2017.11.09 16:44 CloudiDust Arknights
2020.06.10 23:11 Infinitale 0sanitymemes
2019.09.22 02:21 empiricalrule Artknights - Fanart for Arknights
2023.03.24 21:14 FrontpageWatch2020 [#332+142775] Swapping Clothes (By: Arisia19) [r/arknights]
submitted by FrontpageWatch2020 to longtail [link] [comments]
2023.03.24 16:54 Chariotwheel Let's Watch the Spring 2023 PVs together on Today, the 24th of March
Year | 1 | 2 | 3 | 4 |
---|---|---|---|---|
2018 | Winter | Spring | Summer | Fall |
2019 | Winter | Spring | Summer | Fall |
2020 | Winter | Spring | Summer | Fall |
2021 | Winter | Spring | Summer | Fall |
2022 | Winter | Spring | Summer | Fall |
2023 | Winter | Spring | Summer | Fall |
2023.03.23 14:33 dimayeon I feel like it'd be really nice if Arknights released a general monthly calendar like this. Would save Kukki a lot of hair too lmao
![]() | submitted by dimayeon to arknights [link] [comments] |
2023.03.22 04:48 Bradley271 An explanation for the "Project Awakening" (Awakekening) name
submitted by Bradley271 to Eve [link] [comments]
2023.03.21 17:54 Chariotwheel Let's Watch the Spring 2023 PVs together on Friday, the 24th of March
Year | 1 | 2 | 3 | 4 |
---|---|---|---|---|
2018 | Winter | Spring | Summer | Fall |
2019 | Winter | Spring | Summer | Fall |
2020 | Winter | Spring | Summer | Fall |
2021 | Winter | Spring | Summer | Fall |
2022 | Winter | Spring | Summer | Fall |
2023 | Winter | Spring | Summer | Fall |
2023.03.20 12:00 ArknightsMod Help Center and Megathread Hub (20/03 - 26/03)
2023.03.20 01:43 Mordred-EX So, I made Lappland on Code Vein's char creation...
2023.03.19 12:00 Shad0wedge [Operator Discussion] Astgenne
Columbia's technology keeps advancing, and as a researcher, I can almost see that future I'm looking for. My dream is right there, and I'm going to make it come true.Rhine Lab Energy Section Researcher Dr. Elena Urbica. While aboard Rhodes Island, she will use her original name as her codename. While she is more than capable of keeping her enemies at bay with her handmade staff and unique Originium Arts, rather than fighting on the frontlines, she prefers to provide support from the rear by working on research and machinery maintenance.
Voice Actor: |
---|
JP: Saho Shirasu |
CN: Cheng Li |
EN: Maya Aoki Tuttle |
KR: Kim Yi-an |
HP | ATK | DEF | Arts Resistance | Redeploy Time | DP Cost | Block | Attack Interval |
---|---|---|---|---|---|---|---|
1440 | 630 | 122 | 20 | 80 | 34 | 1 | 2.3s |
Potential | Bonus |
---|---|
1 | - |
2 | Deployment Cost -1 |
3 | Redeployment Cooldown -10 |
4 | Deployment Cost -1 |
5 | Attack Power +28 |
6 | Deployment Cost -1 |
Trust bonus |
---|
Attack Power +75 |
Traits |
---|
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow. |
Skill Name | Skill Uptime Details (Initial/Cost/Uptime) | SP Charge Type | Skill Activation | Skill Description |
---|---|---|---|---|
Double Diversion | 0 SP / 7 SP / - | Per Second | Auto Trigger | Increases the ATK of the next attack to 125%; The attack will target 2 targets, and each attack will jump between at most 4 enemies. Can store 3 charges |
Starlight Intersection | 20 SP / 40 SP / 25s | Per Second | Manual Trigger | Attack Range expands, ATK +40%, and attack up to 2 targets simultaneously |
Talent name | Talent Description |
---|---|
Passion for Research | Gains +4 ASPD for every 15 seconds this unit remains on the battlefield, stacking up to 5 times |
Branch | Additional Stats | Trait | Talent |
---|---|---|---|
Cha-Y | Max Hp + 120, Atk +74 | Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow | Gains +4 ASPD for every 10 seconds this unit remains on the battlefield, stacking up to 7 times |
2023.03.18 03:30 ForgedMeaning ♢Arknights♢ A business-themed AK community server for RP and TTRPG shenanigans.
2023.03.17 17:20 Flying_Panda09 “Beatiful Dorothy”
2023.03.16 18:59 Tea385 截图要素过多🐶
![]() | submitted by Tea385 to China_irl [link] [comments] |
2023.03.16 18:17 OnlyAnEssenceThief Place your bets: who will be Chapter 12's 6*?
2023.03.16 13:42 Genshin_Memepact Triple crossposts
![]() | submitted by Genshin_Memepact to Genshin_Memepact [link] [comments] |
2023.03.14 13:00 BlackMod_Net Arknights v15.9.01 Hack Mod for Android
![]() | Through the darkness, we see light submitted by BlackMod_Net to gamehacks [link] [comments] Arknights hack by BlackMod Team VIP Feature
✅ Download BlackMod App |
2023.03.13 12:00 ArknightsMod Help Center and Megathread Hub (13/03 - 19/03)
2023.03.12 13:21 Grandidealistic What happened to Lin? (+ Fuck you HG)
![]() | Lin is one of the newer units in 2023 that comes with the Universal Solitude banner. The Rat daughter has been long awaited since 2 years ago and even played a vital role during the Dossoles Holiday event. submitted by Grandidealistic to arknights [link] [comments] This is for display only, the actual performance might differ. Suffice to say her release is not met with much anticipation, going as far to being one of the lowest E2 rate & lowest mastery rate in the CN poll, only being able to beat out Vigil (who is considered to be the worst 6 star unit and one that manages to be worse than the 5 star and arguably the 4 star counterpart). While this poll may simply stem from the fact that she is newly released, lots of players got Chongyue’s sweet S3M3 within days. Lin’s playstyle either just not appeal to many people like Magallan or Stainless, or simply because she is too weak just like Vigil. So what happened? Unlike Vigil who is simply weak because he is a stat checker with bad stats, Lin’s problem might even stem from her design issues. Phalanx Caster has a notoriety about how HG just can't seem to get it right after Beeswax and Mint with the appearance of Carnelian, an unit that has serious design issues that keep her out of the meta no matter how good her numbers can be. Does Lin suffer from any of those? If you had at least looked at any of those CN news, it is apparent that Lin’s problems might be even worse than that of Carnelian. So because of that, I want to take an in-depth look into how Lin failed to catch people's attention and how it directly reflects her current standing in the spectrum of operators. And again, this is not a personal attack to anyone that might want to use Lin or pull for her. As noted below, Lin is completely serviceable in her niche. If you however want to see her problems, you can see for yourself. TalentHumilityHas a 50% (+5% with pot) chance to recover 1 SP when attacked The SP is nice, but the RNG is kinda mid. Though if she is continually getting attacked, she can back up her skill really quick. Precise Planning Has a Glasswall that blocks all damage; the Glasswall shatters upon taking 200 damage, dealing 100% (+10% with pot) of Lin's ATK as Arts damage to enemies within Attack Range and Stun them for 1 second, and regenerates after 8 seconds. Though the shield does look tempting at first, in practice it behaves exactly like a 200 DEF buff. When you put it that way, things suddenly do not sound that good anymore. Lin's Defensive stats when skill is not active is already good, so being able to tank another 200 damage is pretty much unneeded. In stages where heavy ranged tanking is needed however, she can do wonders. Enraged Bonethrowers has 1050 ATK for example and they are one of the hardest hitting enemy in game. Not taking damage means she doesn't need a healing support either. But that is probably the only good thing about it. The damage of this shield is horrendous for a year 3 unit even if you can proc it consistently. 110% of ATK as Arts damage over 8 seconds is non-existent, and the stun is too short to make anything useful. Normally you would NOT be activating this talent at all, nor do you want her to actively lose the shield. The only thing you can interact with the shield damage is probably her S3, which we will get into later. Another thing to note is that both of her talents do nothing in stages where she isn't taking damage. On a 50 SP cost cooldown with her best skill, Lin is unable to do anything meaningful for a whole minute unless you find a way to make both of her talents count. And the problem of being “average at all trades, master of none” doesn't just stop at the shield, it is a glaring problem that Lin has in her entire kit that only gets managed to fix at her Skill 3, and by that point it also has a plethora of problems. Skill 2: Shelter 25/30 SP (25 seconds)ASPD +130 and becomes less likely to be attacked by enemies. Applies the first Talent to all allies within Attack Range while the skill is active.This talent leans more to her support capability. Over 25 seconds, Lin at most can buff 3 shields. The number does not change from level 1 to M3 since the duration is still 25 seconds. On a 30 SP cooldown at M3, this skill actually has a really good uptime. But that is the only good thing, because this skill is not the reason why you would want to use her. Firstly, as stated from above, Lin shield is a glorified DEF buff. It does not do anything special. Secondly, the bonus stats. 130 ASPD does not improve the shield explosion damage, nor did it tinker with the damage multiplier on the shield OR the shield strength. Her damage is also pitifully low with no damage multipliers, staring at a measly 1k skill DPS, lower than both Carnelian S2 or Passenger S1 on both skill DPS and average DPS. Skill DPS of Carnelian S2 (Red) and Lin S2 (Blue) Although her main role in this skill is not damage, it proves how getting her to do both jobs at once massively hampers her usability. Even worse than that, Lin will be unable to deal damage in many scenarios. It’s not her damage, it is her range. You are putting allies in her already small range, and the tiles where you can deal damage will not be plentiful. Lin is unable to attack the shieldguards AND unable to keep Popukar alive. Finally, Phalanx Casters range is exactly like a Bard’s range. If you want support then why don’t you just use Bard? Skalter S1 is a massive defensive buff to allies in range, while her S2 gives 140 DEF and ATK permanently. Shining has better range, can provide both heal and DEF. And if you think she still holds a niche against these two, a E2L50 Heidi S2M3 can give 183 inspired DEF with a 6% total bonus DEF which is already higher than Lin, paired with max HP, heal and block count. Compared to those, Lin falters to do anything significant as a support, owing to her horrendous numbers and multipliers. Bardo All in all, this skill is a severe disappointment that will not be making any differences for your team. The cherry on the top of this shame cupcake is how the mastery of this skill is so bad that it can be left at Lvl 7 or even Lvl 1 if you just want the shield. Nothing changed. Keep calm and use Skalter. Skill 3: Passing Fortunes 30/50 SP (30 seconds)ATK +200%, Attack Range and Glasswall shatter damage radius expands, and the Glasswall shatter damage threshold increased to 3 times. When defeating an enemy with normal attacks, shatter the Glasswall on self and immediately regenerate it. Can manually deactivate skill (skill can be deactivated at will)The skill DPS this skill can dish out is only 1k4. While again, her main strength isn’t the DPS, it is horrible for a year 3 unit to deal this damage. The SP cost is also really bad if not outright horrendous, standing at a 50 SP. Because of these problems, Lin is unable to deal meaningful damage on a really long skill cycle. Purple: Carnelian S3; Orange: Reed S3; Brown: Dusk S2; Blue: Lin S3 (Carne is fully ramped up, her damage assed if not) The main selling point here however is probably the shield, having a tanky 600 points. But due to her traits, Lin's DEF returns to 282 and RES to 0. Combined with DEF, that is 882, lower than the damage she can tank when skill is not active, which is 1046. The moment when the shield is broken, she turns back into an extremely fragile ranged unit with a measly 282 DEF for a whole 8 seconds before recovering her shield back, and at that point she would either die, or be able to get her shield back only to get it broken again. Ironically, Lin becomes worse at tanking the moment she activates this skill even though the main selling point of this skill is to tank damage even when skill is active. If there is anything that can redeem this skill, it is probably the Glasswall reset and explosion on kill which can deal a reasonable amount of damage. Suffice to say, if you ever saw Reed2 with her S3 before: Higher damage due to Arts Fragile and bigger multiplier, ATK debuff, having better range to apply damage, bigger AOE explosion, chain nuke, damage infection, damage per second but most important is not having to kill the enemy. Compared to that, Lin completely falters. A further note is that the explosion itself does not stack, meaning that even if Lin manages to defeat 3 Slugs in a row, it only gets counted as one explosion unlike Reed who can stack the explosion to produce wonders. And the tip top of this that I want to bash is probably how HG randomly slaps the Manually deactivation on the skill. So far, everything with this mechanic does interact with something in their kit. Ammo users need manual deactivation because otherwise they can be stuck in that ammo mode forever with no enemies in range, Ebenholz need this as he can kill enemies really quick so he deactivates to charge up his trait. Compared to those, not only does Lin’s DPS barred her from killing enemies quickly, she does not have anything to back complement the mechanic. The best you could do is to deactivate so she can charge up her skills again, but that is technically what everyone is going to do if they had that mechanic. Check for yourself how operators that do not have that mechanic can make use of it much better than Lin. It is really lazy of HG to keep smacking these things on random operators. Concluding thoughtsIf there is anything this article has done, it is probably the fact that I pretty much disregard her tanking capability. Realistically being able to tank 1k damage (or 800 when skill 3 is active) with 0 support is nothing to scoff at. As long as she can tank the damage, she has already done a really good job. And the stages where she works, she works. Simple as that.It’s just that, honestly, would you think an unit that can only tank damage would encourage you to pull for? And it’s not that we hadn’t seen that niche before. Gladiia or Beeswax can reasonably tank damage and have HP regen while offering all sorts of utilities. They can not be as good as Lin in the tanking department, but the things they offer more than make up for it. I had been anticipating Lin for 2 years, but all she can do right now is honest disappointment. We had seen better than this with Mint and Beeswax, it’s not like HG can’t try to make her good. The perplexing and risky choice to make Lin a Phalanx Caster did not work, and the numbers showed it. Let's hope for the module to be good. I would love to see either 'No DEF/RES drop when skill is active' or 'SP recovery increased by x/s'. Let's hope for a better future to the unforgivable curse HG give to both Carnelian and Lin. I do not work for gamepress but i love their article format |
2023.03.12 12:01 ArknightsMod [Operator Discussion] Ch'en
I know every nook and cranny in Lungmen. The docks, the neon signs, the winding paths, I can see them all in my mind, clear as day. I'll never forget them.Ch'en, head of the Lungmen Guard Department's Special Inspection Unit, graduated from the Royal Victorian Guard School with superb grades and outstanding achievements. During her time with the Department, she cracked down on crime, fought violent offenders, tracked down armed fugitives, and brought down international criminals. Now works at Rhodes Island, providing on-site tactical command.
Voice Actor: |
---|
JP: Shizuka Ishigami |
CN: Jen Zhang (Mandarin) Bao Shaoye (Cantonese) |
EN: Amy Lennox |
KR: Chung Yu-joung |
HP | ATK | DEF | Arts Resistance | Redeploy Time | DP Cost | Block | Attack Interval |
---|---|---|---|---|---|---|---|
2880 | 610 | 352 | 0 | 70 | 23 | 2 | 1.3s |
Potential | Bonus |
---|---|
1 | - |
2 | Deployment Cost -1 |
3 | Redeployment Cooldown -4 |
4 | Attack Power +23 |
5 | Improves Second Talent |
6 | Deployment Cost -1 |
Trust bonus |
---|
Attack Power +50 |
Defense +50 |
Traits |
---|
Normal attacks deal damage twice |
Skill Name | Skill Uptime Details (Initial/Cost/Uptime) | SP Charge Type | Skill Activation | Skill Description |
---|---|---|---|---|
Sheathed Strike | 0 SP / 4 SP / - | Attacking Enemy | Auto Trigger | On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 seconds |
Chi Xiao - Unsheath | 20 SP / 20 SP / - | Attacking Enemy | Manual Trigger | Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit |
Chi Xiao - Shadowless | 20 SP / 30 SP / - | Attacking Enemy | Manual Trigger | Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 seconds |
Talent name | Talent Description |
---|---|
Scolding | Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill. |
Blade Art | ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%) |
2023.03.11 12:06 Mhmd185 Hmmmm
![]() | submitted by Mhmd185 to BloonsTDBattles [link] [comments] |
2023.03.10 14:14 TMega1606 Why r/0sanitymemes is better than r/arknights.
![]() | submitted by TMega1606 to 0sanitymemes [link] [comments] |
2023.03.10 13:58 TacticalBreakfast Mastery Priority Guide - Updates for Dorothy's Vision
Skill | Story | Advanced | Roguelike |
---|---|---|---|
S3M3 | A+ | S- | A+ |
S2M3 | A- | S- | A- |
Skill | Story | Advanced | Roguelike |
---|---|---|---|
S2M3 | None | None | None |
Skill | Story | Advanced | Roguelike |
---|---|---|---|
S2M3 | B- | B- | B- |
Unit | Type | Comments |
---|---|---|
An Obscure Wanderer | ||
Provisio | Gacha | She is essentially the 5★ version of Podenco, which makes her pretty decent. However, Proviso lacks an important feature of Podenco in cost effectiveness. Proviso costs quite a bit more for what is ultimately a fairly minor upgrade, so she is unlikely to get a grade. Go with S2 if you want to do one anyway, which a lot of people will thanks to her base skill (but don't raise units only for base skills!) |
Mlynar | Gacha | At the risk of starting a war in the comments, Mlynar is a direct powercreep to SilverAsh and anyone arguing otherwise is high on the copium. While SilverAsh most definitely does not become a bad unit and still holds some very important niches that will keep him long-term meta relevant, Mlynar is almost twice as good when it comes to damage. No amount of utility can make up for that. He is the single best unit ahead of us (Pozy is close though) and most people should aim to be pulling for him. His S3 will be among the highest graded Masteries in the game. His S2 might pick up a low grade, but it's a situation where his better skill is just too good to give up. |
The Legend of Luo Xiaohei | ||
Luo Xiaohei | Collab Welfare | There isn't a lot to say about this collab unit. He is fine, but nothing special, and you'll be better off just using Arene for your low rarity ranged Guard needs. That said he will definitely appeal to a lot of people and doesn't cost much, so go with S2 if you want to Master a skill which gets a decent increase to his damage output and is the more impactful skill. S1 is certainly a novel skill, but the low damage per hit means it just isn’t that useful for anything but cuteness. |
Mizuki and the Caerula Arbor | ||
Highmore | Welfare | Highmore is very similar to La Pluma to the point their S1 is literally identical. La Pluma is still the better unit in general since her ASPD talent is better for what the class does, but Highmore will still be a very viable alternative (or addition, double reaper go brrrr). This is especially true in IS#3 where she is the better pick with some big advantages thanks to her mode specific talent. There is a much bigger difference across their S2s however, with Highmore’s being far less valuable. The bulk that her S2 brings isn’t as useful and is much more niche in addition to some pretty poor gains. Stick with just her S1 for Mastery which makes her a very consistent and reliable option in IS#3. La Pluma will perform better elsewhere though. |
Chapter 11 - Return to Mist | ||
Dagda | Welfare | Brawlers have always been a bad archetype (the best Brawler only becomes good by turning into a Centurion instead), and Dagda doesn't change that. Her damage is subpar even with her skill active, and is comically bad when her skills are down. And she can only block 1. There is very little to like here. Even her Mastery gains are poor, which makes any suggestion difficult. Go with S2 if you insist on raising her. Who the hell thought Defensive Recovery on her S1 was a good idea? |
Totter | Gacha | Totter is a pretty good unit for what he is. His niche is a helpful one, though not quite enough to put him into the top tiers of 4★s. Instead, he’s a solid unit that can be useful to have at times. He incidentally comes out at the same time as a new SSS stage that plays to his strengths extremely well. He's still unlikely to be graded, but both of his skills will have use if you want (favor S1 for SSS specifically). |
Paprika | Gacha | One has to wonder why Paprika exists. She isn't bad in the absolute sense, but she serves no purpose in the broader game, competing directly with some very strong units while offering no special value herself. If you need the healing, there are plentiful other options that provide much better support or much lower costs (or both). She will be ungraded and you shouldn't be raising her, but go with S2 if you insist. It at least brings her healing up to a respectable total compared to her S1. |
Stainless | Gacha | The only good unit from the Chapter 11 patch; however, Stainless is still pretty niche. He does have plenty of support use, so he is far from a bad unit, but the setup he requires puts him on the gimmicky side of things. He'll have pretty low Mastery grades. Without Mastery he can still be a pretty effective support unit, with neither his S1 or his S2 being exceptionally worth a Mastery; in particular, his S2 is a great skill, but it only needs SL 7). S3 will be his best Mastery option. The setup it requires can be a burden, but it has a huge attack multiplier with a lot of flexibility. If that DPS aspect doesn't interest you though, he can still be safely used at M0. Be wary of overvaluing his S1. Although the final number is good, it requires much more setup than other comparable buff skills. |
Il Siracusano | ||
Vigil | Welfare | Vigil looks to be the weakest 6★ of 2022. Even on paper, his kit isn’t very good. It has low DP gen, no ATK improvement, and no real utility. However, it's even worse than that. His wolves, which his skills are reliant on, are incredibly weak. They are statistically worse than Beanstalk's or Blacknight's pets, and the supposed benefits of them come nowhere close to making up the difference. If that weren't enough, there are many bizarre interactions in his kit, bordering on bugs, which remain unfixed as of this writing. There's too many to list here in this look ahead, but check this write-up by Boelthor for some more info. You'll get much better value raising Blacknight, or even Beanstalk. I hope this changes by his release on EN, but as it stands, he'll be among the lowest graded 6★s post-Module upgrades. |
Lunacub | Gacha | Lunacub’s permanent stealth will certainly have some uses, but her DPS isn't high enough to justify the added investment. Her cycle time is perplexingly long for a year four unit, and the lack of attack multiplier on her S2 means she'll struggle more compared to her competition. She's a bit like Kirara in that regard: a nice idea hamstrung by poor damage and skill uptime. She'll be ungraded, but go with S2 if you particularly like her. |
Penance | Gacha | If you relied only on the initial flurry of highlights, you could be forgiven for thinking that Penance is the hyper meta unit of this banner. She is a cautionary tale of not using only Youtube/Bilibili highlights to guide your opinion. Of course, she’s still a monster of a unit. She hits hard, has a mountain of bulk, and an absolutely incredible damage reflect. She is potentially the best solo lane holder in a lot of scenarios. However, for general purposes, Mudrock remains the go to choice, as Penance’s kit works poorly in a full team comp. Because she is reliant on having enemies to kill in order to maintain her bulk, she ends up rather inflexible compared to her competitors. S3 will be her main skill worth Mastery. Her other two skills are fine, and big Penance fans will find both of them useful, but her S3 is far and away the best option. They won't justify the investment cost for most. |
Texas the Omertosa | Gacha Limited | Texas is the banner’s real winner and the latest to power creep an older unit (RIP in pieces Phantom). She is extremely powerful and is at the very tip-top of the meta. She has better ST Arts DPS than both Surtr and Eyja. Not only that, she also has a mountain of utility; her S2 has a strong RES debuff which makes her effective against nearly all enemies, her S3 has range, anti-air, and heavy crowd-control, and that's on top of the benefits of being a FRD. Both her S2 and S3 will receive top tier grades. She will be the highest graded M6 yet, so plan for both. |
Quartz | Red Cert Shop | Quartz certainly has an eye-catching stat-line, but she isn't any better than other alternatives, even at her rarity. She mainly seems to be here to tease the ridiculous stats the eventual 6★ on the archetype will have. She'll be ungraded due to said alternatives. There just isn't much value in raising her beyond novelty. However, you'll want to prioritize S2 should that appeal to you. |
Qanipalaat | Red Cert Shop | Qanipalaat is a fairly interesting unit with some unique aspects to his kit. He's pretty decent too, for his rarity, with good crowd control and reasonable damage. However the ever present problem with the 5★ Casters is present here. It's a crowded group and being just decent isn't enough to particularly standout. Ultimately he doesn't justify the investment, especially with the added red cert cost. The Mastery gains on his S2 are pretty good, so he may end up with a low grade, but he shouldn't be on most people's planners for any reason but personal desire. Pass on his S1 which is just a worse version of Amiya's S1. |
What the Firelight Casts | ||
Puzzle | Welfare | A lot of people, myself included, initially scoffed at Puzzle. He clearly isn't as good as Cantabile (who almost everyone has) and has fairly high SP costs for a Vanguard. However, he's proven himself to be a solid option, especially for a Welfare. To be clear, he is nowhere near as valuable as Cantabile. He is more DPS oriented, which is nice, but not really the purpose of the role. However, his DPS and utility are good enough that his S2 warrants moderate consideration. It charges surprisingly quickly and outputs a ton of damage on top of his flexible archetype. His S1 may be worth considering as well, but it only gains damage at M2 and M3 so odds are it will be ungraded aside from the M1 breakpoint. |
Harmonie | Gacha | Within the realm of 5★ Casters, Harmonie is pretty decent. How many times have I said that before? It's a crowded group. Harmonie is still far from a must-raise, but she stands out as having a well designed kit. It has decent damage, good utility, and it all works well together. Niche players especially will find her quite nice. S2 will be the obvious choice for Masteries and will likely end up with a modest grade. Although she exists in a crowded space, her utility along with solid gains will make it something to consider on the lower end of priority. |
Reed the Flame Shadow | Gacha | How do you improve the often subpar Caster class? By making them a Medic, of course. Makes total sense. Duh. Reed's alter form is just the most recent big meta unit. There's a lot of those lately and I only have so many adjectives to describe how busted these units tend to be. Reed is a tremendous unit. She features the highest Arts ST DPS in the game, alongside some of the highest HPS and extremely flashy mass crowd-clearing to boot. However there is some reason for caution. Certainly she will be an upper crust unit, but a few small usability quirks may keep her off the very top. Unlike units like Surtr or Ch’alter she has to choose between ST or AoE damage, she needs other units to deal full ST damage, and Arts Weakening isn’t as good as RES shred. She is extremely strong but we’ll need some time to judge just exactly how strong. Regardless, Reed will be a top graded M6. Plan for both S2 and S3. |
Where the Vernal Winds Will Never Blow | ||
Jie Yun | Welfare | Jie Yun is one of those units that's quite good... for her rarity. While she lacks the utility that elevates the more meta 5★ options, she has solid damage and a surprisingly good cycle time. Beyond that, there isn't much else to say since her kit is pretty straightforward. Most players tight on resources won't want to invest, but she is good enough and has enough appeal outside of the meta that she'll garner a modest grade. Stick with S2 for Mastery. It is the better skill and has extremely strong gains. S1 has significantly worse DPS and its only real benefit is being auto recovery. |
Firewhistle | Gacha | Fire Whistle is a good unit because her archetype is inherently strong. However, she has a slightly different niche than Ashlock. While Ashlock is useless if forced to block, Fire Whistle’s skills work mostly as normal (like Horn’s S2), making her an effective blocker as well as a long range nuker. In my opinion, this isn’t as valuable since effective blocking isn’t why you bring the archetype to begin with and Ashlock does the nuking part better. Still, Fire Whistle is quite good and much more forgiving. Both of her skills are usable and likely to be graded. While S2 has the greater total damage and is better for blocking, it has a notable lack of burst and a high SP cost. S1 meanwhile will be more consistent, reliable, and better against armor. |
Lin | Gacha | HG disappoints yet again with the Phalanx archetype. The perplexing decision to make Lin a Phalanx caster aside, they just can't seem to get it right after Beeswax and Mint. She rates slightly better than Carnelian (not a compliment), and really only because she requires no ramp up for her damage. Overall, her damage is nothing special by current standards and she has a shockingly long cycle time. There is a decent chance she finds some fringe use in the meta thanks to her shield, and should still be more than serviceable for those who like the character. However, given the relative strength of recent 6★s, her grades will end up fairly low. Both S3 and S2 are worth considering, though S2 may end up ungraded due to awful gains. |
Chong Yue | Gacha Limited | Yet another hilariously busted unit. Chong Yue hits hard and fast over a long range. He also gets a lot out of buffs, meaning that he should scale nicely into difficult content. His kit can be deceptive since unlike other dual strike units, his hits count independently. This means he gains SP twice as fast and can even trigger his S3 off of the second attack. |
A Death in Chunfen | ||
Wind Chimes | Gacha | When Quartz was released, many were curious as to what the higher rarities of the Crusher archetype would bring. Turns out the first 5★ attempt is... really bad. Her primary gimmick is just too weak and her cycle time is just too long. Even if her S2’s SP cost was halved, she wouldn’t be good – but it isn’t, and she has a perplexing 30 second cycle for a paltry amount of damage. Wind Chimes is a unit to avoid, but if you were intent on raising her anyway I'd actually consider S1 instead despite the fact that it’s a generic Attack Up skill. The power on S2 is just so anemic that only two hits from S1 will out damage it (in less time than the 5 second wind-up), but even then she's quite a bit worse than the commonly available Centurions. |
Qiu Bai | Gacha | Qiu Bai is a difficult unit to rank, and she has caused quite a bit of discussion. I suppose that means she's actually well balanced compared to the hyper-meta state of many recent units. Qiu Bai has some significant drawbacks such as an RNG factor, a lack of RES shred, and an unusually long downtime. However, her range, control, and strong multi-target DPS still give her a ton of potential. S3 is likely to be her "meta" skill when she appears in high end gameplay due to its extremely high DPS, but S2 will often be the better "every-day" skill due to its much shorter cycle. S1 may be appealing, too, since it is her most consistent control skill, though I am unsure if it will garner a grade. Regardless of how you intend to use her, S3 should be your highest priority target. It has some of the most extreme gains over Mastery of any skill in the game; Mastery will be essential to using it at all. |
2023.03.10 12:02 Shad0wedge r/Arknights rule revision and moderator recruitment.
2023.03.09 05:05 Endless-Summers- New 5☆ operator, Greyy the Lightningbearer
![]() | submitted by Endless-Summers- to arknights [link] [comments] |