HMS Celtic
- Super Heal
- Improved AP
- Radar Cruiser
USS Rochester (CA-124)
- Smoke Cruiser
- Excellent AA Suite
- Strong AP
Scope
These ships were given to me by Wargaming for review. Welcome back. Sure, it does seem rather apt to jump into the first published review in sometime with the addition of two new Baltimores…well, one Oregon-City Cruiser, and
another Baltimore. With both ships being so closely related, it seems fitting to tag them both together here. Per the norm, there will be lots of pretty charts, and a comprehensive breakdown of both ships; with the added benefit of showing exactly where these two wrap up into the bigger picture.
All stats are current to the best of my knowledge as of v5.1. Stats are subject to change in the future, and this review may not reflect those changes.
Celtic is a
GREAT ship, with a
MODERATE Skill Floor and a
HIGH Skill Ceiling.
Rochester is an
AVERAGE ship, with a
LOW Skill Floor and a
MODERATE Skill Ceiling.
Quite obviously, this review is going to be mostly centered on Celtic, with some Rochester slapped in there to show exactly how she stacks up to the competition. 2 for 1, or a freebie, you decide. Nothing could honestly make me happier than to be able to bring reviews and writing to you all full-time. If this interests you and you enjoy reading my work, please support me if you can, as every little bit helps. My goal is to keep my reviews free and public for all to read; and by supporting my Patreon you can help keep me at my desk. Matrix Rating
- [BAD, WEAK, AVERAGE, GOOD, GREAT]
- {LOW, MODERATE, HIGH, EXTREME}
History
The design was first commissioned in the late 1930's, which adapted lessons learned from the preceding Wichita-Class and the currently under construction, lighter Cleveland Class. Baltimore's design featured an orthodox A-B-X configuration of 3 triple turrets of (8") 203mm guns. Fast and well-armed for the era, the fate of the project ended by cancelling later ships construction in favor of the Cleveland Class which were both faster, lighter, and quicker to build which meant more ships out at sea protecting US Navy Carriers. Baltimore Class Cruisers were built from 1941-1945 with some serving in various sub-classes until the 1970's.
With 14 completed ships of the class, the Baltimore-Class had the most constructed heavy cruisers built of any one class from nation during the war-time period. Generally considered a success, the class was preceded by the USS Wichita, and succeeded by the Oregon-City Class. With attached sub-classes, the Boston Class featuring the world's first Guided Missile Cruiser in the early 1950's USS Boston (CAG-1) and Flagship variations. The design was most notable for incorporation of surveillance radar, gun control fire systems which allowed for calculation beyond the horizon, 5'' Anti-Air, and 8'' Main Battery. This design was focused in on the ships ability to be a Carrier Fleet Escort Ship, capable of both Anti-Air Screening, Shore Bombardment, eventually being modified to serve as the world's first guided missile cruiser.
USS Baltimore (CA-68) herself was laid down in 1941, by Bethlehem Shipbuilding Corporation at the Fore River Shipyard in Quincy, Massachusetts. The ship was launched in 1942 and served until 1956 when she was decommissioned, and eventually scrapped in 1971. The ship served primarily in the Asiatic-Pacific Campaign, earning 9 battle stars.
HMS Celtic is a made-up ship that never actually existed but rests on the concept that would have been if the Baltimore Class had been sent to the Royal Navy. This was not an entirely foreign concept of the era either, with the two allied nations cooperating heavily with some ships being used by the other’s navy. It would be this cooperation that ultimately played a decisive role in every major theatre of World War 2.
USS Rochester (CA-124) was laid down in the same shipyard as her predecessor, in May 1944. She would be launched in August the following year, then commissioned into the US Navy in 1946. Succeeding the Baltimore Class, the Oregon City Class featured many similarities, with changes to her exhaust, superstructure and Anti-Air Suite. Rochester would serve throughout Korea and Vietnam, being decommissioned in the 1960s, and scrapped in the 1970s. 10 Oregon City Cruisers were planned, with only 4 completed.
Strengths: Celtic
- 9.9km Radar
- Royal Navy Super Heal
- Solid Anti-Air
- Sonar
- Improved AP Ricochet Angles
Weaknesses: Celtic
- Poor Fire Chance
- Short Duration Radar
- Lacks SHAP
- Low Base HP
Strengths: Rochester
- Smoke Generator
- Excellent AA Suite
- Improved AP Angles with SHAP
Weaknesses: Rochester
- Poor Smoke Fire Concealment
- Radar-Less
- Heal-less with Smoke Generator
The Basics
A Baltimore with a Super Heal and longer-range radar?
Sign me up. Baltimore on her own is already one of the stronger ships in the game and in terms of utility, one of the stronger team players. Celtic takes an interesting concept and adds a new flair to an older line. She has her own strengths and weaknesses, all of which will be identified, some of which are likely to be seemingly splitting the finest of hairs. This ship has a bit less of a grudge against controlling caps than the traditional Baltimore but should be readily found in the same niche doing the same things,
just slightly different. Radar support, anti-destroyer, area control are all tags that apply. Celtic is strong, strong enough to be thrown in with the likes of AL Baltimore, Mainz CE and Wichita CE.
Trashchester is tough. I’ll honestly do my best to not shred this ship into a bajillion pieces while pouring out the salt, but I’m only human. She was painful on release, and since she’s had work done, fitting for her review to be finally finished and published for you all to use as a dash of seasoning for dinner. On release, Rochester had a smoke fire concealment on par with her sister’s base concealment, meaning, her smoke was essentially pointless and served only to blind herself, and not her opponents. Lacking radar, Rochester presented as a clumsy self-blinding target unable to deal the things that engage her. What’s worse, Rochester trades her heal for her smoke, meaning, players are left purchasing a regular old Baltimore, with some fancy AA, or a deaf-mute without a heal. Yes. She was that painful; a concept that bumps in the worst of ways, both theoretically and in practice. While her concealment has been buffed, it’s still an awful kit as her smoke fire concealment is still too weak to present much of a force upon the caps. If we’re stuck to smoke firing spam, there are better ships than Rochester; even making good old Belfast 43 seem like a knight in shining armor.
Both of these ships do sport improved AP performance, in the shape of improved ricochet angles. We’ll tear this apart in the ballistic section, as per the norm. Baltimore’s ballistic performance has been studied quite extensively in the past, which has set up an excellent point of comparison.
Offense
- Celtic: GOOD
- Rochester: AVERAGE
Let’s start with the prodigal child and then work towards the bought rented mule. Celtic does well here, in terms of heavy cruisers (203mm) she sits nearer the top of the lists dropping more midfield when included with the rest of the pack. Apart from some of those silly DPM small caliber ships, Celtic packs a noteworthy punch. Rochester starts more midfield and holds her placing through the pack. For a 203mm cruiser, a 2s difference in reload is often enough to bump a ship up or down a rank, entirely. This translates to roughly 20k between the two, and about a full salvo difference.
| HE Alpha | HE DPM |
AL Chapayev | 2850 | 256 500 |
Cleveland | 2300 | 254 769 |
Weimar | 1700 | 244 800 |
Suzuya | 2700 | 243 000 |
AL Montpelier | 2300 | 220 800 |
Bayard | 2200 | 221 200 |
Belfast 43 | 2450 | 207 529 |
Harbin | 1900 | 207 273 |
Chapayev | 2300 | 207 000 |
Mainz CE | 1700 | 204 000 |
Kutuzov | 2200 | 198 000 |
Mainz | 1600 | 192 000 |
Ochakov | 2200 | 182 069 |
Charles Martel | 2800 | 151 200 |
Wichita CE | 2800 | 151 200 |
Celtic | 2700 | 145 800 |
Albemarle | 3300 | 142 560 |
Wichita | 2600 | 140 400 |
AL Baltimore | 2800 | 137 454 |
Mogami | 3300 | 132 000 |
Baltimore | 2800 | 126 000 |
Rochester | 2800 | 126 000 |
Atago | 3300 | 123 750 |
Pyotr Bagration | 2500 | 122 727 |
Azuma | 5100 | 114 750 |
Hipper | 2700 | 112 696 |
Riga | 3050 | 106 625 |
Amalfi | 3100 | 104 625 |
Prinz Eugen | 2500 | 92 308 |
Sigfried | 4400 | 60 923 |
Edinburgh | - | - |
Perfect 10 | - | - |
Plymouth | - | - |
In terms of alpha punch, Celtic and Rochester are somewhat similar separated by the performance of firing different shells off different reloads from the same gunnery.
| AP Alpha | AP DPM |
Weimar | 3750 | 540 000 |
Mainz | 3900 | 468 000 |
Mainz CE | 3900 | 468 000 |
Plymouth | 3100 | 457 846 |
Cleveland | 3300 | 365 538 |
Perfect 10 | 2800 | 358 400 |
Bayard | 3300 | 316 800 |
AL Montpelier | 3200 | 307 200 |
Chapayev | 3400 | 306 000 |
Edinburgh | 3100 | 297 600 |
Kutuzov | 3300 | 297 000 |
Suzuya | 3300 | 297 000 |
AL Chapayev | 3100 | 279 000 |
Ochakov | 3300 | 273 103 |
Harbin | 2500 | 272 727 |
Charles Martel | 4900 | 264 600 |
Belfast 43 | 3100 | 282 570 |
Hipper | 6000 | 250 435 |
AL Baltimore | 5000 | 245 454 |
Celtic | 4500 | 243 000 |
Wichita CE | 4200 | 226 800 |
Baltimore | 5000 | 225 000 |
Rochester | 5000 | 225 000 |
Pyotr Bagration | 4550 | 223 364 |
Prinz Eugen | 5900 | 217 846 |
Wichita | 4000 | 216 000 |
Riga | 5750 | 200 323 |
Azuma | 8650 | 194 625 |
Albemarle | 4500 | 194 400 |
Mogami | 4700 | 188 000 |
Atago | 4700 | 176 250 |
Amalfi | 5100 | 172 125 |
Sigfried | 11 600 | 160 615 |
Celtic has among the better AP DPM values for a 203mm armed cruiser, only being outclassed by ships with meatier AP. In terms of overall, Celtic sits more midfield. Her overall AP ballistic performance allows her to unlock more of this actual number than many of her counterparts.
| Range (Km) | Reload (s) |
Weimar | 15.3 | 5.0 |
Harbin | 14.5 | 5.5 |
Ochakov | 15.5 | 5.8 |
Mainz | 15.8 | 6.0 |
Mainz CE | 15.8 | 6.0 |
Plymouth | 15.2 | 6.5 |
Cleveland | 15.3 | 6.5 |
AL Montpelier | 13.9 | 7.5 |
Perfect 10 | 15.2 | 7.5 |
Edinburgh | 15.3 | 7.5 |
Bayard | 15.8 | 7.5 |
Kutuzov | 16.0 | 8.0 |
AL Chapayev | 16.0 | 8.0 |
Chapayev | 16.0 | 8.0 |
Belfast 43 | 15.3 | 8.5 |
Celtic | 15.5 | 10.0 |
Suzuya | 15.3 | 10.0 |
Charles Martel | 15.8 | 10.0 |
Wichita | 15.5 | 10.0 |
Wichita CE | 15.5 | 10.0 |
Pytor Bagration | 16.0 | 11.0 |
AL Baltimore | 15.5 | 11.0 |
Hipper | 15.8 | 11.5 |
Baltimore | 15.5 | 12.0 |
Rochester | 15.4 | 12.0 |
Albemarle | 15.5 | 12.5 |
Prinz Eugen | 15.8 | 13.0 |
Mogami | 15.3 | 15.0 |
Riga | 16.1 | 15.5 |
Amalfi | 15.4 | 16.0 |
Atago | 14.7 | 16.0 |
Azuma | 15.8 | 24.0 |
Sigfried | 16.2 | 26.0 |
Overall, there’s not all that much to crow about here. Rochester sits a bit lower on the charts than Celtic due to reload. Both have improved ballistics to offer compensation for a lack of torpedoes. The DPM numbers are at their worst, workable, and at best, functional, neither being awful nor spectacular. Celtic takes the edge due to better numbers overall.
Ballistics
- Rochester: GREAT
- Celtic: GREAT
The tell-all ballistic chart. Royal Navy Cruisers and US Navy Cruisers sport among the best AP performance in their respective classes and tiers. Celtic has among the best HE DPM numbers of the Baltimores, but takes a hit on her fire chance percentage. Rochester SHAP hits like a truck, along with her Baltimore cousins. Things get interesting here the more you study this chart, captains. Celtic has arguably better HE, but worse AP. Rochester has SHAP and excellent AP performance, but poor shell count. AL Baltimore once again takes the cake with the best “happy medium” of the bunch, sporting a decent shell count, SHAP with excellent penetration and a lower muzzle velocity introducing slightly higher arcs yielding much more forgiving angles on the receiving end…
What I can say definitively, is Baltimore SHAP has much greater penetration than the standard AP. Wichita leans on HE at range, and she has the numbers to back it up, Baltimore hardly ever shoots HE in practice which is backed up by her AP performance and penetration values. Captains, it would not be entirely erroneous in terms of gunnery to compare Stock Baltimore to Celtic and Wichita or Elite Baltimore to Rochester and AL Baltimore.
| Ricochet (o) | Fuse Time (s) | Sigma | Velocity (m/s) | Projectile |
Albemarle | 45/60 | 0.033 | 2.0 | 814 | AP |
AL Baltimore | 60/67.5 | 0.033 | 1.8 | 762 | SHAP |
Balti-Stock | 60/67.5 | 0.033 | 1.9 | 853 | AP |
Balti-Elite | 60/67.5 | 0.033 | 1.9 | 782 | SHAP |
Celtic | 60/67.5 | 0.033 | 2.0 | 853 | AP |
Rochester | 60/67.5 | 0.033 | 2.0 | 762 | SHAP |
Wichita | 60/67.5 | 0.033 | 1.8 | 853 | AP |
Wichita CE | 60/75 | 0.01 | 2.0 | 853 | AP |
The major and palpable difference in performance here is between Celtic and the native Baltimores, is that Celtic lacks SHAP. This means Celtic’s AP shells weigh less, which translates to depleting velocity and thus penetration values faster than the Baltimores heavier shells. Fortunately, Baltimore has some of the best AP penetration in her class which means that Celtic can afford to lose some raw penetration value before she begins to suffer. Rochester wins the AP argument here, while Celtic takes the HE side. It’s almost literally splitting hairs, and Baltimore Mains will feel right at home in either ship.
| Fire Chance % | HE Pen (mm) | Shell Count | Velocity (m/s) | Projectile |
Albemarle | 17 | 33 | 43 | 814 | HE |
AL Baltimore | 14 | 33 | 49 | 823 | HE |
Baltimore | 14 | 33 | 45 | 823 | HE |
Celtic | 10 | 33 | 54 | 823 | HE |
Rochester | 14 | 33 | 45 | 823 | HE |
Wichita | 14 | 33 | 54 | 823 | HE |
Wichita CE | 14 | 33 | 54 | 823 | HE |
If you’re looking to start fires, grab Albemarle. However, this is about the only such category she takes. Celtic manages better with access to a shorter reload and better overall ballistic properties. Shell by shell, edge Rochester, overall, solidly in Celtic’s favor by a full 9 shells.
Torpedoes
Neither of these ships sport torpedoes, so this section is predicably blank.
Defense
- Celtic: GREAT
- Rochester: AVERAGE
Let’s jump into the major category of defense. Celtic arguably may be one of the best, Rochester, rather mediocre. From the top.
Celtic has among the best effective health pools, just edging out Edinburgh with a chunky 66k. It’s worth pointing out Albemarle tops both with a mighty 78k, though most Albemarle tend to be much more passive alluding to a different playstyle entirely. Baltimore is considered “tanky” at 56k, and Celtic adds in a super-heal. I wouldn’t chance to say Albemarle is particularly tanky, but she can heal quite well. A Baltimore is tanky enough to access that 66k EHP and is a scary thought. Baltimore can take a punch, where Edinburgh relies on defense by trickery, clever armor schemes and angling, Albemarle by range and angle. It’s also quite worth mentioning that Celtic rests with 36,7k base HP, meaning on par with most Cruiser Lights. Captains, you will feel getting hit in Celtic. Kit with 9.9km radar, sonar, a super heal, decent armor, excellent AA and workable concealment…captains, this is a literal no-brainer. Celtic is a slightly different twist off some of the most competitive ships in the game.
Rochester is rather tanky like most of her preceding Baltimore cousins. She has the same armor scheme essentially, and similar HP/EHP values. While this would normally be good on its own, Rochester has an Achilles’ Heel. Rochester must choose between having smoke or having a heal, and outright lacks Radar. While she has defensive AA, this is mostly a living meme rather than consistently as effective in combat as Radar. As said before, in terms of smoke cruisers there are just better options some of which don’t involve sacrificing your heal, or even radar. This relegates Rochester to just being a rather average 203mm CA, with very
slightly better AA and decent enough armor.
The ranking seems a bit harsh, but that’s generally the difference between the hunter (Celtic), and the hunted (Rochester). Rochester initially will feel getting hit less, due to a larger health pool however, the table quickly swings in favor of Celtic, which gets most of it back.
| Health | Effective Health |
Azuma | 52 500 | 78 960 |
Albemarle | 43 800 | 78 840 |
Sigfried | 55 000 | 70 400 |
Celtic | 36 700 | 66 020 |
Edinburgh | 36 400 | 65 520 |
Hipper | 43 800 | 58 517 |
Plymouth | 41 000 | 58 220 |
Prinz Eugen | 45 000 | 57 600 |
AL Baltimore | 42 400 | 56 646 |
Baltimore | 42 400 | 56 646 |
Mainz | 44 000 | 56 320 |
Riga | 42 000 | 56 112 |
Rochester | 41 900 | 55 978 |
Amalfi | 42 800 | 54 784 |
Mainz CE | 42 500 | 54 400 |
Kutuzov | 40 700 | 54 364 |
Pytor Bagration | 42 000 | 53 760 |
Atago | 40 100 | 53 574 |
Mogami | 39 100 | 52 238 |
Perfect 10 | 36 500 | 51 788 |
AL Chapayev | 37 000 | 51 504 |
Chapayev | 37 000 | 51 504 |
Belfast 43 | 38 400 | 51 302 |
Suzuya | 38 000 | 50 786 |
Wichita | 37 900 | 50 634 |
Wichita CE | 37 900 | 50 634 |
Charles Martel | 38 000 | 48 640 |
AL Montpelier | 36 900 | 47 232 |
Cleveland | 36 900 | 47 232 |
Ochakov | 34 750 | 46 426 |
Weimar | 32 000 | 42 752 |
Bayard | 34 700 | - |
Harbin | 26 500 | 33 892 |
Armor
- Celtic: GOOD
- Rochester: GOOD
This chart below sticks to the USN and RN CA/CLs for now... At some point, this chart will include overmatch and juicy other details for all the cruisers, but for now, it is simple enough to get the point across. Most Cruisers have their critical spaces directly abutting the hull, others don’t. Cruiser armor varies widely and is worth looking at because there are absolutely ships with specific advantages worth exploring and exploiting. For now, let’s keep it simple.
As summarized before, the Baltimore Class has relatively good armor, while it has its weaknesses, is generally functional enough to get by. They are neither needlessly weighed down by their armor, nor under-armored. It’s worth saying Rochester and Celtic have vaguely the same armor lay out and will handle 380mm Battleships.
| Extremity Plating (mm) | Belt Armor (mm) |
Albemarle | 25 | 152 |
AL Baltimore | 27 | 152 |
AL Montpelier | 25 | 127 |
Baltimore | 27 | 152 |
Belfast 43 | 16 | 114 |
Celtic | 27 | 152 |
Cleveland | 25 | 127 |
Edinburgh | 30 | 114 |
Perfect 10 | 16 | 114 |
Plymouth | 16 | 114 |
Rochester | 27 | 152 |
Wichita | 27 | 152 |
Wichita CE | 27 | 152 |
Anti-Air Suite
- Rochester: BEST
- Celtic: GREAT
Rochester takes the cake here, with better and larger AA guns she’s rather resistant to airborne pests. Celtic ties in with the close second, along with her sisters. The truly beautiful thing about either ship is that captains will not need to waste any energy into building this into making this sector a functional kit. Captains, you can save some defensive energy by focusing into Celtic’s Radar and by leaving Rochester in port. The magic number here is being north of that 350/s line, Azuma scrapes by with a bit of focus, where pretty much all the USN ships will laugh off aircraft. A major point of contention that is worth noting; Rochester is immune, Celtic is quite resistant to CVs, where Albemarle gets by here, and Edinburgh is rather hindered. I suspect this will be massively impactful for competitive players.
| Range (Km) | DPS |
Rochester | 5.0 | 370 |
AL Baltimore | 5.0 | 365 |
Baltimore | 5.0 | 365 |
Celtic | 5.0 | 365 |
AL Montpelier | 5.0 | 363 |
Cleveland | 5.0 | 363 |
Mainz | 5.0 | 357 |
Mainz CE | 5.0 | 357 |
Sigfried | 5.2 | 354 |
Azuma | 5.0 | 342 |
Hipper | 4.5 | 288 |
Pyotr Bagration | 5.0 | 280 |
Prinz Eugen | 4.5 | 279 |
Plymouth | 5.0 | 276 |
Perfect 10 | 5.0 | 276 |
Albemarle | 5.0 | 272 |
Kutuzov | 5.0 | 264 |
Amalfi | 4.0 | 225 |
Wichita | 5.0 | 217 |
Wichita CE | 5.0 | 217 |
Bayard | 5.0 | 212 |
Belfast 43 | 5.0 | 207 |
Al Chapayev | 5.0 | 207 |
Chapayev | 5.0 | 207 |
Charles Martel | 5.0 | 204 |
Ochakov | 5.0 | 196 |
Riga | 5.2 | 188 |
Weimar | 4.5 | 181 |
Edinburgh | 5.0 | 175 |
Harbin | 5.2 | 170 |
Mogami | 5.0 | 127 |
Atago | 5.0 | 90 |
Suzuya | 5.0 | 67 |
Rochester takes the cake here, because everyone deserves to be really good at something. However, with CVs it’s important to remember everything is relative.
Concealment
- Rochester: GOOD
- Celtic: GOOD
Technically these are the same values while stock, and their rating is the same. However, this is quite deceiving. Rochester is GOOD leaning on GREAT where Celtic is GOOD leaning on AVERAGE. The reason for this follows their available commanders, which Shelly Beapley offers a unique 4th row concealment skill unavailable to any other commander, or nation. The result of this, Rochester, like her cousins sits at a comfortable 9.3km, where Celtic sits at 9.9km. Rochester can do almost nothing with this concealment, as she lacks radar, and her smoke fire window is just a pale 1.7km below her surface concealment. However, that .6km is a palpable difference and can open huge strategic windows; particularly once south of that magic 10km line.
The obvious connotation here is that hiding a radar cruiser inside 10km is far scarier than hiding a smoke cruiser inside 9.5, provocatively when that same smoke cruiser can be spotted inside her smoke at 7.6km. Captains, this 7.6km is on par with her sisters, however, this is a very narrow margin even for a support cruiser. Smoke is infinitely easier to use than radar, however, infinitely less forgiving.
| Stock Concealment |
Amalfi | 11.4 |
Atago | 11.7 |
Harbi | 11.8 |
Belfast 43 | 11.9 |
Plymouth | 12.0 |
Edinburgh | 12.0 |
Albemarle | 12.1 |
Mogami | 12.3 |
Suzuya | 12.3 |
Cleveland | 12.5 |
AL Montpelier | 12.5 |
Celtic | 12.6 |
AL Baltimore | 12.6 |
Baltimore | 12.6 |
Rochester | 12.6 |
Wichita | 12.6 |
Azuma | 12.7 |
Weimar | 13.0 |
Sigfried | 13.0 |
Perfect 10 | 13.2 |
Bayard | 13.2 |
Pyotr Bagration | 13.3 |
Charles Martel | 13.4 |
Hipper | 13.5 |
Prinz Eugen | 13.6 |
Mainz | 13.7 |
Mainz CE | 13.7 |
Kutuzov | 13.8 |
Ochakov | 13.8 |
Riga | 14.2 |
AL Chapayev | 14.3 |
Chapayev | 14.3 |
Maneuverability
- Celtic: GOOD
- Rochester: WEAK
Celtic sits almost smack dab of the upper midfield pack of heavy cruisers where Rochester sits more towards the end of the pack. Rochester feels clunky and handles like it, where Celtic feels more “native” to her respective class sharing the same stats. While this is rated good overall, its more average in the face of Lighter Cruisers, representing more of a bang-for-the-buck scenario.
| Rudder Shift (s) | Turn Radius (m) |
Weimar | 6.4 | 660 |
AL Montpelier | 6.9 | 660 |
Harbin | 7.2 | 660 |
Cleveland | 6.0 | 680 |
Wichita | 6.0 | 680 |
Wichita CE | 6.0 | 680 |
Perfect 10 | 8.0 | 680 |
Edinburgh | 8.6 | 680 |
Belfast 43 | 9.9 | 680 |
Plymouth | 10.1 | 680 |
Amalfi | 11.0 | 680 |
Charles Martel | 8.9 | 690 |
Mainz | 10.5 | 720 |
Mainz CE | 10.5 | 720 |
Albemarle | 10.7 | 720 |
AL Baltimore | 7.0 | 730 |
Baltimore | 7.0 | 730 |
Celtic | 7.0 | 730 |
Bayard | 9.3 | 730 |
Hipper | 9.7 | 740 |
Suzuya | 5.6 | 750 |
Mogami | 6.4 | 750 |
Ochakov | 7.4 | 750 |
Rochester | 10.5 | 750 |
Kutuzov | 6.5 | 760 |
Prinz Eugen | 9.8 | 770 |
Atago | 8.1 | 790 |
Sigfried | 14.0 | 880 |
AL Chapayev | 8.7 | 890 |
Chapayev | 8.7 | 890 |
Pyotr Bagration | 10.5 | 890 |
Azuma | 12.3 | 920 |
Riga | 11.5 | 920 |
Commanders
Celtic: Celtic essentially has one commander that is head and shoulders ahead of the rest, while the rest kind of just work. HotRod offers the best fit here inarguably, along with Radar Edinburgh and Radar Minotaur. This sets Celtic up to be a near par build with the USN CA Queen Shelly Beapley. While her 4th row skill’s absence here is certainly felt and results in a 9.9km concealment, the build is largely similar and works well for any radar focused cruiser. While there are other builds out there, this is the gem of the lot and helps unlock that sacred mantra of utility that surrounds the Baltimore Class. Inspirations should focus on concealment, Mikawa and Swirski, to bring Celtic’s detection to pair with her Radar.
HotRod - Cognizant: -10% Radar Cooldown Time
- Ingenious: -7% Incoming Splash Damage, +1.6o/s Gun Traverse
- Full Speed Ahead: +5% Speed, -10% Rudder Shift
- Prescience: -20% Air Detection, +10% Radar Duration
- Acoustic Chamber: -25% Sonar Cooldown, +5% Sonar Duration, +1 Sonar Charge
- Fully Packed: -5% Consumable Reload, +1 Consumable Charge
Rochester: Nothing can be easy with Rochester, and naturally, building her was to the same effect. Essentially there are two trains of thought for this ship, build into dispersion or build into utility.
AL Montpelier seemed to mesh the best, which then turns Rochester into a little flamethrower capable of merging all her shells into a single pixel. However, this build is rather finicky to use and has a fair number of weaknesses. The build heavily relies on team spotting and is itself a second-line cruiser. Something like a 19-20% fire chance and a nasty dispersion circle. Rochester already has excellent gunnery performance as discussed; Montpelier really sharpens the sword. Pair with AL Scharnhorst and Scott to reduce dispersion and sigma, respectively, even further.
AL Montpelier - Anti-Air Mode: +10% AA Range
- Burn it Down XXL: +2% Fire Chance
- Igniter: +3% Fire Chance
- All-Out Assault: +4% Sigma, +10% Incoming Fire Dispersion, +5% Incoming Damage
- Fixated: +5% Sigma, -5% Dispersion
- Fully Packed: -5% Consumable Reload, +1 Consumable Charge
It's a rare day when Shelly gets sat down in favor of another commander in the USN CA tree, but I kept falling into the same pitfalls using the same build for similar ships often being able to use radar. Shelly will help bring out Rochester’s utility, but she’s arguably not as well fit in on Rochester as AL Montpelier is. Pair Beapley with concealment inspirations from Mikawa and Swirski and enjoy a very beautiful 9.3km concealment. Rochester has SHAP and excellent penetration values, meaning she can readily ambush and critically strike ships quite larger than her, all without torpedoes.
Shelly Beapley - Refractory: -8% Chance of catching fire
- Ingenious: -7% Incoming Splash Damage, +1.6o/s Gun Traverse
- Full Speed Ahead: +5% Speed, -10% Rudder Shift
- Velocious: +5% Speed
- Private Zone: -8% Detectability
- Fully Packed: -5% Consumable Reload, +1 Consumable Charge
Consumables
Ok, rather than spell out
everything, everywhere, all at once; I’m going to keep it simple here.
Celtic: - Damage Control: Standard, unlimited uses. 60s cooldown.
- Sonar: 3km Torp, 4.2km Ship detection. Lasts around 98s when kit with Hot Rod and reloads in 132.
- Radar: 9.9km range and lasts about 28s when built.
- Heal: 733/s over 20s. Yep, that’s over 14k HP. Reloads in less than a minute too.
Celtic has a near ideal consumable suite. There are some differences off the mainstream, such as slightly less sonar range or shorter radar duration. Glossing over the minor differences, the bigger picture reveals something better. Built, Celtic can regenerate a LOT of health.
Rochester: - Damage Control: Standard, unlimited. 60s cooldown.
- Defensive AA: +200% average AA damage. This is memes, it's sort of like a bug zapper for planes.
- Sonar: Standard 3.3km/4.4km detection over 96s. The average sonar found on everything.
- Smoke/Heal: 30s duration, 104s dissipation time for the smoke. 251/s over 28s for the heal.
Rochester is rather standard in her access to her consumables, with the killer choice between smoke or a heal. I’ve gone back and forth, generally landing on the heal. Rochester is essentially a decent cruiser hampered by her rather average consumable suite.
Modifications
- Aiming Systems Mod 1: -7% Dispersion
- Steering Gears Mod 2: -20% Rudder Shift
- Concealment Mod 1: -10% Detectability
- Main Battery Mod 3: -15% Gun Reload
Ok, so the modifications section is super easy because both ships share the same builds. Aiming Systems mod 1 for the dispersion, player’s choice on slot 2 with either propulsion mod 2 or steering gears mod 2. Concealment Mod 1 for slot 3 and finishing off slot 4 by increasing DPM with main battery mod 3.
Upgrades
- Both Celtic and Rochester are premium ships without any researchable upgrades.
Research
- Neither of these ships are currently used in Research Projects. Look out though, one of those random reward or anniversary projects in the future might literally scream having one of these two tucked inside.
Summary
- Celtic: GREAT
- Rochester: AVERAGE
Celtic is a joy. Rochester is work.
I can see Celtic becoming a popular contestant in competitive play with the access to that 9.9km radar and her super heal. I rather lamented her HE performance, more due to her lower fire chance then her DPM or ballistic performance. While it would be nice to see her have ¼ pen HE, she doesn’t need it. I find her nicely balanced and well measured to take on Tier 7. She is just unique enough to warrant her own review, whilst similar enough to stay nearer the beaten path. While she may not comfortably and outright usurp Wichita CE and AL Baltimore from their spots, she’s worth mentioning with the group. That’s saying something.
Rochester, well, let’s just say that not everyone can be the best. This ship is tough but can be rewarding in a sense of overcoming the demands of a challenging ships. My issue with Rochester is 2-fold, her smoke and her heal. She ideally needs both to function in this current meta, and running the ship’s gimmick leaves her with abysmal EHP in a plummet from pretty good to 3rd worst overall, which only trumps Harbin and Bayard while being out-healed by Weimar. With a smoke-fire penalty in the mid 7’s km, smoke is hard to use effectively that is not relegated to back line, HE spam. As said before, if we’re really going to be stuck to this, there are ships which do this better. While I love the perspective of a USN CA without radar just to offer something more unique, a USN CA without Radar is like a cart without a horse. Hilariously enough, Rochester seems to avoid CV games like the actual plague, so I suppose that’s one strong point. Otherwise, and largely, captains are left with a rather average 203mm CA.
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Written By: Capt Thatch So for the last several raids the community has tried to settle on a relatively simple strat, one that doesn't require too much coordination from our random online allies. Obviously we don't yet know what tricks Samurott will have, but I came up with something that I think will work barring something crazy. For those who don't want to read further, the gist is that one person brings a Koraidon that knows Helping Hand, and the other 3 bring Iron Moths that know Acid Spray and Overheat. There is a backup plan (in case Samurott has a Ground type move) where the other 3 use Armarouge. Koraidon uses Attack Cheer turn 1, then Helping Hands whichever Iron Moth is healthiest. The Moths use Acid Spray turn 1, then only use Overheat if Koraidon used Helping Hand on them.
I know that these pokemon choices seem odd, but I'll explain. I wanted pokemon that could threaten a OHKO without needing to buff themselves, only debuff the enemy. I also wanted a relatively small number of different pokemon involved, where everyone's job would be pretty self-explanatory. Since Sun provides a huge boost to Fire moves, I started there. Overheat, Flare Blitz, and Pyro Ball stood out as strong moves. Among the pokemon with access to 1 of those moves, Iron Moth, Armarouge, Miraidon, and Koraidon were the only ones that also learned the appropriate debuffs.
Koraidon looked promising, but even with Samurott at -6 def it JUST BARELY misses the OHKO. It looks like a great option to solo, but a full group of them may end up waffling between Screech and Swords Dance and accidentally trigger the shield. So if we're aiming for a OHKO with strangers, Koraidon will have to settle for bringing the Sun and Helping Hand support. Miraidon also doesn't quite have the juice, though there would be a good argument for bringing it instead of 1 Iron Moth to provide Electric Terrain.
Iron Moth and Armarouge, obviously, suffer from their weakness to Water. However, Sun reduces the damage by enough that both comfortably survive any 2 non-crit Water moves that might come their way. They both also outspeed Samurott and we get the KO on turn 2 so they shouldn't even need to survive a 2nd attack unless Samurott throws one out in the pre-fight. Iron Moth is pretty clearly superior as it has notably higher SpA and 4x resists Bug. It is less physically bulky, but it hits so hard that you can actually invest more in defenses and still hit the KO. The only reason to consider Armarouge is that Iron Moth takes a TON from Ground moves, where Armarouge can take 2 of anything Samurott knows.
Now, there are still things that would turn this sideways. Samurott resetting its stats turn 2 would be bad but manageable with a change to turn 1; Armarouge could Calm Mind or set up screens, Iron Moth could Light Screen or Electric Terrain (for Quark Drive), and Koraidon could Defense Cheer. This is riskiest for Armarouge, which takes big chunks from Megahorn regardless. The scariest thing for me though would be Rain Dance. Any of these pokes could easily run Sunny Day but the fight becomes less and less predictable if a weather war breaks out and most of the team is 1 rain-boosted Hydro Pump away from death. Speaking of making the fight unpredictable, Samurott has access to both Taunt and Encore, but honestly if it does that I'm probably only running it with friends.
Now for some damage calcs so everyone can see that we get the KO and aren't KOd ourselves. Our Iron Moth is actually oriented heavily toward bulk, as a paltry 48 SpA EVs are enough to guarantee the OHKO.
48+ SpA Life Orb Iron Moth Helping Hand Atk cheer Overheat vs. -6 0 HP / 0 SpD Tera Bug Samurott in Sun: 9982-11745 (100.5 - 118.2% of 30x hp boss) -- guaranteed OHKO0 Atk Tera Bug Samurott Aqua Tail vs. 0 HP / 252 Def Iron Moth in Sun: 102-122 (33.8 - 40.5%) -- guaranteed 3HKO0 SpA Tera Bug Samurott Hydro Pump vs. 0 HP / 216 SpD Iron Moth in Sun: 96-114 (31.8 - 37.8%) -- 85.6% chance to 3HKO
Armarouge needs a good bit more SpA investment and takes much bigger chunks from almost any move that isn't Drill Run, but it still survives as long as we actually need.
164+ SpA Life Orb Armarouge Helping Hand Atk cheer Overheat vs. -6 0 HP / 0 SpD Tera Bug Samurott in Sun: 9954-11714 (100.2 - 117.9% of 30x hp boss) -- guaranteed OHKO0 SpA Tera Bug Samurott Hydro Pump vs. 0 HP / 252 SpD Armarouge in Sun: 114-134 (36.6 - 43%) -- guaranteed 3HKO0 Atk Tera Bug Samurott Megahorn vs. 0 HP / 96 Def Armarouge: 118-139 (37.9 - 44.6%) -- guaranteed 3HKO0 Atk Tera Bug Samurott Aqua Tail vs. 0 HP / 96 Def Armarouge in Sun: 86-104 (27.6 - 33.4%) -- 0% chance to 3HKO
So there we have it. A pretty simple yet effective strategy that strangers could pull off without coordination. They might even have the power to punch through the shield if an Iron Moth gets antsy and attacks without the Cheer or Helping Hand, depending on exactly what surprises Samurott has in store. So what do we think, does it have potential?