions, such as the 1998 Godzilla film where Zilla's babies play an important role in the final act. Side note: this isn't a good Godzilla film :(
- Man's hubris. Phoenix is one example some people point out as a shining example of what's wrong with contemporary urban planning and modern civilization as a whole. I shouldn't need to elaborate on this further, but for those who want a better explanation, Phoenix is a very unsustainable city. A strong dependence on the dwindling Colorado riveaquifers, massive urban sprawl (read: very car-centric), and extreme temperatures have made Phoenix environmentally very inefficient, even with current regulations in place. There is absolutely no reason for large golf courses and Kentucky blue grass lawns to exist in the middle of a desert while the threat of climate change is ever looming over this city. The original Godzilla was a narrative on the danger's of nuclear weapons and likewise the recent Shin Godzilla dealt with the implications behind nucleanatural disaster and the political climate of Japan. The point I'm trying to make is this hypothetical triops kaiju would be a symbol of the effects of climate change and man's hubris in addressing it in the same spirit how Godzilla symbolizes the lack of prudence with nuclear technology and the responsibility of mankind. What better city would fit this theme than Phoenix?
- Arizona's soil, notably in the desert regions, is typically sandy or gravelly. We all know triops love digging in this stuff!
- Triops tend to grow faster and are more active the warmer it gets. Arizona can get pretty hot. Shouldn't need to elaborate further
Okay, so if you're still with me you see why Phoenix is this kaiju's own Tokyo. Now we can get to the fun part, which is what characteristics this kaiju would have along with a potential name
- Ebira (shrimp-ra, a common suffix for kaijus) would be a fitting name for this beast, but that name is already taken by this lovely crustacean! Instead, I propose Kabura would be a fitting name. Kabuto is Japanese for helmet, hence beni-kabuto ebi. Most kaiju names are 3 syllables and end in -ra, so Kabura is what I would name this creature. Incidentally, kabu means turnip, which I find adorable and gives us a color scheme in our next point
- With Kabura as a name, it would be fitting to make this triop turnip colored. The top of the carapace would be a lovely purple color that fades to white ventrally. This is a unique color for a triop and honestly I would love to have one like it.
- Every good kaiju needs a beam attack. I don't make the rules that's just how it is. A blue colored beam would contrast the red/orange rocks and landscape around Phoenix nicely, but the G-man already has dibs on this one. Going back to the turnip colors, purple would fit nicely and also contrast with the scenery just as well. I also find it natural that this beam comes from its third eye
- How would Kabura come to be? To fit in with the already established themes, I believe a train derailment would be fitting. After the disaster in East Palestine the absurd amount of train derailments in this country has taken to the public's interest. In fact, there was recently a train carrying corn syrup that derailed in Arizona. This plays into the whole "negligent stewards of the Earth" theme based on the impact these derailments have on the environment and communities when hazardous materials are released. For this monster, I find a train carrying Potassium-40 derailing in the Arizona desert as a suitable creation story. Of course this isn't realistic in the slightest (we're talking about giant shrimps after all!) but it is a nod to the original Godzilla triops video.
- Notable abilities. This baby can dig with its gigantic appendages like no other. I can see it spending most of its time underground and in particular resting inside an aquifer where it also lays its eggs, only coming out to feed or to protect its clutch. This has the potential to be a focal point of this story, as now an important source of water is not only inhabited/made unpotable by a titan, but might need to be destroyed outright before its eggs have a chance to hatch. A little allegory for the consequences of eco-disasteclimate change.
- As hinted earlier, the real threat posed by this monster is that it can impregnate itself and create an exponentially growing problem as these triops grow and gain an appetite to match, fitting perfectly with the theme by representing the positive feedback-loops associated with climate change.
- Finally, the question you're probably all wondering is how big would this monster be. The original Godzilla was 50m tall with later depictions doubling this height. I could see this kaiju when full grown as being 50m tall as well, but 150m long. I could see it being able to temporarily raise its body using its tail to a height of 100m, putting it face-to-face with modern Godzilla
And that's all I really felt like writing as this post is long enough already. Feel free to leave any thoughts below. I know the talk of climate change might be controversial to some viewers, but just think of it as an excuse for this fictional thing to exist.
submitted by
Notostracant to
triops [link] [comments]
2023.03.22 08:01 ePlay23 Fucking among the Christmas trees
2023.03.22 07:57 Raptor-44 144hz doesn't work with DP cable, only with HDMI
So recently I bought ASUS TUF Gaming VG249Q monitor, in my region it doesn't come with an DP cable, so I told the seller to send me one aswell. I connected the monitor with the hdmi cable that was included with the monitor and everything works as expected, except g-sync but that's fine, because I have nvidia gpu and it's a freesync monitor, so it should only work with the dp cable (reason why I bought it). Main thing is that 144hz works flawlessly with an hdmi cable.
When I connected the monitor with the dp cable, g-sync works as expected, but every time I go over 60hz, monitor just loses signal. It allows me to go to 100hz in the display settings, and that works but picture quality looks awful then, in nvidia control panel color is set to "limited", and it doesn't allow me to change it.
Is this an cable issue, or something software related?
Could use the help for sure!
submitted by
Raptor-44 to
Monitors [link] [comments]
2023.03.22 07:56 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $1867
★ Butterfly Knife Bright Water MW, B/O: $1098
★ Butterfly Knife Blue Steel BS, B/O: $907
★ Butterfly Knife Ultraviolet FT, B/O: $789
★ Butterfly Knife Stained FT, B/O: $695
⎯
★ Bayonet Tiger Tooth MW #1, B/O: $888
★ Bayonet Gamma Doppler (Phase 4) FN, B/O: $727
★ Bayonet Doppler (Phase 2) FN, B/O: $608
★ Bayonet Doppler (Phase 1) FN, B/O: $521
★ Bayonet Rust Coat BS, B/O: $253
★ Bayonet Night FT, B/O: $251
★ StatTrak™ Bayonet Lore MW, B/O: $751
⎯
★ Karambit Gamma Doppler (Phase 4) FN, B/O: $1343
★ Karambit Damascus Steel FT, B/O: $774
★ Karambit Rust Coat BS, B/O: $537
★ Karambit Boreal Forest FT, B/O: $488
⎯
★ M9 Bayonet Fade FN, B/O: $1523
★ M9 Bayonet Fade FN, B/O: $1523
★ M9 Bayonet Doppler (Phase 4) FN, B/O: $1008
★ M9 Bayonet Blue Steel FT, B/O: $534
★ M9 Bayonet Rust Coat BS, B/O: $449
⎯
★ Flip Knife Fade FN, B/O: $703
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $509
★ Flip Knife Doppler (Phase 1) FN, B/O: $406
★ Flip Knife Freehand FT, B/O: $228
★ StatTrak™ Flip Knife Bright Water FN, B/O: $332
⎯
★ Falchion Knife Doppler (Phase 2) FN, B/O: $292
★ Falchion Knife Doppler (Phase 3) FN, B/O: $264
★ Falchion Knife Marble Fade FN, B/O: $258
★ Falchion Knife Bright Water MW, B/O: $133
⎯
★ Stiletto Knife Fade FN, B/O: $822
★ Stiletto Knife Slaughter FN, B/O: $569
★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530
★ Stiletto Knife Crimson Web FT, B/O: $396
★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830
★ Gut Knife Fade FN, B/O: $204
★ Gut Knife Tiger Tooth FN, B/O: $138
★ Gut Knife Bright Water MW, B/O: $104
★ Gut Knife Freehand FT, B/O: $92
★ Gut Knife Urban Masked FT, B/O: $82
★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93
⎯
★ Shadow Daggers Fade FN, B/O: $258
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165
★ Shadow Daggers Blue Steel FT, B/O: $82
★ Shadow Daggers Bright Water FT, B/O: $82
★ Shadow Daggers Blue Steel WW, B/O: $80
★ Shadow Daggers Rust Coat BS, B/O: $74
★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186
⎯
★ Classic Knife Slaughter MW, B/O: $311
★ StatTrak™ Classic Knife Stained BS, B/O: $163
⎯
★ Talon Knife Slaughter MW, B/O: $605
★ Talon Knife Scorched MW, B/O: $290
⎯
★ Ursus Knife Marble Fade FN, B/O: $405
★ Ursus Knife Night Stripe MW, B/O: $162
⎯
★ Paracord Knife Stained WW, B/O: $125
★ Paracord Knife Forest DDPAT FT, B/O: $97
★ Paracord Knife Safari Mesh FT, B/O: $96
⎯
★ Navaja Knife Safari Mesh FT, B/O: $71
★ Navaja Knife Scorched WW, B/O: $71
⎯
★ Nomad Knife Fade FN, B/O: $1015
★ Skeleton Knife, B/O: $909
★ Bowie Knife Boreal Forest MW, B/O: $106
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Driver Gloves Crimson Weave FT, B/O: $335
★ Driver Gloves King Snake BS, B/O: $270
★ Driver Gloves Lunar Weave WW, B/O: $113
★ Driver Gloves Overtake WW, B/O: $88
★ Driver Gloves Overtake BS, B/O: $67
⎯
★ Moto Gloves Transport MW, B/O: $171
★ Moto Gloves Polygon BS, B/O: $137
★ Moto Gloves Transport WW, B/O: $71
★ Moto Gloves 3rd Commando Company BS, B/O: $62
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1027
★ Specialist Gloves Tiger Strike FT, B/O: $654
★ Specialist Gloves Mogul FT, B/O: $295
★ Specialist Gloves Lt. Commander FT, B/O: $277
★ Specialist Gloves Crimson Web FT, B/O: $275
⎯
★ Sport Gloves Slingshot FT, B/O: $796
★ Sport Gloves Amphibious BS #2, B/O: $699
★ Sport Gloves Omega FT, B/O: $656
⎯
★ Broken Fang Gloves Unhinged BS, B/O: $60
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
⎯
AWP Fade FN, B/O: $864
AWP BOOM MW, B/O: $84
AWP Containment Breach FT, B/O: $69
AWP Containment Breach FT, B/O: $69
AWP Wildfire FT, B/O: $59
AWP Chromatic Aberration FN, B/O: $59
StatTrak™ AWP Hyper Beast FT, B/O: $65
StatTrak™ AWP Hyper Beast FT, B/O: $65
⎯
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Printstream FN, B/O: $155
Desert Eagle Cobalt Disruption FN, B/O: $58
⎯
M4A1-S Icarus Fell FN, B/O: $414
M4A1-S Printstream MW, B/O: $204
M4A1-S Printstream MW, B/O: $204
⎯
M4A4 Poseidon FN, B/O: $1402
M4A4 The Emperor FN, B/O: $152
M4A4 Asiimov WW, B/O: $97
⎯
USP-S Kill Confirmed MW, B/O: $65
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $123
StatTrak™ USP-S Neo-Noir FN, B/O: $106
⎯
AUG Flame Jörmungandr FN, B/O: $218
P2000 Ocean Foam FN, B/O: $139
Souvenir SSG 08 Death Strike MW, B/O: $81
CZ75-Auto Emerald Quartz MW, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
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2023.03.22 07:52 TopGearDanTGD Sorry, flair wasn't saved when changing post background
When I try to change the post background color of a post flair, no matter what, upon hitting the save button it says 'Sorry, flair wasn't saved.'
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2023.03.22 07:46 AISecurius Hook technology for offensive and defensive confrontation
| The principle of sameness and struggle of contradiction applies to almost all offensive and defensive confrontations. In the last issue, we published How to ensure the uniqueness of device fingerprints when hardware attributes are no longer used as the identifier of device fingerprints". In the article, we introduced the evolution of hardware ID as the basic attribute of device fingerprint - that is, when hardware attribute is no longer used as the unique attribute of device fingerprint, in order to ensure the uniqueness of device fingerprint needs to add more identification criteria and dynamic variable algorithm based on hardware ID, in fact, this is a typical example of attack and defense confrontation . Let's take another example. For example, in the offensive and defensive confrontation of device fingerprinting, the black and gray industry must "disguise" itself in order to bypass the device fingerprint to carry out attacks. At this point, there are two main ideas for bypassing the black and gray industry. - How to turn a device into multiple devices.
For example, in a swipe scenario, making the app repeatedly think it is a new phone and thus repeatedly receiving the newcomer bonus. - How to turn a device into another device.
For example, in an authentication scenario, the attacker's phone is spoofed to the victim's phone, allowing the app to log into the victim's account and steal funds, user information, etc. But there is a spear, there is a shield, black and gray industry bypass ideas naturally can not escape the "eyes" of security researchers. Today, we will talk about the idea of offensive and defensive confrontation with the theme of Hook. A first look at Hook technology First, a brief introduction to Hook technology. Hook technology is a technology widely used in computer offensive and defensive confrontation. It can monitor various event messages in the system or process and intercept messages sent to the target window for processing. We can simply compare the person using Hook technology to an angler, and Hook technology is like his fishing gear, the events constantly passed in the system is like a swimming fish, the angler through Hook technology will catch the target events he wants (Hook technology is generally directional), then you can modify the events, and then let it run normally, to achieve the purpose of the technical staff. technology is often used in hotfixes online, API hijacking, software cracking and other technical operations. For example, we commonly use mouse and keyboard, if your computer is Hooked, then it also means that any operation you do is in the hands of the other party. Hook technology is not only applicable to x86 systems, but also to mobile platform systems based on simple instruction sets, such as cell phones and other devices. Among them, Hook technology for mobile devices mainly focuses on cell phones. For Android Hook framework, there are three main categories, one is for Native layer, i.e. system layer Hook framework, using PLT/GOT Hook or inline-Hook framework, such as bhook, xhook, yahfa, etc., one is for Java layer Hook framework, such as Xposed, and one is more special Hook framework - Frida, which is designed for the full platform Hook framework for x86 \ x86_64 \ arm \ arm64 architecture of the system, Hook on the iOS side of the main technical implementation through the Frida framework, and Frida in Hook technology implementation on Android also has a lot of audience, but mainly still Xposed class framework, the main reason is that Xposed on Andorid stability is better, and features are easier to hide. https://preview.redd.it/3lfvltaij8pa1.png?width=706&format=png&auto=webp&s=238fcb90d86f9dc75fbf68e196a892a65268cc22 Next, we'll talk about how to use Hook for offensive and defensive confrontation with Xposed and two other Hook frameworks (Edxposed and Lsposed) that iterate on Xposed as the core. https://preview.redd.it/sfwi643nj8pa1.png?width=463&format=png&auto=webp&s=82c9de51b0c034e77aac994b2f483751ca2ff0b4 How to do an attack without knowing its attack - how to do an attack with Hook technology? With the iterative update of Android version, Xposed framework also iterated with the new Hook framework. https://preview.redd.it/5ogd4j3qj8pa1.png?width=681&format=png&auto=webp&s=ae612af312bada9f29011718aec2f354a9a72b96 At present, the main Hook framework for the Android platform is based on Lsposed, we will use Lsposed to Hook Android applications to see how to use Hook to attack. First, the normal use of Lsposed requires several pre-requisites. - A phone capable of unlocking BootLoaderLock.
- Prepare the boot.img of your own phone system.
- Preparing the Lsposed module installation package with the Magisk installation package.
- A computer with ADB tools installed.
https://preview.redd.it/94jchrzvj8pa1.png?width=385&format=png&auto=webp&s=4e2bcb1549d361df079a4af24008716abd689f9f After the above conditions are prepared, you are ready to install and use Lsposed. Once the installation is complete, we can use Hook to carry out the attack. The specific process is as follows. 1. Decompile and analyze the target app. To get the fish on the hook you have to know the properties of the fish. So the first step to successfully install Hook is to decompile and analyze the target app. Here we use jadx-gui to decompile and analyze the app. actf decompile Using jadx-gui we can see the decompiled source code. As shown in the figure below, by decompiling the app we arrive at the action it wants to pass the Flag, but note that this information is an uncertain value and we need to verify it further. actf run results As you can see from the verification, no matter how many times you click the button, it will only show "Do you really believe in flags when you click?". This message. So, the next step is to take control of our own "catching" process. 2、Write code plug-ins to attack the "weakness" of the target app At this point, we need to write a Hook plugin, modify some of its parameters, and then you can directly obtain its already calculated MD5 value (MD5 is an encryption algorithm. Also known as: irreversible encryption algorithm. The MD5 value is the password of any file after encryption of the plaintext password, also known as "digital fingerprint", anyone who has made any changes to the file, its MD5 value is the corresponding "digital fingerprint" will change. (Any changes made to the file will result in a change in the MD5 value, the corresponding "digital fingerprint".) What is it. First we can use Android Studio or Idea with the Android plugin already installed, open a new project and select a project without an interface:. New hook project Note that when writing Xposed Hook modules, in order to be recognized by the Xposed framework, you need to create a file called xposed_init in your project's assets directory (if you don't have one, you can just create a new assets directory) and with the following contents for your package name + your main class name. Package name and main class name xposed_init configuration Next, open the AndroidManifest.XML file and fill it with the following content. AndroidManifest.xml project location AndroidManifest.xml configuration After configuring AndroidManifest.xml, we can start writing Xposed Hook module. The details are as shown in the figure. The location of build.gradle in the project build.gradle configuration In Xposed, there are two methods of Hook, one is before and the other is after, and the principle of its implementation is realized by the slot of art, which can add two slots before and after the originally called method, and then go to execute our hook, which can be understood figuratively as the following figure. Changes in method calls before and after Hook As we can see from the figure, the target App is mainly composed of two parts, the first is the MainActivity main class, and there are two methods in the class, one is the onCreate method, which is a method of MainActivity initialization, and the second is the getFlag method, this method is also our target, by Hooking this method, we can Through this method, we can know what the MD5 value representing the flag is. Our idea is to Hook the getFlag method first. Assuming we Hook the getFlag method, we are naturally most concerned about the incoming string value, and the specific Xposed module code is as follows. Hook module code In this way we can get the MD5 value we want, and then modify the parameters to achieve control of the app. https://preview.redd.it/zy8t1jmal8pa1.png?width=463&format=png&auto=webp&s=acb1378e25b8287c5a334a5a45bcf4dc1f8f4ef5 How to fight Hook attacks? As the saying goes, if there is a spear, there is a shield. In response to Hook's attack, a defense has also been derived. Since Xposed will call a specific ClassLoader when Hooking, then it is possible to detect the Xposed framework by loading the ClassLoader again, for example as follows. Find ClassLoader 1、Use the system API getInstancesOfClassesMethod to get the ClassLoader, through this way can only get once CL, we can traverse the Classloader used within the App. - After traversing all CLs, we can detect its Hook by its member cache (target Hook method cache).
Get the members of the Hook Hook members This detection method relies on the VMDebug.getInstancesOfClassesMethod() function provided by Android system, which only exists on Android 9-11, limiting the application of the solution. Moreover, as a counter-detection method, this key function can also be hooked by Xposed, and you only need to control the return of this function to complete the counter-detection. In addition to the ClassLoader way to fight against Xposed Hook, there are other kinds of more traditional countermeasures, but they all have corresponding countermeasures, and the top image product has a unique countermeasure, and additional anti-detection and countermeasure technology, which can more accurately identify Hook risks. Of course, at a deeper level, we can also use Hook technology to bring traditional Web attack techniques to the mobile side, and conduct offensive and defensive exercises in the mobile side to complement the skill tree as a red team, as well as against Hook technology and attackers to safeguard their own App security. Overall, the offensive and defensive confrontation is a protracted war, requiring the continued efforts of security vendors. In terms of offensive and defensive confrontation, based on years of technical accumulation, Top Elephant has achieved comprehensive security protection for Android, iOS, H5 and applets, effectively defending against debugging, injection, multiple opening, memory Dump, emulator, secondary packaging and log leakage and other attack threats. The unique "honeypot" function protects 16 kinds of data and files of Android, provides 7 kinds of encryption forms, and takes the lead in supporting source code free reinforcement for iOS. submitted by AISecurius to u/AISecurius [link] [comments] |
2023.03.22 07:44 structura1 LOS ANGELES KITCHEN REMODELING & RENOVATIONS DESIGN IDEAS BY RENOWNED CONTRACTORS
| https://preview.redd.it/j4bt6gbdl8pa1.png?width=940&format=png&auto=webp&s=0428a269e9b665d76a4efb96836234695b7d02ba One of the good things that came out of the pandemic is our upgraded cooking skills. Being on lockdown with all our favorite cooking shows and plenty of time to dream about our first post-pandemic meal inspired us to cook. And that’s what we did!!! We became bakers. Did everyone you know learn how to bake sourdough bread this year. The adventurous among us learned the science behind sauces and the nuances of working with flavors and seasonings. The rest of us got into a routine of cooking fan-favorite comfort foods. We devoured everything from homemade mac and chess, your mom’s meatloaf, to your favorite ethnic foods. We searched down family recipes with the zeal of academic historians, cooked together on zoom, and planted summer herb gardens to supply us with our favorite herbs and spices. The kitchen became our own “Grand Central Station, “the true hub of our lives. We cook and share meals with family and friends. We attend zoom school and office meetings and gather for family puzzles or game night. Maybe your favorite time in the kitchen is late at night when you can enjoy some quiet time with a cup of tea or hot cocoa before bed. If you feel the need to renovate or upgrade your kitchen now that you are using it for more than reheating takeout, you are not alone. With interest rates still favorable, homeowners are reaching out to kitchen remodeling contractors in Los Angeles and researching kitchen remodeling and renovations ideas by renowned contractors. We have researched the top Los Angels Design Ideas from our favorite Kitchen Remodeling Contractors, Los Angeles, for you. TOP EIGHT KITCHEN REMODELING AND RENOVATIONS IDEAS CREATE A WORKSPACE BY ADDING A KITCHEN ISLAND When you watch cooking shows, they provide the contestants with a perfectly set up workspace cooking island. The range top, oven, dishwasher, microwave, sink and counter prep space are all on one island. There is even extra storage space. Adding a workspace/kitchen island to your kitchen will make you fast and efficient. Make sure you have plenty of prep space for chopping, mixing, and kneading. Cleanup will be quick. And keeping your kitchen neat will be a breeze. You will be ready to serve your guests and make it all look easy. KITCHEN CABINET UPDATE If your cabinets are in good shape but feel like they need an upgrade or color update, try painting them and replacing the hardware with a more contemporary look. The kitchen remodeling contractors in Los Angeles we consulted suggested that you stick to neutral tones or a bright white for a clean, sophisticated look. Take a trip to your favorite kitchen supply store and hunt out the perfect hardware. Bring a few choices home and see what you fall in love with. The new fresh color with new handles and pulls will feel like a new kitchen. Enjoy adding some unique accents, towels, plants. Candles, etc., and enjoy your kitchen remodel, Santa Monica. UPGRADE YOUR APPLIANCES Nothing feels better in a kitchen than new appliances. One of the most popular kitchen updates is installing new energy-efficient appliances, such as a new range, a microwave, an ENERGY STAR® certified refrigerator, and a water-saving dishwasher. Not only will your new appliance update the look of your kitchen, save you money and time, but they are way more fun to use. With innovative technology features and artificial intelligence, your appliances will interact with each other. The refrigerator will regulate the temperature and keep your food fresher longer. You can have your refrigerator update your grocery list, choose a recipe, and go online to place an order for any missing ingredients. The fridge can also communicate to your smart stove to start preheating for the recipe you choose, just a few of the things to look forward to. FOCUS ON FABULOUS NEW FLOORING When redoing your kitchen, focus on some fabulous new flooring. Your kitchen remodeling contractor can guide you through the many choices now available-from hardwoods to tiles and stones, bamboo, and green alternatives. There is now vinyl that looks so much like stone, tile, or wood they can surprise anyone. One of the most important things to remember when creating an open floor plan is to choose the flooring that works throughout the connected rooms. This will give you the expansive feeling that you are looking for. If you’re looking for a durable, easy-to-clean option and love the traditional appeal of hardwoods, consider a wood-look alternative, such as vinyl. Designer tip- also use on the wall as a rustic backsplash. DESIGN YOUR OWN COFFEE SHOP /COZY HANGOUT When you work with your kitchen remodeling contractor in LA, see if you have the space to create a cozy hangout. A corner of the kitchen where you can hang out on your laptop by day and with your family at night for long dinners and endless conversation. Build in a booth, add some benches, and include plenty of comfy pillows and cushions. Sit down with your morning coffee, and you will never want to leave. FASHION FORWARD WITH A NEW BACKSPLASH One of the best ways to update your kitchen is to redo the backsplash. As soon as you enter the kitchen, it grabs your attention lets you display your creativity and design talents. When we interviewed the kitchen remodeling contractors in Los Angeles about the lasted design ideas and trends for kitchens, they recommended these hot trends- - Subway tiles are trendy right now, and you can custom design your own pattern.
- Shiplap -for that cozy farmhouse look
- Patterned tile- gives your kitchen a very bold and European look.
- Mosaic- large tiles and bold patterns create drama.
- Wallpaper- for endless patterns.
- Glass Backsplashes- are more popular than ever. Easy to understand why. Sparkly and gorgeous
COUNTERTOPS THAT ROCK Most kitchen remodeling contractors in Los Angeles concur that countertop choice is crucial for your kitchen design and remodel. Take the time to do your research to find the perfect countertop fit for your kitchen style, functionality, and budget. - Quartz is a non-scratch and very easy to maintain surface
- Granite will give you the one-of-a-kind custom look. Each slab is unique.
- Solid surface countertops are an affordable and practical option. Made from nonporous acrylic, solid surface countertops are easy to clean and resist stains and bacteria
- Laminate offers an easy and low-maintenance option for your busy kitchen. It’s also the most affordable countertop type. You can find endless color choices.
- Butcher Block counters are a great, environmentally friendly choice for non-prep areas. Use them for dining spaces. These countertops look more and more beautiful with age.
UPDATE YOUR KITCHEN BY USING OPEN SHELVING Completely change the look of your kitchen by taking down the upper cabinets and replacing them with open shelving. Create architectural interest. Show off your new gorgeous backsplash and highlight your favorite art pieces Whether you are looking for a complete renovation or to renovate an aspect of your kitchen, reach out to the top kitchen remodeling contractor in Los Angeles. Structura kitchen remodeling and Renovations Design. Now is the perfect time to connect with Structura Home Remodeling and Design Team. They are the top kitchen remodeling company in the Los Angeles area. No job is too big or too small. Structura’s clients say that the Structura contractors are true artisans and deliver on every detail. Call today to schedule a free in-home or virtual video consultation. submitted by structura1 to u/structura1 [link] [comments] |
2023.03.22 07:44 heightsinstitute Best Interior Designer, Owner and Contractor Relationship
| https://preview.redd.it/kl79fn5il8pa1.jpg?width=1280&format=pjpg&auto=webp&s=9241ed7ddb1234757c677898792520db0de41eb3 The relationship between the parties involved in a construction project can be complex, and it is important to understand the roles and responsibilities of each party. Generally, the Designer, Contractor, and Owner are the primary parties involved in the construction process. The Designer is responsible for designing the work, preparing detailed drawings, coordinating and supervising the work at the site. During the design phase, the Designer serves as an objective professional, endeavoring to carry out the Owner's wishes. In the construction phase, the Designer acts in a dual capacity, serving as the Owner's professional advisor and agent, and an impartial interpreter of the Contract Documents upon written request of the Owner or Contractor. It is important to note that the Interior Designer signs a Contract with the Owner, the Owner-Interior Designer Agreement. The Contractor signs a Contract with the Owner, the Owner-Contractor Agreement. There is no contractual obligation between the Designer and Contractor. However, the Designer is responsible for administering the Contract between the Owner and Contractor as a result of their contractual agreement with the Owner. The Designer's responsibilities include interpreting and enforcing the provisions of the Contract Documents upon the written request of either the Owner or Contractor. They are responsible for determining if the Contractor's work is in accordance with the Contract Documents and rejecting defective work. However, the Designer's authority does not extend to directing construction techniques, the time in which the work is done, safety procedures, or sequences of construction. They are not responsible for construction means, methods, techniques, or safety precautions for the project. Nor are they responsible for the acts or omissions of the Contractor. The Contractor is responsible for construction means, methods, and techniques unless the Contract Documents give other instructions concerning these matters. In addition to their responsibilities as outlined in the Owner-Interior Designer Agreement, the Designer is also the Owner's professional adviser throughout the project. The Owner furnishes the relevant information concerning program requirements and the site, pays for the cost of professional services, and pays for the cost of the work associated with the development of the project. Heights Jaipur offers comprehensive interior design courses in Jaipur for students who want to pursue a career in this exciting field. Our courses provide students with the knowledge and skills required to create aesthetically pleasing and functional spaces. With experienced faculty, industry-relevant curriculum, and state-of-the-art facilities, we provide our students with the best possible education and training. Join us today to unleash your creativity and become a successful interior designer. https://preview.redd.it/bfgas37jl8pa1.jpg?width=1280&format=pjpg&auto=webp&s=beb5c341aec8399ad4859958d006a78db2c5300f Changes In The Work The construction process involves several parties, including the Designer, Contractor, and Owner. The Designer is responsible for designing the work, preparing detailed drawings, and supervising the work at the site. The Contractor executes the project in accordance with the drawings, and the Owner provides relevant information about the program requirements and site. Throughout the project, the Interior Designer serves as the Owner's professional adviser, helping to carry out the Owner's wishes during the design phase and administering the Contract between the Owner and Contractor during the construction phase. It is important to note that the Interior Designer signs a Contract with the Owner, outlining their duties, including the administration of the Contract between the Owner and Contractor. The Designer has the responsibility to interpret and enforce the provisions of the Contract Documents and determine if the Contractor's work is in accordance with the Contract Documents. However, the Designer is not responsible for directing construction techniques, safety procedures, or sequences of construction. Change orders may occur during the project, which are written instructions to the Contractor authorizing a change in the scope of the work, Contract sum or Contract time. These orders are based upon agreement among the Owner, Interior Designer, and Contractor. The Designer must obtain prior permission from the Client before issuing Construction Change authorization to the Contractor and must not make changes without consulting the Client. Heights Jaipur is one of the best interior design colleges in Jaipur that offers a wide range of courses for students interested in pursuing a career in interior design. With experienced faculty, industry-relevant curriculum, and modern facilities, we provide our students with the best possible education and training. Fire safety Fire safety is a critical concern in interior design, and designers must take appropriate measures to prevent fires. Overloading electrical wiring and lavish furnishings are common causes of fires. Lack of maintenance of electrical wiring, blocked fire exits, and defunct fire extinguishers also contribute to unsafe building interiors. Interior Designers should educate their clients on the necessity of automatic fire detection alarm systems. During a fire, heat produces expansion and contraction of the affected material, leading to serious damage to the structure. Therefore, Interior Designers must pay close attention to door frames and shutters to ensure they meet fire safety standards. Fire-resistant doors must automatically close by floor spring or overhead door closer, and door frames should be secured to the wall by holdfast and not by screws, which can give way during a fire. A fire escape staircase door should not have any locking device from inside or outside to enable easy escape during a fire. False ceilings False ceilings are a common feature in buildings and can be made from a variety of materials. However, wood framing and wood panelling should be avoided as they can pose a fire hazard. Instead, aluminium sections are preferred, particularly in public buildings. AC ducts To prevent the spread of fire in AC ducts, fire dampers should be installed. These prevent the spread of fire by closing off the ducts. Water sprinkler systems Water sprinkler systems are another effective way to control fires. Pipes connected to water mains in the ceiling are provided with melting bulbs at the junctions. If a fire breaks out, the bulbs will melt, and the automatic sprinkler system will activate to control the fire. Automatic smoke detectors Automatic smoke detectors are essential in detecting fires. As soon as the temperature rises, the detector will sound an alarm. In some buildings, detectors are set up to notify the fire department automatically. Fire Alarm System A fire alarm system is a common method of alerting people in the event of a fire. The alarm is usually set up to sound on a specific floor or throughout the entire building. Emergency lighting Emergency lighting is another important safety feature in the event of a fire. It is connected to a separate generator and smoke detection system, ensuring that it will still work even if the power goes out. Fire Detection System A fire detection system is a network of thermostats or other approved sensors that can detect the presence of fire and automatically signal an alarm. Smoke Detector Smoke detectors are electronic fire alarms that are activated by the presence of smoke. Fire Extinguisher Fire extinguishers are portable devices used to put out small fires by ejecting pressurized water or special chemicals. They are classified based on the type of fire they can extinguish. Sprinkler System Sprinkler systems are apparatuses that can automatically extinguish fires in a building. They consist of a network of pipes installed in or below the ceiling, connected to a suitable water supply, and supplied with valves or sprinkler heads that open automatically at a certain temperature. Wet-Pipe System Wet-pipe systems are sprinkler systems containing water at sufficient pressure to provide an immediate, continuous discharge through sprinkler heads that open automatically in the event of fire. Wet-Pipe System Dry-pipe systems are sprinkler systems containing pressurized air that is released when a sprinkler head opens in the event of fire, allowing water to flow through the piping and out the opened nozzle. Firepump Fire pumps provide the required water pressure in a standing pipe or sprinkler system when pressure in the system drops below a pre-selected value. Hydrant Finally, hydrants are upright pipes with one or more nozzles or spouts for drawing water from a main, especially for fighting fires. It is important to consider all these fire safety features when designing building interiors to ensure the safety of occupants in the event of a fire. Heights Jaipur is a leading fashion design institute in Jaipur that offers comprehensive courses for students interested in pursuing a career in the fashion industry. Join us today to turn your creative passion into a successful profession. Class 'A' Fire A Class 'A' fire involves ordinary combustible materials such as wood, paper, and cloth. In these fires, the cooling effect of water is crucial for extinguishing the flames. Class 'B' Fire A Class 'B' fire involves flammable liquids such as gasoline, oil, and grease. These fires require the exclusion of air and inhibition of the release of combustible vapors to be extinguished. Class 'C' Fire A Class 'C' fire involves live electrical equipment, which requires a non-conducting extinguishing medium to be used. Class 'D' Fire A Class 'D' fire involves certain combustible metals such as magnesium or sodium. To extinguish these fires, a non-reactive, heat-absorbing extinguishing medium is required. Fire Separation Fire separation refers to any floor, wall, or roof-ceiling construction that has the required fire-resistance rating to confine the spread of fire. Fire Wall A fire wall is a wall that has the fire resistance rating to prevent the spread of fire from one part of a building to another. It extends from the foundation to a parapet above the roof and has all openings restricted to a certain percentage of the wall length. The wall is also protected by a self-closing or automatic-closing fire assembly. Fire Door A fire door assembly includes all required hardware, anchorage, frames, and sills, and has the required fire-resistance rating for its location and use. Fire Damper A fire damper automatically closes an air duct in the event of a fire to restrict the passage of fire and smoke. It is required where a duct penetrates a fire wall, fire-rated shaft, or other fire separation. Conclusion:- Heights Jaipur is a leading interior design institute in Jaipur that offers comprehensive courses for students interested in pursuing a career in interior design. With experienced faculty, industry-relevant curriculum, and modern facilities, we provide our students with the best possible education and training. Join us today to unleash your creativity and become a successful interior designer. Heights Jaipur offers comprehensive fashion design courses in Jaipur to help aspiring designers turn their creative ideas into reality. Our courses provide students with the knowledge and skills needed to succeed in the fashion industry. Join us today to unleash your creativity and pursue a fulfilling career in fashion design. submitted by heightsinstitute to u/heightsinstitute [link] [comments] |
2023.03.22 07:43 matejdro Request for Bigme InkNote Color owners
Hello,
I'm considering getting Bigme InkNote Color+ and I was wondering if anyone would be so kind to check these things for me?
- How customizable is the sidebar? Can you put custom apps there or is it just a bunch of predefined ones?
- Can you put the tablet in fullscreen (remove both side and top bar) on any 3rd party app?
- Can you sideload Android apps without play store (install apk files)? For example, can you install koreader from this page https://github.com/koreadekoreadereleases/download/v2023.03/koreader-android-arm64-v2023.03.apk?
- A bit more advanced one, are Android developer options still present or did Bigme remove them? Here are the instructions to enable that on regular Android device, Bigme has likely changed it: https://developer.android.com/studio/debug/dev-options#enable
Thanks a lot in advance.
submitted by
matejdro to
Bigme [link] [comments]
2023.03.22 07:39 Dunkableballs Eye changing color
Male, 22, I smoke, I’m 160 pounds. I poked my eye with my thumb and my eye changed brown to green. Any reasons why ?
submitted by
Dunkableballs to
AskDocs [link] [comments]
2023.03.22 07:38 tonyshoe100 Stories of Fake Air Jordan 1 From Tony Shoes
| https://preview.redd.it/fuolhfo2k8pa1.jpg?width=1080&format=pjpg&auto=webp&s=d4aedfcef5152fddacb508e94abb58062a4d6d54 Fake Air Jordan 1 is a classic basketball shoe under Nike, which has been loved by fans and trendsetters since its first release in 1985. Here are a few stories about fake Air Jordan 1: Michael Jordan's banned shoes In 1985, the NBA banned players from wearing brightly colored shoes in games, so the fake Air Jordan 1 at that time was considered contraband. However, Michael Jordan insisted on wearing this pair of shoes and performed well in the game, making this fake Jordan 1 a legendary cultural symbol, also known as the "banned shoes". The classic "Bred" colorway "Bred" refers to the black and red colorway, which is also one of the most classic colorways of fake Air Jordan 1. It is said that the inspiration for this colorway came from the Chicago Bulls team's uniform colors and was also one of Michael Jordan's favorite colorways. Whether on the court or in the trendsetting world, this colorway of fake Air Jordan 1 has always been highly respected. Air Jordan 1 after parting ways with Jordan In 1986, Michael Jordan's contract with Nike expired, but the two sides did not reach an agreement on renewal. Therefore, Nike decided to launch a shoe called " fake Air Jordan 1 KO", which is simpler in material and no longer uses Nike's iconic Swoosh logo compared to the original Air Jordan 1. Although this shoe did not achieve much success, it is still an interesting story in the history of faek Air Jordan 1. Influential impact on trend culture Whether on the court or in the trendsetting world, fake Air Jordan 1 has an undeniable influence. This shoe not only changed the design and style of basketball shoes, but also became a classic in trend culture, influencing the fashion concepts and aesthetic standards of several generations. Even today, fake Air Jordan 1 is still a dream shoe for many people. submitted by tonyshoe100 to TonyShoes [link] [comments] |
2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:34 rendigitalsolution Essential Tips for Improving Your Web Design in 2023
| https://preview.redd.it/j3dtw2koj8pa1.jpg?width=1748&format=pjpg&auto=webp&s=664cc0b774a9d0ad9913034788c0e5bd6f90c42b Welcome to the future of web design! Trends are constantly evolving and 2023 promises to bring new challenges and opportunities for designers. Are you ready to take your website's visual appeal to the next level? Look no further than our essential tips that will help you create user-friendly, engaging designs that leave a lasting impression on your audience. From mastering typography to exploring new color schemes, we’ve got all the latest techniques and trends covered in this must-read post. So buckle up and let’s dive into how you can improve your web design game in 2023! The Importance of Web Design https://preview.redd.it/m6kip67pj8pa1.jpg?width=1748&format=pjpg&auto=webp&s=4dd24912d5d58b455904ce6a5057e7cd9cd2f5c3 It's no secret that first impressions are important, and nowhere is this more true than on the internet. 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Take advantage of new technologies: As new technologies emerge, they offer new opportunities for web designers to create innovative and interactive websites. Stay ahead of the curve by keeping up with the latest developments and incorporating them into your work. Our Services If you're looking to improve your web design, there are a few essential tips you should keep in mind. First and foremost, your website should be easy to use and navigate. Users should be able to find what they're looking for in a matter of seconds, without having to click through a million pages. Ren digital solutions are the best Web Designing Company in Ghaziabad. We are providing the best web designing services at a very reasonable price. Our team of professionals is experienced in creating stunning designs and layouts that are both eye-catching and user-friendly. We specialize in creating websites on different platforms such as WordPress, Magento, Joomla and Shopify. We also provide web development services such as custom programming, e-commerce solutions, content management systems, responsive design and search engine optimization. In addition, we offer a range of digital marketing services such as SEO, PPC campaigns and social media management. Our team is committed to providing you with high-quality services at an affordable price. Contact us today for more information about our services! We are also : Best Web Graphic Design Company in Ghaziabad Top Web Designing Company in Ghaziabad Top SEO Company in Ghaziabad Best Digital Marketing Company in Ghaziabad Best E-Commerce Website Designing in Ghaziabad Best Social Media Marketing Company in Ghaziabad Best Email & SMS Marketing Service In Ghaziabad submitted by rendigitalsolution to u/rendigitalsolution [link] [comments] |
2023.03.22 07:31 lgats SDI Technologies Inc. Portable Color Changing Stereo Speaker with Passive Radiator and Microphone - Microphone IKBT70M (EMOIKBT70M)
submitted by lgats to FCCID [link] [comments]
2023.03.22 07:30 Jaded-Parfait-7106 My new SaaS chrome extension. How do I take it to the moon?
I am a coder and I don't see a future for me in corporate. I just don’t have what it takes to deal with office politics and all the butt kissing that one has to do to climb up the corporate ladder, reaching for some juicy fruit of higher pay. Fruits and benefits that always seem to be out of reach.
But I can code, I am somewhat self motivated and very introverted and so I have decided to try my hand at SaaS development.
The best case scenario is that it works and I make enough to justify never going back to corporate. The worst case is that this endeavour fails and I have to go back to corporate, tail between legs and kiss the ring on the finger of the people with the money asking for my old jobs back. If I have to do this, I will have a portfolio of projects that I can use to pad my CV.
I am here to ask your opinion on my latest SaaS chrome extension.
The app My sharpie is a chrome drawing tool that turns any web page into a canvas. You can be able to:
- draw shapes,
- straight lines,
- highlight any part of webpage
- change colors of any edits
- move said edits around
- save the edits as an image on your computer.
It is essentially like MS paint for your browser
Use cases: - students when studying and need to highlight text etc on a webpage
- employees that need to edit and highlight things on web pages
- designers to point out how a design on a webpage should be changed
- lecturers when teaching an online class and need to draw stuff on a web page etc
The possibilities are endless
I thought that it’s a very nifty and lightweight tool to have on your browser should you need it.
I borrowed heavily from existing extensions with decently large user bases and reviews. I figured that I have a better chance of success/ recurring revenue if I copied an idea instead of trying to dream up a non existent product.
the monetization strategy I am charging $4 per month to access all features. I have put only one feature behind a paywall, meaning that a user can still get a lot of work done with the free versions. A donation page to aid further development also pops up after installation
the SEO strategy I just wrote down the description as naturally as I could. I have no idea on how to optimize chrome extensions for google so maybe a knowledgeable person can point me in the right direction.
the goals I hope to make around $400 a month for this extension over time. Anything close to that will be acceptable. I just pulled the number out of a hat so I don’t know whether or not its realistic for a first time SaaS developeentrepreneur.
the request They include:
- install and offer constructive criticisms and reviews on the app
- ideas on how to get users
- more ideas for features to add
- How to do SEO and other potential monetization streams
- a donation will really motivate a first time SaaS entrepreneur
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