Steam hack achievements

Steam Achievements

2012.03.17 17:29 likwitsnake Steam Achievements

/SteamAchievements is the subreddit to show off your 100%ed games, request help, and talk about Steam achievements!
[link]


2021.04.29 16:18 Sir_birdy69 pokemonEmeraldKaizo

a place for people to discuss strategies, achievements, and progress in the RoM hack Emerald kaizo.
[link]


2012.09.13 15:03 balance13 Gaming Achievements

A place for Xbox 360 achievements, PS3 Trophies, Steam Trophies, and other gaming achievement whores.
[link]


2023.03.29 12:11 delaigrodela Local and Steam Cloud save system

Hello community
I am thinking about the game save system algorithm, want to make it so there is local save and cloud save for steam. I think how to process it correctly. I've already written a local save system and a draft of how to work with Steam API, now I need to put it all together
Tasks list:
  1. The player can start the game for the first time, save must be local and Steam Cloud
  2. The player can install the game, but he may have a Steam Cloud save, so a local save must be created
  3. Local and cloud storage processing must understand which storage takes priority
  4. If there is no Internet connection, the game must save it locally, and then the next time it starts with the Internet - save it to the Steam Cloud
  5. If there is no Internet, then the player's achievements are saved locally, so that in the next session with the Internet - to activate the achievements in Steam

How does it work in your games ?

My project game Erra: Exordium
submitted by delaigrodela to Unity3D [link] [comments]


2023.03.29 12:02 AutoModerator [Get] UpViral – Viral Hacking Masterclass

[Get] UpViral – Viral Hacking Masterclass
Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass

https://preview.redd.it/rpnu4alm03pa1.jpg?width=1193&format=pjpg&auto=webp&s=05d0de119cd58f9b1ad77049cf77fa1dfb9832f5
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1 Introduction You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in! MODULE 2 Psychology Hacks and Strategies Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business! MODULE 3 Campaign Hacks and Strategies Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you. You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed! MODULE 4 Follow-up Hacks and Strategies You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible. MODULE 5 Traffic Hacks and Strategies We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off. No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites! MODULE 6 Optimization Strategies We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits. Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you! Note: This module alone will return your investment in this course many times over – guaranteed! MODULE 7 Case Studies We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them. You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to MarketingCourseGenki [link] [comments]


2023.03.29 11:50 AutoModerator [Get] UpViral – Viral Hacking Masterclass!

Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass
📷
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1
Introduction
You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in!
MODULE 2
Psychology Hacks and Strategies
Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business!
MODULE 3
Campaign Hacks and Strategies
Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you.
You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed!
MODULE 4
Follow-up Hacks and Strategies
You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible.
MODULE 5
Traffic Hacks and Strategies
We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off.
No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites!
MODULE 6
Optimization Strategies
We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits.
Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you!
Note: This module alone will return your investment in this course many times over – guaranteed!
MODULE 7
Case Studies
We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them.
You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to BestIMcourse [link] [comments]


2023.03.29 11:45 AutoModerator [Get] UpViral – Viral Hacking Masterclass

[Get] UpViral – Viral Hacking Masterclass
Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass
📷
https://preview.redd.it/yo7ms1f8i6pa1.jpg?width=1193&format=pjpg&auto=webp&s=202a114398fc493a2ffbd0a52a0b3a4747a915b0
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1
Introduction
You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in!
MODULE 2
Psychology Hacks and Strategies
Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business!
MODULE 3
Campaign Hacks and Strategies
Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you.
You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed!
MODULE 4
Follow-up Hacks and Strategies
You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible.
MODULE 5
Traffic Hacks and Strategies
We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off.
No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites!
MODULE 6
Optimization Strategies
We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits.
Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you!
Note: This module alone will return your investment in this course many times over – guaranteed!
MODULE 7
Case Studies
We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them.
You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to Courses4Cheap2 [link] [comments]


2023.03.29 11:41 StepwiseUndrape574 Tips on modding gta online

Hello!
I've been a long time console player and have just recently bought the game for steam, I'm just wondering a couple of things.
Is the cheat engine money hack where you take a car and change the value still a viable way of getting money? If so is it safe providing I don't give myself ridiculous amounts.
Also are there any safe hacks to level up your character quickly, just want to hit player level 200 to get all the unlockables associated with player level.
Any other tips or tricks are greatly appreciated.
May be worth mentioning I'm not planning on joining any online games, this is just for me and my gf in private sessions so we can just fuck about without the money grind.
submitted by StepwiseUndrape574 to gta5moddingcommunity [link] [comments]


2023.03.29 11:19 YourVeryOwnCat Some beautiful official Sea of Thieves art I found on steamgriddb that I cropped so that it’ll fit the 1440p steam client aspect ratio (swipe for the banner)

Some beautiful official Sea of Thieves art I found on steamgriddb that I cropped so that it’ll fit the 1440p steam client aspect ratio (swipe for the banner) submitted by YourVeryOwnCat to steamgrid [link] [comments]


2023.03.29 11:00 AutoModerator [Get] UpViral – Viral Hacking Masterclass

[Get] UpViral – Viral Hacking Masterclass
Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass

https://preview.redd.it/rpnu4alm03pa1.jpg?width=1193&format=pjpg&auto=webp&s=05d0de119cd58f9b1ad77049cf77fa1dfb9832f5
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1 Introduction You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in! MODULE 2 Psychology Hacks and Strategies Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business! MODULE 3 Campaign Hacks and Strategies Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you. You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed! MODULE 4 Follow-up Hacks and Strategies You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible. MODULE 5 Traffic Hacks and Strategies We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off. No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites! MODULE 6 Optimization Strategies We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits. Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you! Note: This module alone will return your investment in this course many times over – guaranteed! MODULE 7 Case Studies We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them. You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to MarketingCourseGenki [link] [comments]


2023.03.29 10:50 AutoModerator [Get] UpViral – Viral Hacking Masterclass!

Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass
📷
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1
Introduction
You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in!
MODULE 2
Psychology Hacks and Strategies
Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business!
MODULE 3
Campaign Hacks and Strategies
Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you.
You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed!
MODULE 4
Follow-up Hacks and Strategies
You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible.
MODULE 5
Traffic Hacks and Strategies
We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off.
No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites!
MODULE 6
Optimization Strategies
We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits.
Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you!
Note: This module alone will return your investment in this course many times over – guaranteed!
MODULE 7
Case Studies
We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them.
You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to BestIMcourse [link] [comments]


2023.03.29 10:45 AutoModerator [Get] UpViral – Viral Hacking Masterclass

[Get] UpViral – Viral Hacking Masterclass
Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass
📷
https://preview.redd.it/yo7ms1f8i6pa1.jpg?width=1193&format=pjpg&auto=webp&s=202a114398fc493a2ffbd0a52a0b3a4747a915b0
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1
Introduction
You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in!
MODULE 2
Psychology Hacks and Strategies
Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business!
MODULE 3
Campaign Hacks and Strategies
Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you.
You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed!
MODULE 4
Follow-up Hacks and Strategies
You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible.
MODULE 5
Traffic Hacks and Strategies
We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off.
No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites!
MODULE 6
Optimization Strategies
We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits.
Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you!
Note: This module alone will return your investment in this course many times over – guaranteed!
MODULE 7
Case Studies
We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them.
You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to Courses4Cheap2 [link] [comments]


2023.03.29 10:30 FrankWhiteKingofNY3 Thoughts on party system being removed from Dreadwolf [da4 spoilers] [leak]

So it’s been nearly confirmed through the leaks that you can’t directly control party members and also that the party size is likely 3 and not 4.
I read some guy from BioWare come out and say that he thought controlling party members and a party size of 4, “wasn’t in the DNA of the franchise”. Am I the only one that thought that statement was completely delusional or even borderline insane?
Okay so Dreadwolf will be a different game, maybe closer to a hack and slash. I might love it, I definitely will like it and play it to death just because it’s a Dragon Age game.
But I am a little concerned that they seem to be making absolutely insane statements about the party system. I mean the party system is great. Its also been the foundation of every DA game so far. So yes I would say that it is in the DNA of the game BioWare…It’s what makes the game so dynamic to play especially on nightmare.
I think that they are possibly moving Dragon Age’s gameplay closer to Mass Effect so that the party members are handy but they are not critical to victory. In ME2 Having Miranda with good abilities will help you, but if she goes down you can still win.
In DA:O on nightmare, using your party members manually is most of the time the only way to achieve success. For example, going into the Deep Roads on Nightmare…If Wynne went down I was f***ed. Even if one of my DPS went down, it would often leave me short of firepower and I’d get overwhelmed. Teamwork was essential and the party had to be designed so it fought better as a unit than the individuals did on their own.
My party was usually:
Warden: great tank but couldn’t do enough damage to kill enemies quickly
Wynne: great healer and defensive buffs, but squishy
Sten: extremely high 2H damage, but slow attacks and went down if ganged up on
Zevran: high duel wield damage and dominant abilities + poison, but very squishy
The party members all had glaring weaknesses but when combined they annihilated most enemy groups with ease.
Looks like Dreadwolf is different and I’ll definitely miss the old system despite whatever new innovations they bring to the table. Making party choices less important makes the game less dynamic in the end.
submitted by FrankWhiteKingofNY3 to dragonage [link] [comments]


2023.03.29 10:26 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $1867

★ Butterfly Knife Bright Water MW, B/O: $1098

★ Butterfly Knife Blue Steel BS, B/O: $907

★ Butterfly Knife Ultraviolet FT, B/O: $789

★ Butterfly Knife Stained FT, B/O: $695


★ Bayonet Tiger Tooth MW #1, B/O: $888

★ Bayonet Gamma Doppler (Phase 4) FN, B/O: $727

★ Bayonet Doppler (Phase 2) FN, B/O: $608

★ Bayonet Doppler (Phase 1) FN, B/O: $521

★ Bayonet Rust Coat BS, B/O: $253

★ Bayonet Night FT, B/O: $251

★ StatTrak™ Bayonet Lore MW, B/O: $751


★ Karambit Gamma Doppler (Phase 4) FN, B/O: $1343

★ Karambit Damascus Steel FT, B/O: $774

★ Karambit Rust Coat BS, B/O: $537

★ Karambit Boreal Forest FT, B/O: $488


★ M9 Bayonet Fade FN, B/O: $1523

★ M9 Bayonet Fade FN, B/O: $1523

★ M9 Bayonet Doppler (Phase 4) FN, B/O: $1008

★ M9 Bayonet Blue Steel FT, B/O: $534

★ M9 Bayonet Rust Coat BS, B/O: $449


★ Flip Knife Fade FN, B/O: $703

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $509

★ Flip Knife Doppler (Phase 1) FN, B/O: $406

★ Flip Knife Freehand FT, B/O: $228

★ StatTrak™ Flip Knife Bright Water FN, B/O: $332


★ Falchion Knife Doppler (Phase 2) FN, B/O: $292

★ Falchion Knife Doppler (Phase 3) FN, B/O: $264

★ Falchion Knife Marble Fade FN, B/O: $258

★ Falchion Knife Bright Water MW, B/O: $133


★ Stiletto Knife Fade FN, B/O: $822

★ Stiletto Knife Slaughter FN, B/O: $569

★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530

★ Stiletto Knife Crimson Web FT, B/O: $396

★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830

★ Gut Knife Fade FN, B/O: $204

★ Gut Knife Tiger Tooth FN, B/O: $138

★ Gut Knife Bright Water MW, B/O: $104

★ Gut Knife Freehand FT, B/O: $92

★ Gut Knife Urban Masked FT, B/O: $82

★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93


★ Shadow Daggers Fade FN, B/O: $258

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165

★ Shadow Daggers Blue Steel FT, B/O: $82

★ Shadow Daggers Bright Water FT, B/O: $82

★ Shadow Daggers Blue Steel WW, B/O: $80

★ Shadow Daggers Rust Coat BS, B/O: $74

★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186


★ Classic Knife Slaughter MW, B/O: $311

★ StatTrak™ Classic Knife Stained BS, B/O: $163


★ Talon Knife Slaughter MW, B/O: $605

★ Talon Knife Scorched MW, B/O: $290


★ Ursus Knife Marble Fade FN, B/O: $405

★ Ursus Knife Night Stripe MW, B/O: $162


★ Paracord Knife Stained WW, B/O: $125

★ Paracord Knife Forest DDPAT FT, B/O: $97

★ Paracord Knife Safari Mesh FT, B/O: $96


★ Navaja Knife Safari Mesh FT, B/O: $71

★ Navaja Knife Scorched WW, B/O: $71


★ Nomad Knife Fade FN, B/O: $1015

★ Skeleton Knife, B/O: $909

★ Bowie Knife Boreal Forest MW, B/O: $106

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Driver Gloves Crimson Weave FT, B/O: $335

★ Driver Gloves King Snake BS, B/O: $270

★ Driver Gloves Lunar Weave WW, B/O: $113

★ Driver Gloves Overtake WW, B/O: $88

★ Driver Gloves Overtake BS, B/O: $67


★ Moto Gloves Transport MW, B/O: $171

★ Moto Gloves Polygon BS, B/O: $137

★ Moto Gloves Transport WW, B/O: $71

★ Moto Gloves 3rd Commando Company BS, B/O: $62


★ Specialist Gloves Crimson Kimono WW, B/O: $1027

★ Specialist Gloves Tiger Strike FT, B/O: $654

★ Specialist Gloves Mogul FT, B/O: $295

★ Specialist Gloves Lt. Commander FT, B/O: $277

★ Specialist Gloves Crimson Web FT, B/O: $275


★ Sport Gloves Slingshot FT, B/O: $796

★ Sport Gloves Amphibious BS #2, B/O: $699

★ Sport Gloves Omega FT, B/O: $656


★ Broken Fang Gloves Unhinged BS, B/O: $60

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60


AWP Fade FN, B/O: $864

AWP BOOM MW, B/O: $84

AWP Containment Breach FT, B/O: $69

AWP Containment Breach FT, B/O: $69

AWP Wildfire FT, B/O: $59

AWP Chromatic Aberration FN, B/O: $59

StatTrak™ AWP Hyper Beast FT, B/O: $65

StatTrak™ AWP Hyper Beast FT, B/O: $65


Desert Eagle Blaze FN, B/O: $565

Desert Eagle Blaze FN, B/O: $565

Desert Eagle Printstream FN, B/O: $155

Desert Eagle Cobalt Disruption FN, B/O: $58


M4A1-S Icarus Fell FN, B/O: $414

M4A1-S Printstream MW, B/O: $204

M4A1-S Printstream MW, B/O: $204


M4A4 Poseidon FN, B/O: $1402

M4A4 The Emperor FN, B/O: $152

M4A4 Asiimov WW, B/O: $97


USP-S Kill Confirmed MW, B/O: $65

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $123

StatTrak™ USP-S Neo-Noir FN, B/O: $106


AUG Flame Jörmungandr FN, B/O: $218

P2000 Ocean Foam FN, B/O: $139

Souvenir SSG 08 Death Strike MW, B/O: $81

CZ75-Auto Emerald Quartz MW, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.03.29 10:25 Professional-Ad-9047 Steam and FEX Emu (where are the patches for M1)

So a few days ago, Lina did a live stream hacking on FEX and testing games via Steam. I haven't seen the whole thing, only excerpts where I had time, but it think she fixed 16k page handling so that FEX emu would run an Arch64 ARM. Where are those patches? Also there were explicit Mesa patches for Portal iirc. Will this go upstream, and when?
submitted by Professional-Ad-9047 to AsahiLinux [link] [comments]


2023.03.29 10:03 Remote_Tomatillo_340 About Corrupted Save Files on Pokemon Crystal Version on VC

As you can probably guess, my save file was corrupted and I wanted to know if there is any way at all to get it back in order, even if by means of hacking tools and the like to achieve it. I have obligations that keep me from worrying about it now unless a quick fix is possible but I will do whatever worked for others some other time if there is any method to fix my poor save. Thanks in advance.
submitted by Remote_Tomatillo_340 to pokemoncrystal [link] [comments]


2023.03.29 10:01 AutoModerator [Get] UpViral – Viral Hacking Masterclass

[Get] UpViral – Viral Hacking Masterclass
Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass

https://preview.redd.it/rpnu4alm03pa1.jpg?width=1193&format=pjpg&auto=webp&s=05d0de119cd58f9b1ad77049cf77fa1dfb9832f5
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1 Introduction You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in! MODULE 2 Psychology Hacks and Strategies Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business! MODULE 3 Campaign Hacks and Strategies Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you. You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed! MODULE 4 Follow-up Hacks and Strategies You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible. MODULE 5 Traffic Hacks and Strategies We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off. No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites! MODULE 6 Optimization Strategies We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits. Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you! Note: This module alone will return your investment in this course many times over – guaranteed! MODULE 7 Case Studies We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them. You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to MarketingCourseGenki [link] [comments]


2023.03.29 09:56 movie2019 WIBTA - Accepting Help From Family

Hi everyone,
My wife and have one toddler aged child and another on the way. Upon discovering we would soon have another child, we started looking at upgrading our cars, right now we both have standard sedans and we had considered upgrading one of our cars to a larger sized SUV to fit our larger sized family,
We picked the car we wanted, found it and bought it then drove it home this weekend. Upon seeing how much easier it was for our son to enter and exit the car, my parents offered to assist us in upgrading our other sedan to the same model and make. For the sake of the children they stated.
I know that being adults, we should strive to achieve our own goals and make it in this world on our steam, I've lived by that motto all my life, I have a good income and work in a good profession and I provide a fairly good life for my family for which I pay about 80% of our household costs.
I wanted to accept my parents offer but my wife is adamant that we dont, for some background, I am very close to my parents and see them daily, my wife on the other hand has been on her own and has very little contact from her folks since she was 21 years old.
Now my dilemma is this, since my wife refuses to accept help where its offered, I can agree to her demand, but my thought is that since she's turning down help with absolutely no strings attached, am I the asshole for making her keep her old, but still perfectly fine, safe and reliable sedan while I take the new SUV.
FYI, before my parents offered to help the plan was for her to take the SUV and me to keep my old car. She says she's fine with this proposal by the way but to be honest since marrying her I've always put her needs and desires above my own, until now. This is the first I'm considering looking out for me before her.
Thanks.
submitted by movie2019 to AmItheAsshole [link] [comments]


2023.03.29 09:50 AutoModerator [Get] UpViral – Viral Hacking Masterclass!

Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass
📷
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1
Introduction
You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in!
MODULE 2
Psychology Hacks and Strategies
Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business!
MODULE 3
Campaign Hacks and Strategies
Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you.
You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed!
MODULE 4
Follow-up Hacks and Strategies
You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible.
MODULE 5
Traffic Hacks and Strategies
We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off.
No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites!
MODULE 6
Optimization Strategies
We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits.
Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you!
Note: This module alone will return your investment in this course many times over – guaranteed!
MODULE 7
Case Studies
We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them.
You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to BestIMcourse [link] [comments]


2023.03.29 09:45 AutoModerator [Get] UpViral – Viral Hacking Masterclass

[Get] UpViral – Viral Hacking Masterclass
Get the course here: https://www.genkicourses.com/product/upviral-viral-hacking-masterclass/
[Get] UpViral – Viral Hacking Masterclass
📷
https://preview.redd.it/yo7ms1f8i6pa1.jpg?width=1193&format=pjpg&auto=webp&s=202a114398fc493a2ffbd0a52a0b3a4747a915b0
To summarize here’s just some of what we cover in the seven-module (approximately seven weeks of training, done at your own preferred pace) ViralHacks Masterclass Series…
MODULE 1
Introduction
You get a solid introduction to the concept of viral marketing, why it works, and how you can leverage it to build your business. Regardless of the market or niche that you’re in!
MODULE 2
Psychology Hacks and Strategies
Learn and master the psychology of why people share things online, and how you can leverage that to pay off for your business!
MODULE 3
Campaign Hacks and Strategies
Learn about the types of campaigns that are proven to work. We’ll also cover the various types of promotional campaigns, including contests and giveaways, and determining which will work best for you.
You’ll also learn the mechanics of elements like landing and share pages that will ensure your campaigns will succeed!
MODULE 4
Follow-up Hacks and Strategies
You’ll learn how to ensure your campaigns’ success with winning, powerful email follow-up sequences. Also learn the crucial elements needed to ensure that will keep your follow-up sequences and campaigns as successful as possible.
MODULE 5
Traffic Hacks and Strategies
We’ll cover the most innovative ways to generate that initial surge of traffic needed to get your viral campaigns to truly take off.
No rehashed, old-school traffic generation stuff. You’ll learn only new, cutting-edge traffic generation strategies that you can apply to launch successful campaigns as well as to your existing sites!
MODULE 6
Optimization Strategies
We cover how to continuously test and improve your campaigns to achieve better success rates, and earn higher profits.
Optimization and testing is absolutely crucial to achieving the maximum success possible. We’ll discuss why it’s critically important that you do it consistently, and why not doing so can cost you!
Note: This module alone will return your investment in this course many times over – guaranteed!
MODULE 7
Case Studies
We’re going to take an in-depth look at several case studies of successful viral marketing campaigns and the strategies behind them.
You will be able to apply what you learn from them to improve and ensure success in your own campaigns.
submitted by AutoModerator to Courses4Cheap2 [link] [comments]


2023.03.29 09:37 Waelder TCF Patch 3.0.0 - 29th March 2023

TCF Patch 3.0.0 - 29th March 2023
Read the patchnotes on the game's website: https://thecycle.game/news-and-media/the-cycle-frontier-patch-3-0-0
Greetings, Prospectors!
Community Team here! We know that you folks have been waiting to dive into the full patch notes for Season 3 for quite a while now, especially with all that we've been teasing the past couple of months. Well, that wait is finally over, as the new season for The Cycle: Frontier begins today, along with a bunch of new features and changes.
Before we jump in, we'd like to take a moment to thank the people who played during Season 2. 182 days is admittedly a pretty long season, but we're super grateful for all of your support, positive messages and, most importantly, your constructive feedback. While this patch will include a large variety of updates and adjustments, this is only the first of many patches that we hope to put out throughout this new season. Let's dive into these notes, we've got a lot to unpack here!

NO MORE WIPES

You heard it here first, the final wipe is here! Players will start Season 3 completely fresh and on an even playing field. Kiss your Brute stash goodbye and put Season 2 behind you, because Season 3 will be taking you back to the start of the campaign where your prospecting journey began - except you now have all the knowledge of a seasoned, hardened Prospector to carry you. This, however, will be the last of these so-called mandatory wipes we have planned. Our game has been completely overhauled for a permanent progression system, and we will (after this wipe) no longer be forcing you to reset your progress within the game. You will of course keep any Aurum and earned cosmetics associated with your account. Welcome Packs that were previously purchased will also be regranted to you upon logging in for the first time after this last wipe. As a result of this new era, we've updated our in-game texts and descriptions to reflect this change. We could talk about what happened to the Storm Divers, why all of those flyers have mysteriously disappeared, or why the storm has suddenly gone back to normal. But the work of a Prospector is never done and that's a conversation for when you're older. Now get out there, veteran greenhorn, and earn your K-Marks!

FREE LOADOUT RUNS

Free Loadout Runs are coming! If you've found yourself low on K-Marks or maybe you're just starting out and learning the ways of Prospecting, consider grabbing a Free Loadout Run provided by the various factions. On the Deploy menu screens, players will now be met with an option to select your Prospector's Loadout of gear equipped from your stash or select a free randomized loadout put together by one of the factions. If a player has no gear equipped from their own stash, the free loadout option will be selected by default. If you have a loadout already selected from your stash, your prospector loadout will be selected by default. Note that if you choose to take the free gear, any previously equipped gear will be transferred to your stash, assuming there is room for everything. There is a cooldown on how often you can use a free loadout since it takes some time for the factions to put together what they're willing to give you. A timer will be visible on the loadout selection screen to let you know how long you'll have to wait before another loadout becomes up for grabs. Once selected, these loadouts will function the same as the normal loadouts you're used to. Take the gear down to Fortuna III and, if you survive, it's yours to keep. If you don't make it back without needing to be defoamed, that gear belongs to whomever is able to bring it back to the station.
Each faction should provide Prospectors with at least a weapon, armor, backpack, ammo, and health consumables with a chance for extra goodies to be thrown in by way of a 2nd weapon, weapon attachments, additional consumables, crafting mats, keycards, or helmets. Those greedy factions won't be too eager to give away anything too useful however, so these loadouts will more often than not contain white gear with much smaller chances of getting green or blue items for free. These loadouts may not turn your trips to Fortuna III into a walk in the park, but they should give you an extra boost if you're down bad or don't want to risk losing your hard-earned gear while learning the basics.
https://preview.redd.it/g1iwjcwwqmqa1.jpg?width=1920&format=pjpg&auto=webp&s=d4274c94e84d818cb038615970c1aee70f293207

LOADOUT PRESETS

This is a long requested feature and we are happy to finally give players a way to equip everything they need for their planet-side ventures with one click. You can customize your preset loadouts with your favorite or most-used gear in the stash section of your inventory. When selecting a preset loadout to equip, any weapons, armor, helmets, ammo or other consumable items will be equipped directly from your stash. Any items that are not your stash will be purchased from the appropriate faction HQ automatically, with a popup asking you to confirm said purchase. New descriptions and UI sections have been added to properly teach you how to assemble and equip a preset loadout. When viewing a preset loadout before equipping, icons will display which items are currently available from a player's inventory, which items need to be purchased, and which items are unavailable. Use this feature to quickly get back into the action between runs and spend less time running between the faction shops to pickup the gear you need to achieve prospecting glory.
https://preview.redd.it/ybt52y75rmqa1.jpg?width=1920&format=pjpg&auto=webp&s=fed829edc624482b2742704a40724d3dda51e2bb

A NEW THREAT: THE HOWLER

The Howler is a flying insect-like monster that has emerged on the surface. This large and in-charge addition to the game aims to generate new drama and new player stories by overlapping with other events and happenings in the game. As part of our direction to create a game that is as suspenseful as it is fun, we hope that the Howler will add a new layer to the game in a variety of ways. The Howler is our first roaming creature, traveling through the skies from place to place. When it's idle, you can try to sneak past it or remain motionless, in the hopes that it won't hear you. However, once it's ready for fisticuffs, you'll experience a new type of PvE challenge that we'd like to say is somewhere between the Marauder and the Crusher in terms of difficulty. But we wouldn't quite call it a boss encounter either. One thing we know for sure, is that you won't have a hard time finding it, as you should see and hear it coming with relative ease.
In addition to the Howler, a new in-match activity has made its way to you: the Howler Nests. These nests contain Howler eggs that react to sound by simply exploding and expelling a toxic fume into the air that you'll want to steer clear from. However, if you're quiet and patient, there might just be something worth bragging about inside some of those eggs, assuming you can get your hands in there and survive to tell the tale. We hope that this new organic and reactive element will offer new ways to traverse areas of all three maps that were once free of... whatever those things are made of.
To top it off, both the Howler and Howler eggs will drop unique items that can be used to complete new quest missions, upgrade your player quarters, and craft new items. As a result, you'll be able to create your own Howler Grenades, new throwing weapons aiming to recreate the Howler's signature move: its disorienting shriek. They affect both Prospectors and wild creatures, and we can't wait to see how you put them to use. Sure, we could have just introduced basic flashbangs into the game, but where's the fun in that eh?
The Howler will also come with it's own brand new questline that you will be able to complete with Osiris, are you sure you'll know how to use that?
Consider rallying other Prospectors on the surface if you're trying to take down a Howler in the early stages of the game. If you can put your hunger for gear aside, you and your new teammates might be able to take it down before anyone else. Although considering the usual human greed, we can't promise everyone will remain friendly after the Howler loot has dropped.
https://preview.redd.it/v6ub8dj9rmqa1.jpg?width=1920&format=pjpg&auto=webp&s=3311d8ed9df1c9c8bd4847c5b766d70af1575bd0

THE WAR ON CHEATING

As with every update, Season 3 comes with plenty of backend improvements to our anti-cheat detections and preventions, some big and some small, to help make cheating even more difficult than it already is. For the sake of security we can't go into exact details here, but these changes include better methods of automatically detecting cheats, better tracking tools for our support team to investigate suspicious players, and more obfuscation measures to make the actual development of cheats more difficult. We have also worked closely with our friends at BattlEye to make sure that the game is in top-top shape for the release of the new season.
Since we know Season 3 will also have many players returning to the game, we will give a quick recap on some of the major improvements we've made to our anti-cheat systems since Season 1:
  • Shielded Matchmaking: Helps give our Trusted players an added layer of security, and makes the creation of alt-accounts much more difficult for cheaters.
  • Cheating Victim Compensation: Automatically compensates players who fell victim to a cheater once that cheater is banned.
  • Data Obfuscation: Makes the creation and development of cheats more difficult and time consuming.
  • A Dedicated Anti-Cheat Team: Closely monitors and quickly reacts to any new threats the game might face.
  • Third Party Tools: We have worked closely with anti-cheat specialists like BattlEye to add additional layers of security to the game.
  • Revamped in-game reports: Makes the process of sending reports much smoother, and gives our team more data to investigate cheaters.
  • And many more backend improvements to our anti-cheat systems...
If you'd like a more detailed look at how we're actively fighting cheaters in The Cycle: Frontier, please take a look at our blog post we made for The War on Cheats:https://thecycle.game/news-and-media/season-3-the-war-on-cheats
And finally here is a quick message from Toast, the Anti-Cheat Community Manager for The Cycle: Frontier:
Anti-cheat is a constant back and forth battle, one that we are committed to continue fighting in our game. Even though our anti-cheat is in a better state now than it's ever been, we aren't done yet. We are already hard at work on more improvements to the anti-cheat that we will be releasing in 3.1, 3.2, and beyond. The team has already made great strides in fighting cheaters since Season 1, and I truly believe that Season 3 will be the best state the game has ever been in. I am super excited for you all to experience a much more fair and competitive version of the game, and I can't wait to see you all on Fortuna III. Until next time, Prospectors. -Toast

A NEW HOME: PROSPECT STATION UPDATES

Construction crews have been hard at work lately, giving our refuge floating above Fortuna III a facelift. On your next visit to Prospect Station, you will notice all the familiar hotspots have a brand new, if shadier, look. It's pretty likely that a hub for adventurous Prospectors more focused on surviving than sanitation won't be the cleanest place, but that doesn't mean we can't have some nice things. Take a stroll around the new storefronts and investigate all the new activity that will help give more life to the place we all call home. You will find new NPCs roaming about the station along with plenty of neat additions. Try not to get too distracted though, your main job is still Prospecting and surviving.

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ECONOMY TUNING FOR NON-WIPING GAME

Removing mandatory wipes means we'll operate on an economy focused on the long term. Making adjustments to how the economy used to function was imperative. As a result, finding and obtaining exotic and legendary items will be much harder than before and early game can be adjusted to feel far less punishing to new players who are just finding their bearings on Fortuna III. We've overhauled many early game quests to feel less overwhelming (but still challenging), in addition to making late-game accomplishments feel much more rewarding. Players will have a chance, albeit a very small one, to find gear with a tier above the area they're in. Leave no stone unturned on the surface, as opening a weapon crate to find a Voltaic Brute, or checking a jacket to find a rare keycard should now feel like a true jackpot moment and get your heart pumping as you make your way to the evac ship. We do not want late-game players to have infinite access to the best gear in the game. Sure, unlocking something great should be a big milestone, but upkeeping high-level loadouts should be difficult, and bringing a full end-game loadout into a match should be a truly special occasion - this is what makes the infinite gear chase more thrilling. This required us to re-think how easily players can re-purchase gear that they have unlocked, and how often, as well as how deep our money sinks are running.
We've added additional ammo variants for different weapons that will increase in cost as you progress to higher tiers of weapons, which means you will have to be much more conscious of the risk versus reward of constantly running that Voltaic Brute if your goal is just to kill creatures at Greens Prospect. The new challenge for end-game players will be to maintain the ability to run the highest level gear when it makes the most sense to do so. Purchasing weapons from the factions will now also cost faction scrips in addition to their usual K-Mark costs, so completing jobs and quests for each faction will be more important than ever. The loot pool of items that can be found has been updated to encourage players to be more diligent when searching for goodies at various POIs to have that jackpot moment when finding a rare item.

NEW WEAPONS/AMMO: MKI & MKII VARIANTS

The arsenal of weapons available at your disposal will be expanded to accomplish a few different goals. First and foremost, the new versions of the weapons will help cover some of the gaps we previously had in the weapon lineup with LMGs, launchers, SMGs, snipers, and shotguns. This means you will find more rarities of different weapon types to offer more choices of what you can use on your journeys to Fortuna III. This change also gives players an opportunity to use their favorite weapon skins more frequently on more weapons that sometimes became obsolete as you progressed to higher levels.
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You will see two different variants of some guns in the form of MkI and MkII weapons. MkI weapons will be lower tier versions of current versions, while MkII weapons will be higher tier versions of their original counterparts. There will be some differences between MkI/MkII and their current versions in the form of damage or penetration values, types of attachments you can use on each weapon, and types of ammo that will be needed for different tiers.
This will also allow us to make the higher tier guns rarer without diluting the weapon pool too heavily, and still give players the 'jackpot' moment if/when you find a rarer gun from a weapon crate.

BALANCING IMPROVEMENTS

Along with the aforementioned economy tuning, some balance changes needed to be made to accommodate the non-wiping systems. The biggest change you might notice is how quickly armor durability will decrease when attacked by other players and/or creatures during fights. This will make prospectors think twice about engaging potential enemies while affecting decisions about what armor is worth the risk for their goals for each match. Don't forget to repair your armor between matches if you want to stay fully protected during runs. We've also tuned some weapons following the addition of the new MkI and MkII weapons, but there will be more details on that in a later section of the patch notes.
Meanwhile, Prospectors will now have more choices for their methods of destruction (or protection) while exploring Fortuna III. Starting capacity of each prospector's safe pocket has been increased from 5 to 9 to help with progression through some earlier questlines and player quarter upgrades have been adjusted to account for those changes. Creature behavior and health have received some tuning to make them a bit less of a pain to deal with in some cases. Standard variants of Striders and Rattlers had their total health reduced and shouldn't be as spongy to damage as previous iterations. The range at which creatures are able to see and hear prospectors has been adjusted slightly along with the amount of time it takes to de-aggro from a target. Be more aware of your surroundings as stealth and sneakiness will be much more important than it previously was if you want to stay undetected.
We have also made some other smaller balance changes as well. Mid-air accuracy has been reduced for most weapons to help make the combat feel a bit more grounded, many key crafting components have had their crafting timers reduced, and there have been changes across the board to loot drops and rewards to help facilitate the new economy. It's more changes than we can realistically list here, so we encourage you to drop down to Fortuna III and discover them all for yourself.

MATCHMAKING UPDATES

Matchmaking is a topic that is often discussed in Discord, Reddit, and Steam forums. More importantly, it's one that we are not oblivious to. During Season 2, we switched things up from using average evac value to using K/D ratio as the main factor for determining the MMR rating used to place players in different buckets. We found that while this was certainly a step in the right direction towards making matches fairer, there is still room for improvement to avoid brand new players who have a good run from being unfairly matched with more veteran players getting blasted by gear far beyond what they have access to. While matches in TC:F are meant to be somewhat uncertain, we definitely understand how frustrating it can be to constantly die due to an total imbalance of weaponry before you have a chance to react. To combat this, but still maintain some sense of tension and uncertainty about what you might encounter during any given drop to Fortuna III, we will be implementing a form of gear score in combination with K/D when determining a player's MMR calculations. This doesn't mean that you will only see players wearing the same gear as you in a match, as that limits the ability to have score big 'come ups', but it will help keep players more fairly matched and make it less likely that new players will be constantly overpowered while they are learning the ropes.
Another big topic of feedback we received regarding matchmaking is how difficult it is to regularly survive when outnumbered during encounters with other players on Fortuna III. With Season 3, you will now find the separation of buckets based on squad size that was originally implemented for Bright Sands during Season 2, now spread across all three maps. This means that no matter what your skill set or what map you choose you should only see other solos as a solo, duos as a duo, or trios as a trio in trusted matchmaking buckets.

EARLY GAME EXPERIENCE UPDATES

We've made another pass on early missions in order to give new players a better overview of what to expect and the basics of life as a Prospector. This includes more detailed explanations of certain tasks and additional tips for features that should become useful when staying alive after gaining the trust of the factions and becoming a full blown prospector.
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Returning players will no longer be required to complete the tutorial missions once they've been completed once. They will only appear when launching the game for the first time on a new account
  • During the first drop and tutorial, Prospectors will now hear gunshot sounds to get them accustomed to more of the sounds they should expect to hear during their time on Fortuna III
  • Popups and voiceover lines for early tasks should better inform users of what their goals should be
  • The flow of the early game has been finetuned to make the process run more smoothly as players progress through each task
  • Early game matchmaking has been significantly tuned to better ease new players into the game

LOCKED KEYCARD ROOM IMPROVEMENTS

Keycard rooms have been reworked across the board to give much juicier loot, but to compensate, keycards are now much rarer and have less uses. Now they will truly be "loot rooms", instead of "a few white stims and an AR-55" rooms. Keycard rooms should also feel more "themed," containing items that are more relative to the location of the rooms. We're very excited to see what you discover!
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SEASON 3 FORTUNA PASS

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New Season, new Fortuna Pass! We've got 100 new tiers to grind through, complete with Prospector Archetypes, Banners, Weapon Skins, Sprays, Aurum, Resource Crates, and more! Fortuna pass is chock full of vanity like the last season. We still wanted to give you as many weapon skins as possible in addition to:
  • 2 main characters with 1 extra variation each
    • Harvester and his twin BloodFreak - they never get along well
    • Bloodhound and Rebel Reporter - both willing to take any risk to bring you the latest news!
  • 2 new emotes for color Fortuna even more
  • Three new Melee Weapons
  • An exclusive pickaxe skin
  • 14 weapon skins
  • Various sprays, charms, banners, and a drop pod
But that's not all!
  • Crates have been revised, we added some of the MK2 weapons and new ammo for you to test it out
  • XP rewards and bonuses were slightly tweaked
  • XP curve is now non-linear and later levels of the pass need a bit more XP than in season 2, but first 15 levels of the pass are not affected at all with this change

NEW PROSPECTOR ARCHETYPES

All prospectors will have a new customizable default base suit, chest piece, gloves, and boots that can be equipped from the character customization screen. Different from the previous seasons; you can now purchase/acquire single outfit pieces like base suits, chests, boots, and gloves. We will still have some of the outfit bundles available next to these new single (ready to mingle) pieces.
This season, we tried to be a little wilder to explore some different effects for almost all the cosmetic types. You'll see some see-through bellies running around with Unbound Synth, wicked melee, charms and weapons that look like they are taken right out of a Howler's gastric - or rather fun and progressive charms, melee weapons etc. We still would like to expand and improve on this! (you know what? if you press U - you can inspect those kick ass weapons, charms, and melee in match. All of our items have their rarity assigned! Get ready for some epic and exotics!
  • Unbound Synth: A prospector which is perfect for you! Our first less human, more android prospector with a few emotions (maybe none at all) and the strongest dedication
  • The Artillery: She will be joining the team very soon - after dealing with her internal reckoning
  • The Jungle Bandit: A sneaky one that thinks adding a couple of bushes makes him look visible - but in reality it just looks dashing! He'll be with us later in the season - still collecting some bushes to perfect it's outfit
  • Authority Operative: Without any communication with HQ, and without pay, even the Authority's commandos need to earn a living. Where better to put their skills to use than the planet's hellish surface?

FREE DLC PACK AVAILABLE MARCH 30

The Fresh Fortunes Pack DLC will be available for free download starting at 7pm CEST on Thursday March 30, 2023 (10:00am PST / 1:00pm EST / 2:00pm GMT). Keep an eye out for dedicated publication with all details on the pack and how you can grab it!
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SEASON 3 SHOP BUNDLES

Like last season, we have 3 special season bundles, each one complete with a collection of clean cosmetics up for grabs!
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Are you a fierce Howler Tamer, or patrolling through Fortuna with your buddies to keep the planet in order? Or rather - you just want to shine, be the most colorful out there to show you have no fear that forces you to be subtle? You will be able to get these beauties through Steam and Epic store - as well as through in game Shop under the Bundles tab. We tried to give you the best selections for you to decide your statements in this season. As per usual, there are many new items specifically made for the new season, you cannot believe how much fun we had preparing all those sprays and banners for you! Also do not miss out from all the new melees, charms and emotes! Some of them will make you spit your drink out!

CHANGES

  • DLSS 3 has been implemented and will be available for those with compatible graphics processors
  • To make them a more exciting end-game challenge, Laser Drills will now be exclusive to Crescent Falls. They may return to Bright Sands again in the future with some balancing tweaks
  • The Crusher Caverns have had a massive overhaul, the caves will now be a significantly more difficult end game activity that will take team coordination and top end gear to survive
  • Prospectors will now take a short ride on the evac ship before fully extracting. Enjoy the beautiful panoramic views of Fortuna III before returning to the Station, but don't get shot
  • New grenade with the Howler shriek contained inside will be craft-able using Howler loot drops
  • Added a new weapon inspection feature with new animations to let prospectors check out their cool skins on weapons and melee sets
  • Players will now have a chance to find weapons with pre-loaded attachments while looting different areas. The rarity of these attachments will determine its chances of spawning
  • Attachments, consumables, and items all have clear numerical values about how they affect different mechanics
  • New and updated questlines
  • Prospectors will now have the ability to redeem promotion codes and coupons directly from the game to receive promotional items without going to their store launcher
  • Names and descriptions of armor and helmets are now more descriptive of their functions to better fit with the lore
  • Weapon description texts have been updated to include distances at which the gunshot sounds are audible
  • Some crafting recipes have been updated to require Howler loot drops
  • Tharis Island will not be accessible or unlockable by way of campaign missions immediately at the start of the season. As a result, crafting or player upgrades that require items only obtained on Tharis will be temporarily inaccessible until April 19th when the Island will be globally unlocked
  • A new keycard has been added to the lineup of keycards available
  • Possibly related to the new keycard, a new way to enter and exit the Forge has been added to Tharis Island. The door can be dangerous so proceed with caution
  • Keycard availability and durability received an update
  • Keycards cost has been updated to include a script cost when purchasable from the factions
  • Player Quarter upgrades received an update to include higher K-mark investment and new recipes for upgrade costs
  • Gear durability and repair costs have been changed to work better with a long-term economy in mind
  • New ammo varieties have been added to the loot pool with unique icon for each variety
  • Fortuna Pass rewards and icons have been updated for Season 3
  • Badum's First Drop and Welcome Packages have received an overhaul to make the experience as good as possible
  • A hard limit of 10 million K-marks have been added to cap the amount of K-marks a player can own at any given time
  • Our favorite barkeep, Badum, will now give Prospectors a unique questline with rewards after completing the FTUE missions which will be available on April 19th
  • Improved the prevention of players spawning next to each other to give Prospectors more breathing room when they drop onto Fortuna III

BUGFIXES

  • Fixed a bug where the speed penalty would persist after switching items from a charged heavy melee attack without performing the heavy melee attack
  • Removed an invisible collision barrier that prevented players from interacting with Osiris faction leader
  • Items will no longer visually duplicate themselves when sorting inventory or moving items from backpack to stash
  • Removed unintended access methods for areas above East Caverns on Bright Sands
  • Invisible post will not stop you from approaching the Fortuna Pass booth on the station
  • Adjusted the UI display to prevent overlapping of contract screens when multiple contracts are claimable
  • A very specific tree in Jungle had some faulty animations that have been resolved by our in-house horticulturist
  • Weapons, tools, and consumables will no longer vanish from your hands when swapping between grenades and other consumables
  • Players will now be able to successfully leave a party after removing a friend from friends list while in an active squad
  • Map updates and removal of several exploit spots across all 3 maps
  • Many, many more bug fixes but too many to list for the sake of saving space

MISC

  • In-game notification system has been revamped to better notify players of the most important events and actions while playing the game
  • Players can now sign up for our TCF email newsletter without leaving the game and see rewards before signing up
  • New key art has been added to the loading screen
  • New icons and UI images have been added for new in-game items
  • Discrepancies in vanity descriptions for various items in Windfall's Shop and Fortuna Pass have been unified
  • Mission images have been updated
  • Visibility of tool tip information has been improved
  • Weight and stack sizes for some items have been adjusted
  • New Emotes, sprays, character cosmetics and weapon skins will be available from the Fortuna Shop and Fortuna Pass rewards throughout the season
  • End of season widget has been updated in accordance with no longer having wipes each season
  • UI Tooltips have been adjusted
  • New icons have been added to the Feedback section of the menus
  • Added a UI element to clarify that player's are able to return to a map at any time once it has been unlocked

KNOWN ISSUES

  • We are currently investigating an issue that causes some crashes when using NIVIDIA 40 series cards on the Epic Games Launcher. A fix will be pushed as soon as it is ready
  • Sometimes the Crusher Caverns can have issues spawning mobs (or spawn too many mobs), if you encounter this issue please reach out to a community manager with your prospect.log files
  • There are some cases where a player can get stuck on a Badum FTUE task. A simple restart of the game should resolve that but our team is working on a more permanent fix
  • Some of the emotes are not previewed correctly in various screens like Fortuna Pass, Special Offers etc. You can still fully see all the amazing moves and our little Leafling, Marauder etc in the station and in match but we will look into how to best preview them
  • Some of the new items with additional effects are missing an indicator on the icons to imply so. Once you go to the preview or see them in game - you'll be amazed (and we'll be fixing that little marker issue)
That's all for now, prospectors! Thank you all for your support and feedback over the previous 2 seasons, we hope that Season 3 will be fun, exciting, tense, and we cannot wait to see the stories you and your fellow Prospectors create when you drop back down to the surface.
Additionally, we're having a 48 hour livestream to celebrate the launch of Season 3. Stop by our Twitch (https://www.twitch.tv/yager_development) and say hello!
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2023.03.29 09:25 FatherAnderson96 Does modding disable steam achievements?

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2023.03.29 09:24 StepwiseUndrape574 Tips on modding gta online

Hello!
I've been a long time console player and have just recently bought the game for steam, I'm just wondering a couple of things.
Is the cheat engine money hack where you take a car and change the value still a viable way of getting money? If so is it safe providing I don't give myself ridiculous amounts.
Also are there any safe hacks to level up your character quickly, just want to hit player level 200 to get all the unlockables associated with player level.
Any other tips or tricks are greatly appreciated.
May be worth mentioning I'm not planning on joining any online games, this is just for me and my gf in private sessions so we can just fuck about without the money grind.
submitted by StepwiseUndrape574 to gta5moneydrops_ [link] [comments]


2023.03.29 09:19 movie2019 Accepting Family Help

Hi everyone,
My wife and have one toddler aged child and another on the way. Upon discovering we would soon have another child, we started looking at upgrading our cars, right now we both have standard sedans and we had considered upgrading one of our cars to a larger sized SUV to fit our larger sized family,
We picked the car we wanted, found it and bought it then drove it home this weekend. Upon seeing how much easier it was for our son to enter and exit the car, my parents offered to assist us in upgrading our other sedan to the same model and make. For the sake of the children they stated.
I know that being adults, we should strive to achieve our own goals and make it in this world on our steam, I've lived by that motto all my life, I have a good income and work in a good profession and I provide a fairly good life for my family for which I pay about 80% of our household costs.
I wanted to accept my parents offer but my wife is adamant that we dont, for some background, I am very close to my parents and see them daily, my wife on the other hand has been on her own and has very little contact from her folks since she was 21 years old.
Now my dilemma is this, since my wife refuses to accept help where its offered, I can agree to her demand, but my thought is that since she's turning down help with absolutely no strings attached, am I the asshole for making her keep her old, but still perfectly fine, safe and reliable sedan while I take the new SUV.
FYI, before my parents offered to help the plan was for her to take the SUV and me to keep my old car. She says she's fine with this proposal by the way but to be honest since marrying her I've always put her needs and desires above my own, until now. This is the first I'm considering looking out for me before her.
Thanks.
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2023.03.29 09:10 fereshta CSGO Banned Steam Account for sale

Selling my old steam account.Don't have time to play.Account was hacked and the hacker used cheat in csgo..SO banned in csgo..I am the first owner
https://steamcommunity.com/id/fereshta007/?fbclid=IwAR3aNC9cBForhIOL25Evfswh5EMAcwizQLH5OVRHQrAzesKbAJfcgLoU3EQ
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