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2023.03.30 17:43 Jimmy-r We would love to hear about your recent experience with Kevin.
2023.03.30 17:43 Tijolo_Malvado After some recent update, one of my bots can't generate images anymore.
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2023.03.30 17:43 flyinghorseduck 120 Insanity Effects
Roll | Result |
---|---|
1 | The affected person seems to think they have switched bodies with the first person they see every day. |
2 | A fear of growing older is instilled in them--and a desperation to never grow feeble. Impatience is formed as a result of the knowledge that with every passing second they are slowly dying, and as such they have a short fuse. |
3 | The affected has an unnatural obsession with black hair. |
4 | The afflicted believes they have extra, imaginary appendages, and they try to use whatever extra limb they believe they have, which obviously never works. |
5 | The afflicted becomes a mild pyromaniac. They have to make a CD 8 Wis check every time they see a fire. On a fail, they try to spread that fire once they are safe to do so. |
6 | The afflicted character can no longer remember anyone's actual name and refers to everyone by nicknames from now on. |
7 | The insane person suffers from extreme paranoia and treats ALL creatures as 'hostile.' |
8 | The person decides to create a massive loot hoard, not unlike ones in a red dragon den. Person will take any gold and valuables they see, by whatever means they see fit, and then take them to their home. |
9 | The affected is convinced that he/she is a vampire, and will seek out humanoid blood. Also takes 1d4 psychic damage per minute of sun exposure, and believes the image of him/herself in mirrors is an illusion. |
10 | The character reverses alignment every last day of the month. If they are in any way neutral, throw 1d4. Odd makes evil or chaotic, even makes them good or lawful. |
11 | The afflicted character verbalizes all of their internal thought processes unless they put a concerted effort into not doing so. While suppressing the verbalization of their thoughts, they have disadvantage on skill checks and saves, cannot cast Concentration spells, and speak in strained and broken sentences. |
12 | The affected person sincerely believes they can cast the Wish spell at will, and tries to cast it frequently. |
13 | The affected hears the constant sound of rolling dice. |
14 | The afflicted believes their body parts have separate personalities and spends most of their time trying to broker peace between them. |
15 | The afflicted grows to believe their skin is incredibly durable, and refuses to wear armor of any kind. |
16 | You find a pineapple (or any available fruit) named "Wilson" that speaks for you now. |
17 | Your character is convinced they are the Chosen One of the first prophecy they hear, and will seek to fulfill their destiny no matter how impossible. |
18 | The effected develops triskaidekaphobia, an irrational fear of the number 13. |
19 | The affected, when addressed by name, will paralyze themselves in fear until left completely alone. |
20 | The afflicted sees everything as being in a slightly different physical place than it actually is. It’s a tiny, almost insignificant different, but It is very noticeable when in direct conversation with them because they never make actual eye contact. They look the smallest bit away. |
21 | The afflicted grows an interest for poetry, and starts making their own, terrible poems. |
22 | You start spinning and humming "Twinkle-twinkle" for hours on end. |
23 | The afflicted is incredibly terrified of the dark because of the unspeakable creatures and horrific sounds that exist there, so they always carry some form of light and are likely to freak if it ever goes out. |
24 | The character partially loses the sense of hunger. Every 1d20 hours, they have to make a CD 8 Wis check. On a fail, they believe to be extremely hungry, and will do anything they can to get a meal. |
25 | The person grows extremely afraid of gravity. Even a tiny unevenness makes them pee their pants. |
26 | You will have an obsession with flipping a gold coin for every decision you make. |
27 | The character is suddenly attracted to their own image, even though they don't recognize it. They try to talk to themselves in the mirror, fully believing it's a different person, and the love of their life. |
28 | The afflicted knows, without a doubt, that they are the real, biological parent of someone else (ideally, a PC); and they want to make it up to their child for never having realized this before. |
29 | The afflicted thinks it's rude to drink or eat in public, and will hide from anyone else before they do one of these things. |
30 | The affected develops trypophobia. |
31 | The afflicted believes that their hands and feet have been replaced with spoons. |
32 | The afflicted person believes he suffers from spontaneous combustion, and whenever there's a talking bit, he has to roll whether he is fine, or spends the entire chat rolling on the floor and screaming. |
33 | The person believes they are a polymorphed metallic dragon, stuck in human form. They set out to fix their "curse". |
34 | Your character develops the paranoid delusion that a random party member is always watching them. |
35 | The afflicted believes to be in a dream, and is constantly trying to wake up. However, they are too afraid to try to commit suicide in order to wake. |
36 | After taking damage the afflicted behaves as though under the confusion spell the following round. |
37 | The afflicted is convinced that everyone else is flirting with them somehow, and they are apalled at how libido-driven everyone seems to be. Ironically, they become terrible at hitting on people. |
38 | The afflicted does not think they exist anymore and does not believe people can notice, perceive, or interact with them. When spoken to or observed, they don’t believe it—others must be interacting with something nearby. It’s just a coincidence! Physical touch of any type is ignored, and if physically moved or hurt, the afflicted believes they must be hallucinating or having a vivid dream. |
39 | The afflicted fears law enforcement as they believe that there is a manhunt underway to capture them and convict them of a crime they did not commit. |
40 | Character develops a compulsion for feeding any creature it sees, with whatever is at hand. |
41 | The afflicted believes that they know someone of great importance (ideally, someone the PCs are needing to meet/encounteetc.), but they cannot ever lead anyone to this person. They are happy to speak about them, provide insights about this person, and even regale others of stories that involved the two together. However, they can never disclose the physical location of the person or lead others to the person because if they do, they believe they will break their end of some bargain and something terrible will occur. |
42 | The afflicted character becomes dangerously gullible. Every time they are told a lie roll a d20. On a natural 1 they believe the lie to the point where it is impossible to convince them it is not true. |
43 | The afflicted character is convinced that they have a beautiful singing voice and often will break into song, much to the chagrin of those around them. |
44 | The effected hears the voice of their grandmother (or similar familial character) occasionally telling them to kill people. |
45 | The PC can see and hear other NPC(s) interacting with them sometimes, only they are actually hallucinations. The PC is unaware that they are hallucinations to start out, but may learn that later. |
46 | The afflicted is plagued by night terrors that comprise of all the ways the afflicted might die that next day. Paranoid to the point of hysteria, they do everything with incredible fear and caution, often mumbling about the many ways whatever they're doing might kill them. |
47 | The afflicted suddenly "remembers" they are a double agent, meant to strike down whoever the party is working for, and their party members are part of the scheme, just don't remember it. |
48 | The afflicted becomes overly critical against the party members, and mocks and insults them even for the slightest mistake. |
49 | The afflicted thinks that party members are close relatives (father, mother, brother etc.) |
50 | The afflicted has developed a pitiful version of photographic/eidetic memory where they only clearly remember things when in near-death situations, so they actively seek lethal or painful experiences in order to use their incredible recollection abilities. |
51 | The effected suddenly overcomes an addiction or other character flaw, then suffers a violent outburst 1d4 days later. |
52 | When you sleep, you dream of a lake of fire. It's the same dream every night. You know it exists somewhere in the world. When you wake, you can feel it pulling you, calling to you. You do everything in your power to travel to this lake. DM decides how far away it is. You know it's the right lake when you get there. Once you arrive, you find it to be very much so not on fire. Take 3d10 psychic damage as you struggle to reconcile this, and the madness ends. |
53 | Whenever you meet a new character, roll 1d8: 01: You see everything they do in a negative light; 2: You feel compelled to steal from this person, regardless ofthe circumstances. This effect then transfers to them, and they feel compelled to steal from you. It will not transfer again after this; 3: You see the character as being extremely ugly. Make a WIS save. On a failed save, you have disadvantage on all rolls related to anything other than that character, as you're too focused on them; 4:You feel extremely apathetic towards them. You don't care about anything that happens to them, or what they do; 5: You feel compelled to protect the character at all costs, through whatever means you feel will be most effective; 6: you find the character extremely attractive, regardless of their appearance or your sexuality; 7: The character is now your new "best friend". You cannot help but find similarities between the two of you, and you care a great deal about them as a person, as well as their opinion of you. Any compliments or gifts you receive from them are elating, and any insults they give deal 2d4 emotional damage, which heals over 1d6 hours; 8: You feel no special way towards this character. |
54 | Afflicted develops an uncontrollable fear of water, including ice and bottled water. He may even let himself die of thirst. |
55 | The effected doesn't feel safe alone, and will panic unless accompanied by another character. |
56 | The afflicted character believes the next stranger they meet to be a blood relative of theirs. Roll a d20 to see how close of a relative, 20 being an identical twin. |
57 | The effected develops a pathological hate of ducks. |
58 | Your character is convinced they are a Lycanthrope, and will seek out a cure. On a full moon, they will shed their clothes and try to bite people. If your character IS a Lycanthrope, they believe they aren't. |
59 | Character becomes extremely sadistic. Deaths elicit the most laughter - the gorier, the more happiness is achieved. |
60 | The afflicted finds everything to be absolutely delicious. |
61 | The afflicted fears catching bad luck. They believe bad luck is contageous through touch and avoid touching others. |
62 | The afflicted has realized that fate rules everything and nothing is not predestined. They are incredibly melancholic and fatalistic, and they must be driven and prodded into action to do anything other than sigh and accept their fate. |
63 | The character believes they have an angel on one shoulder, and a demon on the other. Both of which represent a side of their consciousness, and gives their respective advices. The character doesn't know which is which. |
64 | The person believes to be aging backwards, and getting progressively younger, They mistake signs of senescence for signs of youth. |
65 | The effected suffers from autocannabalism, and finds the taste of their own flesh more delicious than anything else. |
66 | Your character will occasionally 'speak to camera', do voiceover narration for events currently occurring, and sometimes speak their thoughts aloud, exactly as though they are a character on a TV show... they believe the Gods are watching their adventures for entertainment. |
67 | The afflicted has a dream, in which they see their own death, in a rather specific way. The DM decides what the dream is like, so it is exactly like a situation the party will go through. The afflicted then recognizes the scene, and panics. |
68 | The effected develops a drinking problem. |
69 | The afflicted starts thinking selfness is the only way to get home alive, and will always choose what is better for him and not for the whole party. He will always refuse to share things. |
70 | The afflicted is convinced they hold multiple personalities in their psyche, except all the personalities act exactly the same in every respect and the only difference is that each personalities' name differs by one letter. |
71 | You start with nightmares of charnel hounds catching you and tearing at your flesh. Upon waking you can still hear them growling and breathing behind you. The symptoms become so severe that you hallucinate being attacked by the hounds and can feel pain (1d6 psychic damage) when they bite. |
72 | The afflicted start going irrational, talking about his past and commenting everything in weird ways, using terms like madness, darkness, void, etc. |
73 | The afflicted's sense of time is confused. They speak of the past as if it's in the future and has yet to happen. They speak of the future in past tense. And they have very little grasp of the present moment. |
74 | The afflicted thinks its power became overwhelming, and hardly ever attacks out of fear of breaking the world. |
75 | The afflicted believes that all bakers are part of a secret society of assassins. They purchase baked goods at every opportunity to make sure they are in good standing with this dangerous group. |
76 | The person feels like someone is watching them constantly and cause him/her to shoot out random things in any random direction |
77 | The afflicted thinks every other creature is more powerful than it, and treats them with either respect or fear. |
78 | The afflicted finds the most inconvenient things to be absolutely hilarious, bursting into cacophonic laughter at the worst times. |
79 | Character starts worshipping a deity referred to simply as "The Game Master", who supposedly controls everything about the world, except for the party. |
80 | The afflicted believes that they have an evil twin somewhere in the world who is plotting their demise. They are suspicious of anyone who looks even remotely similar to themselves. |
81 | The affected believes that they can talk to their weapon. If the affected does not have a weapon, then they believe themselves to be able to communicate with another party members weapon. |
82 | The person believes they are getting older way faster than others, and that their physical capacities are decreasing as well. |
83 | The character develops narcolepsy. Every 1d20 hours, roll a 1d8. If the result is 3 or lower, the character falls asleep for 1 hour, and sleepwalks 1d4 x 20 feet in a random direction at any moment during that hour. |
84 | Your character begins to feel that their self worth is elevated, almost in a euphoric state as their false confidence causes them to be too confident in their abilities. |
85 | The person is convinced that the end is near, and there's nothing they can do to stop it. So, they decide to live the rest of their days as hedonistically as possible. |
86 | The afflicted fears that lying in any way spells their end and have become genuine and honest to a fault. They say whatever is on their mind, though with obvious terror, shame, or hesitation. |
87 | The maddened individual will feel compelled to spout nonsense in the middle of their sentences. |
88 | Afflicted character's psyche shatters and dissolves as the character starts losing body functions. Roll 1d20 for each of these conditions: Memory loss; Loss of sight; Loss of taste; Loss of touch sense; Loss of hearing; Speech loss; Motor problems; Schizophrenia. The rolls count as a CD10 Constitution check. In case of a fail, roll 1d8 (or any appropriate dice) to determine how many weeks that effect lasts. |
89 | The afflicted has memory issues. Whenever he needs to remember something, roll a d4. If the result is a 1, the person forgets everything about it. |
90 | The afflicted is completely convinced that they have been made god over something incredibly small, specific, and pointless, and they make sure everyone knows about their newfound divinity. |
91 | The afflicted believes they are infallible. They refuse to believe that they are wrong, instead coming with increasingly improbably explanations as to why they were actually correct. |
92 | The affected pc adopts the personality of another character, and fully believes that they are that character. Lasts until cured, or the effect wears off. |
93 | The character now only talks in third person. |
94 | They must save everyone! When asked "from what", the response is "from evil!" before trying to murder everyone. |
95 | The afflicted is bipolar. Every 1d20 hours, roll 1d10. If the result is even, the person acts overly friendly. If it's odd, the person tends to be aggressive. |
96 | The afflicted is convinced they know a lot about subjects they only know a little of, and makes a lot of assumptions to fill their knowledge's holes. |
97 | The victim, in their madness, cannot comprehend words unless spoken completely backwards. |
98 | The afflicted has seen the errors of popular belief and have decided to be as counter to the norm as possible. They might refer to everything in opposite terms (like saying “down” for “up), wear clothes backwards or upside-down, or in extreme cases, even do the exact opposite of what they think others desire of them. |
99 | The effected believes everything to be a conspiracy- this town is run by dopplegängers, the king is a dragon in disguise, the Gods aren't real, etc. |
100 | The afflicted character believes they can beat anyone in a footrace. |
101 | The inflicted player is convinced their lives and everything in their world is controlled by giant gods that surround them at all times. The PC will occasionally hear giant boulder size rocks roll somewhere, before something happens |
102 | The afflicted has made a startling realization: everyday is a different holiday! And they mean to celebrate the holiday with the most passion and fervor ever seen. |
103 | The character thinks they suddenly changed gender. |
104 | You believe every full moon you turn into a were-rabbit that craves cheese. |
105 | The afflicted never lets one of their senses function properly because they falsely believe that they are better without that sense. Their self-imposed handicap has become their good luck charm and security blanket, although it actually makes them worse, so they fight tooth-and-nail to never use whatever sense they have shunned. |
106 | The afflicted obsessively takes up the ambition of being a writer, and they neurotically write everything down for some ambiguous chronicle that they are always working on. |
107 | The affected becomes addicted to the first smell that reaches their nose. If they are not able to smell it every 12 hours, they become violent. |
108 | Character develops "Object is God" disorder: first stage, they hear voices. As they tear about, one voice comes through more strongly than the rest, from a certain direction. Whatever the direction, they wander, until a doll or stuff item is found. The voice they've been hearing, "attaches" itself to the item, and "speaks" through it. The item then MUST be obtained. Finally, any choice the inflicted makes must be made through the toy. |
109 | You now believe you are the physical incarnate of the deity you have devoted your life to. Alternatively for classes not devoted to a deity, you now believe you are a deity worthy of devotion, gain the ability to cast prestidigitation (poorly) to prove your divinity to those foolish enough to question your power! |
110 | You realize you are in a game, and everything that makes you the person you are is just a collection of numbers and a few sentences on a sheet of paper. |
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2023.03.30 17:42 corectorsky Cigars Basics That Anyone Can Understand
![]() | Got a cigar-smoking dad or husband? Unwind, we can see you all that you want to be aware to select the ideal "super-top notch" gift for any difficult to-shop-for father. submitted by corectorsky to Community_Blog [link] [comments] Type of Cigar Based on Size There are several ways of arranging cigars: size, shape, strength, their nation of beginning, and how they are made (hand-rolled vs. machine). The most well-known method for classifying a cigar is by size, which is the cigar's length in inches and ring size (cigar breadth) measured in 64ths of an inch. There is really a name associated with every length and ring size and these are the cigar names that you might be know about. Crown, Panatela, Torpedo, Toro, Churchill, Perfecto, Cigarillo, Lonsdale, Robusto, and the largest of all, Monster. The Monster style of cigar is 9 inches long with a ring size of 52! Colors, Shapes, and Hand-Rolled Subsequent to choosing a cigar based on size, you can start to trim down your choices by choosing the color of the outside wrapper color (there are in excess of 100 unique wrapper shades!) and the shape of the cigar. Flared, tightened, pyramid are the basic shapes. Also, don't buy the cheapest cigar hand-rolled cigars should be your main decision. Nobody can ever at any point value the genuine delight of cigar smoking with a machine-made cigar. Don't spend the cash. Today on the market you can find finest quality Esko leaf for sale to enhance your smoking experience. https://preview.redd.it/6zp58abucwqa1.jpg?width=960&format=pjpg&auto=webp&s=452de06814f31c2df8cd7413e29042a134746721 Start with Mild-Flavored Cigars On the off chance that your gift is for an aspiring cigar connoisseur, start by getting one of several unique sizes/styles of cigars at your nearby tobacconist. Choose mild cigars at first and move gradually up to stronger flavors. Here are the benefits of starting with mild cigars: they by and large cost less than stronger cigars and you will not lose as much cash as your adored learns how to cut the ends suitably, learns the best method for lighting them, and learns the best method for storing them at home. You will be surprised at how rapidly they dry out while perhaps not appropriately contained. It's an educated craftsmanship! Take advantage of Your Cigars This is the thing long-lasting cigar enthusiasts suggest about smoking and appreciating cigars. This is also useful stuff to connect with the significantly cheerful beneficiary of your gift:There are many types of cigars. Explore different avenues regarding new sizes and flavors. Don't breathe in cigar smoke while puffing and save the smoke in your mouth for the shortest length of time.Unless you purchase your cigars in single sticks that were stored in a humidor, age your cigars by stripping off all bundling and setting them in a humidor for a couple of months prior to smoking. Try not to store your cigars in the fridge because it will dry them out. Throw away to some extent smoked cigars- - don't place a stinky used cigar in your humidor! To truly partake in your cigar smoking experience, choose the right beverage to go with your painstakingly chosen extravagance. Attempt some strong-flavored drinks to improve the kind of your cigar, such as scotch, port wine, and Kahlua drinks.Biting the tip off an exceptional cigar should just be finished by gangsters in movies. Try not to make it happen. Use a sharp cigar shaper. Try not to use paper matches to light your cigar. Use a butane lighter for best results. |
2023.03.30 17:42 secret_garden_88 Waking up next to AP
2023.03.30 17:42 DifferentControl6051 I (18f) am really bothered by the way my bf (18m) treats his dad
2023.03.30 17:42 GimmeMuchosMangos My apartment building put this sign up recently and I’m not sure if I should make a big deal about it or not
2023.03.30 17:41 m0n0ph0b1a started sertraline… what should i expect ?
2023.03.30 17:41 SkiTripsEats From Humble Beginnings to Global Phenomenon: The History of the FIS Nordic World Ski Championships
2023.03.30 17:41 Inner-Astronomer-256 Will it get easier
2023.03.30 17:40 menacrystal How to fix different libidos?
2023.03.30 17:40 Fit-Term468 Outside Alone Time for Puppy
2023.03.30 17:40 HaleSherm I'm changing my schedule to be less overwhelming and I hate it
2023.03.30 17:40 VimVinyl Also listened to this one for the first time today! Thoughts? Favorite tracks?
submitted by VimVinyl to thebeachboys [link] [comments]
2023.03.30 17:40 Cadey2937 How to deal with wage theft?
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2023.03.30 17:40 f1newsbot F1 ‘could have 32 grands prix today because everyone wants one’ – Domenicali
2023.03.30 17:39 Cwxwei1 "Clean Air for a Healthier Home: Introducing the Cwxwei Air Purifier"
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2023.03.30 17:39 hunter15991 Unsolicited emotional support and advice from someone who got 2 degrees from their non-T100 state flagship.
2023.03.30 17:39 Becca_beccs1997 Will they ever want to get to know me
2023.03.30 17:39 Hajo2 So sick of constant crashes and toxic players