R arknights

Arknights

2017.11.09 16:44 CloudiDust Arknights

The subreddit for Arknights - A tower defense mobile game by Hypergryph.
[link]


2020.06.10 23:11 Infinitale 0sanitymemes

Memes to look at while at 0 sanity and while May screams at you to wake up and stop slacking off
[link]


2019.09.22 02:21 empiricalrule Artknights - Fanart for Arknights

Fanart for Arknights, a fantasy tower defense mobile game developed by Hypergryph and published by Yostar.
[link]


2023.03.24 21:14 FrontpageWatch2020 [#332+142775] Swapping Clothes (By: Arisia19) [r/arknights]

submitted by FrontpageWatch2020 to longtail [link] [comments]


2023.03.24 16:54 Chariotwheel Let's Watch the Spring 2023 PVs together on Today, the 24th of March

Not everyone is watching all anime PVs for the upcoming season. As they release scattered over months it's easy to miss some. So this is an opportunity to experience all PVs of the next season with fellow enthusiasts. We get together and watch a list of non-sequel PVs for the upcoming Spring Season in unison.

Friday, 24th of March, at 19:00 PM UTC+0.

Watch2Gether Room

Join us via voice chat by entering the Discord channel u/chiliehead created for this purpose: https://discord.gg/JhExKs4p
18:30 UTC+0 - Arknights
19:00 UTC+0 - Anime PVs
# Name Alternative Name Videos
1 Hell's Paradise Jigokuraku Teaser
  PV1
  PV2
2 The Dangers in My Heart Boku no Kokoro no Yabai Yatsu Teaser
  PV1
3 Oshi no Kou Teaser
  PV1
4 Edomae Elf PV1
  PV2
  CM
5 Mashle: Magic and Muscles Teaser
  PV
  PV2
6 Loving Yamada at Lv999 Yamada-kun to Lv999 no Koi wo Suru PV1
  PV2
  Character PV
7 I Got a Cheat Skill in Another World and Became Unrivaled in The Real World, Too Isekai de Cheat Skill wo Te ni Shita Ore wa, Genjitsu Sekai wo mo Musou Suru: Level Up wa Jinsei wo Kaeta Teaser
  PV1
8 Insomniacs After School Kimi wa Houkago Insomnia PV1
  PV2
  PV3
9 Summoned to Another World for a Second Time Isekai Shoukan wa Nidome desu Teaser
  PV1
  PV2
10 A Galaxy Next Door Otonari ni Ginga PV1
  PV2
  PV3
11 My One-Hit Kill Sister Isekai One Turn Kill Nee-san: Ane Douhan no Isekai Seikatsu Hajimemashita PV1
  PV2
  Character PV
12 The Reason Why Raeliana Ended up at the Duke's Mansion Kanojo ga Koushaku-tei ni Itta Riyuu PV
13 My Home Hero Teaser
  PV1
  PV2
14 Skip and Loafer Skip to Loafer Teaser
  PV1
  PV2
15 Dead Mount Death Play PV1
  PV2
16 Pokemon Announcement
  Teaser
  PV1
17 Yuri is My Job! Watashi no Yuri wa Oshigoto desu! Teaser
  PV1
  PV2
18 The Legendary Hero Is Dead! Yuusha ga Shinda! PV1
  PV2
19 The Aristocrat's Otherworldly Adventure: Serving Gods Who Go Too Far Tensei Kizoku no Isekai Boukenroku: Jichou wo Shiranai Kamigami no Shito PV1
  PV2
  PV3
20 Sacrificial Princess and the King of Beasts Niehime to Kemono no Ou PV1
  PV2
  PV3
21 Heavenly Delusion Tengoku Daimakyou Teaser
  PV1
22 The Blue Orchestra Ao no Orchestra PV1
  PV2
23 The Café Terrace and Its Goddesses Megami no Cafe Terrace Teaser
  PV
  Character PV
24 Magical Girl Magical Destroyers Teaser 2
  PV1
  PV2
25 The Marginal Service Teaser
  PV1
  PV2
26 Too Cute Crisis Kawaisugi Crisis PV
27 My Clueless First Friend Jijou wo Shiranai Tenkousei ga Guigui Kuru. PV1
  PV2
  CM
28 Kaminaki Sekai no Kamisama Katsudou PV
29 Opus.COLORs PV
30 Rokudou no Onna-tachi PV
31 Alice Gear Aegis Expansion Teaser
  PV
32 KonoSuba: An Explosion on This Wonderful World! Kono Subarashii Sekai ni Bakuen wo! PV
  PV2
  PV3
33 World Dai Star PV
  PV2
  CM
34 Kizuna no Allele PV1
  PV2
Previous watches:
Year 1 2 3 4
2018 Winter Spring Summer Fall
2019 Winter Spring Summer Fall
2020 Winter Spring Summer Fall
2021 Winter Spring Summer Fall
2022 Winter Spring Summer Fall
2023 Winter Spring Summer Fall
submitted by Chariotwheel to anime [link] [comments]


2023.03.23 14:33 dimayeon I feel like it'd be really nice if Arknights released a general monthly calendar like this. Would save Kukki a lot of hair too lmao

I feel like it'd be really nice if Arknights released a general monthly calendar like this. Would save Kukki a lot of hair too lmao submitted by dimayeon to arknights [link] [comments]


2023.03.22 04:48 Bradley271 An explanation for the "Project Awakening" (Awakekening) name

submitted by Bradley271 to Eve [link] [comments]


2023.03.21 17:54 Chariotwheel Let's Watch the Spring 2023 PVs together on Friday, the 24th of March

Not everyone is watching all anime PVs for the upcoming season. As they release scattered over months it's easy to miss some. So this is an opportunity to experience all PVs of the next season with fellow enthusiasts. We get together and watch a list of non-sequel PVs for the upcoming Spring Season in unison.

Friday, 24th of March, at 19:00 PM UTC+0.

u/chiliehead has also created a discord server for voice chat during the viewing: https://discord.gg/JhExKs4p
18:30 UTC+0 - Arknights PVs
19:00 UTC+0 - Anime PVs
# Name Alternative Name Videos
1 Hell's Paradise Jigokuraku Teaser
  PV1
  PV2
2 The Dangers in My Heart Boku no Kokoro no Yabai Yatsu Teaser
  PV1
3 Oshi no Kou Teaser
  PV1
4 Edomae Elf PV1
  PV2
  CM
5 Mashle: Magic and Muscles Teaser
  PV
  PV2
6 Loving Yamada at Lv999 Yamada-kun to Lv999 no Koi wo Suru PV1
  PV2
  Character PV
7 I Got a Cheat Skill in Another World and Became Unrivaled in The Real World, Too Isekai de Cheat Skill wo Te ni Shita Ore wa, Genjitsu Sekai wo mo Musou Suru: Level Up wa Jinsei wo Kaeta Teaser
  PV1
8 Insomniacs After School Kimi wa Houkago Insomnia PV1
  PV2
  PV3
9 Summoned to Another World for a Second Time Isekai Shoukan wa Nidome desu Teaser
  PV1
  PV2
10 A Galaxy Next Door Otonari ni Ginga PV1
  PV2
11 My One-Hit Kill Sister Isekai One Turn Kill Nee-san: Ane Douhan no Isekai Seikatsu Hajimemashita PV1
  PV2
  Character PV
12 The Reason Why Raeliana Ended up at the Duke's Mansion Kanojo ga Koushaku-tei ni Itta Riyuu PV
13 My Home Hero Teaser
  PV1
  PV2
14 Skip and Loafer Skip to Loafer Teaser
  PV1
  PV2
15 Dead Mount Death Play PV1
  PV2
16 Pokemon Announcement
  Teaser
  PV1
17 Yuri is My Job! Watashi no Yuri wa Oshigoto desu! Teaser
  PV1
  PV2
18 The Legendary Hero Is Dead! Yuusha ga Shinda! PV1
  PV2
19 The Aristocrat's Otherworldly Adventure: Serving Gods Who Go Too Far Tensei Kizoku no Isekai Boukenroku: Jichou wo Shiranai Kamigami no Shito PV1
  PV2
  PV3
20 Sacrificial Princess and the King of Beasts Niehime to Kemono no Ou PV1
  PV2
  PV3
21 Heavenly Delusion Tengoku Daimakyou Teaser
  PV1
22 The Blue Orchestra Ao no Orchestra PV1
  PV2
23 The Café Terrace and Its Goddesses Megami no Cafe Terrace Teaser
  PV
  Character PV
24 Magical Girl Magical Destroyers Teaser 1
  Teaser 2
  PV
25 The Marginal Service Teaser
  PV1
  PV2
26 Too Cute Crisis Kawaisugi Crisis PV
27 My Clueless First Friend Jijou wo Shiranai Tenkousei ga Guigui Kuru. PV1
  PV2
  CM
28 Kaminaki Sekai no Kamisama Katsudou PV
29 Opus.COLORs PV
30 Rokudou no Onna-tachi PV
31 Alice Gear Aegis Expansion Teaser
  PV
32 KonoSuba: An Explosion on This Wonderful World! Kono Subarashii Sekai ni Bakuen wo! PV
  PV2
  PV3
33 World Dai Star PV
  PV2
  CM
34 Kizuna no Allele PV1
  PV2
Previous watches:
Year 1 2 3 4
2018 Winter Spring Summer Fall
2019 Winter Spring Summer Fall
2020 Winter Spring Summer Fall
2021 Winter Spring Summer Fall
2022 Winter Spring Summer Fall
2023 Winter Spring Summer Fall
submitted by Chariotwheel to anime [link] [comments]


2023.03.20 12:00 ArknightsMod Help Center and Megathread Hub (20/03 - 26/03)

Welcome to the Help Center and Megathread Hub!

This is the Help Center, a weekly help thread where you can ask basic or very personalized questions that do not deserve their own thread.

Helpful resources:

arknights Wiki - A compilation of many tools, resources, and guides on various topics.

Frequently Asked Questions

The other megathreads are linked below in the stickied comment of this post!

If you are new to the subreddit, please read the subreddit rules here.
submitted by ArknightsMod to arknights [link] [comments]


2023.03.20 01:43 Mordred-EX So, I made Lappland on Code Vein's char creation...

Someone from arknights told me to post this here, so... there ya go.
I made this last night, I did saw a few other attempts at making her floating around the internet, so I decided to make my own take on it, hope you like it
https://preview.redd.it/30am9od0jsoa1.jpg?width=1920&format=pjpg&auto=webp&s=2390208e0ba8075ba99128b90cc9777993c7e5eb
https://preview.redd.it/6zo56sd0jsoa1.jpg?width=1920&format=pjpg&auto=webp&s=1e1f246c8a8e7a0e0b8dc6e6fd4c67da877c381b
https://preview.redd.it/y05y6sd0jsoa1.jpg?width=1920&format=pjpg&auto=webp&s=af98e0b762184081ebdccdf9ab94a64eb2406000
https://preview.redd.it/uk40mpd0jsoa1.jpg?width=1920&format=pjpg&auto=webp&s=034326cc0bf329f0bc355dd7a11f645a3fcb016d
https://preview.redd.it/3f1c60z6jsoa1.jpg?width=1920&format=pjpg&auto=webp&s=250bea4937e5971aea2507b8abb3d84f9b1652ae
https://preview.redd.it/gs56szy6jsoa1.jpg?width=1920&format=pjpg&auto=webp&s=f72572b9b5a655e3f4f85db46b406a5026420642
submitted by Mordred-EX to Bestgirllappland [link] [comments]


2023.03.19 12:00 Shad0wedge [Operator Discussion] Astgenne

Astgenne [★★★★★]
Columbia's technology keeps advancing, and as a researcher, I can almost see that future I'm looking for. My dream is right there, and I'm going to make it come true.
Rhine Lab Energy Section Researcher Dr. Elena Urbica. While aboard Rhodes Island, she will use her original name as her codename. While she is more than capable of keeping her enemies at bay with her handmade staff and unique Originium Arts, rather than fighting on the frontlines, she prefers to provide support from the rear by working on research and machinery maintenance.

Operator Information

  • Class: Caster (Chain Caster)
  • Tags: DPS
  • Artist: YUJI
Voice Actor:
JP: Saho Shirasu
CN: Cheng Li
EN: Maya Aoki Tuttle
KR: Kim Yi-an

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
1440 630 122 20 80 34 1 2.3s
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
Potential Bonus
1 -
2 Deployment Cost -1
3 Redeployment Cooldown -10
4 Deployment Cost -1
5 Attack Power +28
6 Deployment Cost -1
Trust bonus
Attack Power +75
Traits
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow.
Skill Name Skill Uptime Details (Initial/Cost/Uptime) SP Charge Type Skill Activation Skill Description
Double Diversion 0 SP / 7 SP / - Per Second Auto Trigger Increases the ATK of the next attack to 125%; The attack will target 2 targets, and each attack will jump between at most 4 enemies. Can store 3 charges
Starlight Intersection 20 SP / 40 SP / 25s Per Second Manual Trigger Attack Range expands, ATK +40%, and attack up to 2 targets simultaneously
*Skills at Mastery 3.

Talent

Talent name Talent Description
Passion for Research Gains +4 ASPD for every 15 seconds this unit remains on the battlefield, stacking up to 5 times

Modules

Branch Additional Stats Trait Talent
Cha-Y Max Hp + 120, Atk +74 Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow Gains +4 ASPD for every 10 seconds this unit remains on the battlefield, stacking up to 7 times
*Modules at max level.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:
GP Arknights Wiki
Arknights Toolbox (aceship)
Fandom Arknights Wiki

Topic Starters

  • Strengths/Weaknesses?
  • Is their module worth it? Which branch?
  • How does this operator compare to other operators in their archetype or role?
  • How do you fit this operator into a team? Who do they synergize with?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Should new / F2P players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

Other Operator Discussion threads

List of Operator Discussion threads
submitted by Shad0wedge to arknights [link] [comments]


2023.03.18 03:30 ForgedMeaning ♢Arknights♢ A business-themed AK community server for RP and TTRPG shenanigans.

'Ello, arknights! I'm running a Discord server for text-based roleplaying and tabletop roleplaying. When it comes to roleplay, you can pursue anything as long as it isn't against Reddit or Discord's ToS. There's no need to worry about character approval gates so you can jump straight into roleplaying as any original, canon, or altered character you'd like the second you get verified! Characters from other media are allowed as well! Similarly, you can pursue any narrative or theme you like, even if it is significantly divorced from the game's plot or canonical lore. We view the world of Terra as a sandbox to have fun in, whatever that fun might be.
We're also working on a tabletop roleplaying system for TTRPG events in the server, and while such a daunting task takes time to complete, we're happy to say that the current framework is shaping to allow quite a bit of character diversity. If you enjoy d6 dice pools and keeping the focus on the player characters, you'll want to give a glance over what we currently have. This is honestly just in its format planning phase, but we have a decent number of fundamentals established that we can bring up!
Anyway, thank you for your time! Hope to see you there!
submitted by ForgedMeaning to arknights [link] [comments]


2023.03.17 17:20 Flying_Panda09 “Beatiful Dorothy”

“Beatiful Dorothy” is a redundancy because Dorothy IS beautiful. The word Beautiful is assumed and included in the name of Dorothy
Since Dorothy is the paragon of human virtue without equal past or present, she is most resplendent in love, tributes and accolades. Waking or sleeping, I must not forget Dorothy’s great boon and in order to return her favour by day and by night, I should only think of fulfilling my loyalty.
Who is Dorothy?
For the blind, she is their vision. For the deaf, she is their music. For the mute, she is their voice. For the anosmiac, she is their aroma. For the numb, she is their feeling. For the atrophied, she is their muscle.
For the starved, she is their sustenance. For the thirsty, she is their water. For the exhausted, she is their energy.
For the depressed, she is their happiness. For the disillusioned, she is their hope. For the pessimistic, she is their optimism.
For the disadvantaged, she is their champion. For the marginalised, she is their justice. For the oppressed, she is their salvation.
For the righteous, she is their symbol. For the enlightened, she is their muse. For the erudite, she is their education.
If Dorothy speaks, I listen. If Dorothy questions, I answer. If Dorothy orders, I obey.
If Dorothy opines, I agree. If Dorothy fears, I assure. If Dorothy hopes, I dream.
If Dorothy is happy, I am jubilant. If Dorothy is angry, I am apoplectic. If Dorothy is sad, I am disconsolate.
Dorothy is my ideal, Dorothy is my romance, Dorothy is my passion.
Dorothy is my strength, Dorothy is my compass, Dorothy is my destination.
Dorothy is my language, Dorothy is my culture, Dorothy is my religion.
Dorothy is my ocean, Dorothy is my mountain, Dorothy is my sky, Dorothy is my air, Dorothy is my sun, Dorothy is my moon, Dorothy is my world.
Dorothy is history, Dorothy is present, Dorothy is future.
If Dorothy has a million fans, I am one of them. If Dorothy has a thousand fans, I am one of them. If Dorothy has a hundred fans, I am one of them. If Dorothy has ten fans, I am one of them. If Dorothy has only one fan, that is me. If Dorothy has no fans, I no longer exist.
If the whole universe is for Dorothy , then I am for the whole universe. If the whole universe is against Dorothy, then I am against the whole universe.
I will love, cherish, and protect Dorothy until my very last breath; my successors will love, cherish and protect Dorothy until their very last breath.
link to comment
submitted by Flying_Panda09 to copypasta [link] [comments]


2023.03.16 18:59 Tea385 截图要素过多🐶

截图要素过多🐶 submitted by Tea385 to China_irl [link] [comments]


2023.03.16 18:17 OnlyAnEssenceThief Place your bets: who will be Chapter 12's 6*?

Edit: HG are sadists...
My predictions have been wrong twice now much to my endless torment, so this time I wanted to let the community vote on it.
Reasoning for each candidate:
I'll also give a shoutout to Misery, as while he isn't as flashy as the others he's got a sick look, cool Arts, and is also playing a role in the Victorian Arc. Personally I expect him to be a 5*, but who knows what HG will opt for. There's also Allerdale, but I really doubt they'll pull a Horn again. That, and it'd be two Felines in a row.
Take your guess, and we'll see what happens in the coming month!
View Poll
submitted by OnlyAnEssenceThief to arknights [link] [comments]


2023.03.16 13:42 Genshin_Memepact Triple crossposts

Triple crossposts submitted by Genshin_Memepact to Genshin_Memepact [link] [comments]


2023.03.14 13:00 BlackMod_Net Arknights v15.9.01 Hack Mod for Android

Arknights v15.9.01 Hack Mod for Android
Through the darkness, we see light
Arknights hack by BlackMod Team
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Download Arknights v15.9.01 Hack Mod
Download BlackMod App
submitted by BlackMod_Net to gamehacks [link] [comments]


2023.03.13 12:00 ArknightsMod Help Center and Megathread Hub (13/03 - 19/03)

Welcome to the Help Center and Megathread Hub!

This is the Help Center, a weekly help thread where you can ask basic or very personalized questions that do not deserve their own thread.

Helpful resources:

arknights Wiki - A compilation of many tools, resources, and guides on various topics.

Frequently Asked Questions

The other megathreads are linked below in the stickied comment of this post!

If you are new to the subreddit, please read the subreddit rules here.
submitted by ArknightsMod to arknights [link] [comments]


2023.03.12 13:21 Grandidealistic What happened to Lin? (+ Fuck you HG)

What happened to Lin? (+ Fuck you HG)
Lin is one of the newer units in 2023 that comes with the Universal Solitude banner. The Rat daughter has been long awaited since 2 years ago and even played a vital role during the Dossoles Holiday event.
This is for display only, the actual performance might differ.
Suffice to say her release is not met with much anticipation, going as far to being one of the lowest E2 rate & lowest mastery rate in the CN poll, only being able to beat out Vigil (who is considered to be the worst 6 star unit and one that manages to be worse than the 5 star and arguably the 4 star counterpart). While this poll may simply stem from the fact that she is newly released, lots of players got Chongyue’s sweet S3M3 within days. Lin’s playstyle either just not appeal to many people like Magallan or Stainless, or simply because she is too weak just like Vigil.
So what happened? Unlike Vigil who is simply weak because he is a stat checker with bad stats, Lin’s problem might even stem from her design issues. Phalanx Caster has a notoriety about how HG just can't seem to get it right after Beeswax and Mint with the appearance of Carnelian, an unit that has serious design issues that keep her out of the meta no matter how good her numbers can be.
Does Lin suffer from any of those? If you had at least looked at any of those CN news, it is apparent that Lin’s problems might be even worse than that of Carnelian. So because of that, I want to take an in-depth look into how Lin failed to catch people's attention and how it directly reflects her current standing in the spectrum of operators.
And again, this is not a personal attack to anyone that might want to use Lin or pull for her. As noted below, Lin is completely serviceable in her niche. If you however want to see her problems, you can see for yourself.

Talent

Humility
Has a 50% (+5% with pot) chance to recover 1 SP when attacked
The SP is nice, but the RNG is kinda mid. Though if she is continually getting attacked, she can back up her skill really quick.
Precise Planning
Has a Glasswall that blocks all damage; the Glasswall shatters upon taking 200 damage, dealing 100% (+10% with pot) of Lin's ATK as Arts damage to enemies within Attack Range and Stun them for 1 second, and regenerates after 8 seconds.
Though the shield does look tempting at first, in practice it behaves exactly like a 200 DEF buff. When you put it that way, things suddenly do not sound that good anymore. Lin's Defensive stats when skill is not active is already good, so being able to tank another 200 damage is pretty much unneeded. In stages where heavy ranged tanking is needed however, she can do wonders. Enraged Bonethrowers has 1050 ATK for example and they are one of the hardest hitting enemy in game. Not taking damage means she doesn't need a healing support either.
But that is probably the only good thing about it. The damage of this shield is horrendous for a year 3 unit even if you can proc it consistently. 110% of ATK as Arts damage over 8 seconds is non-existent, and the stun is too short to make anything useful. Normally you would NOT be activating this talent at all, nor do you want her to actively lose the shield. The only thing you can interact with the shield damage is probably her S3, which we will get into later.
Another thing to note is that both of her talents do nothing in stages where she isn't taking damage. On a 50 SP cost cooldown with her best skill, Lin is unable to do anything meaningful for a whole minute unless you find a way to make both of her talents count.
And the problem of being “average at all trades, master of none” doesn't just stop at the shield, it is a glaring problem that Lin has in her entire kit that only gets managed to fix at her Skill 3, and by that point it also has a plethora of problems.

Skill 2: Shelter 25/30 SP (25 seconds)

ASPD +130 and becomes less likely to be attacked by enemies. Applies the first Talent to all allies within Attack Range while the skill is active.
This talent leans more to her support capability. Over 25 seconds, Lin at most can buff 3 shields. The number does not change from level 1 to M3 since the duration is still 25 seconds. On a 30 SP cooldown at M3, this skill actually has a really good uptime. But that is the only good thing, because this skill is not the reason why you would want to use her.
Firstly, as stated from above, Lin shield is a glorified DEF buff. It does not do anything special.
Secondly, the bonus stats. 130 ASPD does not improve the shield explosion damage, nor did it tinker with the damage multiplier on the shield OR the shield strength. Her damage is also pitifully low with no damage multipliers, staring at a measly 1k skill DPS, lower than both Carnelian S2 or Passenger S1 on both skill DPS and average DPS.
Skill DPS of Carnelian S2 (Red) and Lin S2 (Blue)
Although her main role in this skill is not damage, it proves how getting her to do both jobs at once massively hampers her usability. Even worse than that, Lin will be unable to deal damage in many scenarios. It’s not her damage, it is her range. You are putting allies in her already small range, and the tiles where you can deal damage will not be plentiful.
Lin is unable to attack the shieldguards AND unable to keep Popukar alive.
Finally, Phalanx Casters range is exactly like a Bard’s range. If you want support then why don’t you just use Bard? Skalter S1 is a massive defensive buff to allies in range, while her S2 gives 140 DEF and ATK permanently. Shining has better range, can provide both heal and DEF. And if you think she still holds a niche against these two, a E2L50 Heidi S2M3 can give 183 inspired DEF with a 6% total bonus DEF which is already higher than Lin, paired with max HP, heal and block count. Compared to those, Lin falters to do anything significant as a support, owing to her horrendous numbers and multipliers.

Bardo
All in all, this skill is a severe disappointment that will not be making any differences for your team. The cherry on the top of this shame cupcake is how the mastery of this skill is so bad that it can be left at Lvl 7 or even Lvl 1 if you just want the shield. Nothing changed. Keep calm and use Skalter.

Skill 3: Passing Fortunes 30/50 SP (30 seconds)

ATK +200%, Attack Range and Glasswall shatter damage radius expands, and the Glasswall shatter damage threshold increased to 3 times. When defeating an enemy with normal attacks, shatter the Glasswall on self and immediately regenerate it. Can manually deactivate skill (skill can be deactivated at will)
The skill DPS this skill can dish out is only 1k4. While again, her main strength isn’t the DPS, it is horrible for a year 3 unit to deal this damage. The SP cost is also really bad if not outright horrendous, standing at a 50 SP. Because of these problems, Lin is unable to deal meaningful damage on a really long skill cycle.
Purple: Carnelian S3; Orange: Reed S3; Brown: Dusk S2; Blue: Lin S3 (Carne is fully ramped up, her damage assed if not)
The main selling point here however is probably the shield, having a tanky 600 points. But due to her traits, Lin's DEF returns to 282 and RES to 0. Combined with DEF, that is 882, lower than the damage she can tank when skill is not active, which is 1046. The moment when the shield is broken, she turns back into an extremely fragile ranged unit with a measly 282 DEF for a whole 8 seconds before recovering her shield back, and at that point she would either die, or be able to get her shield back only to get it broken again. Ironically, Lin becomes worse at tanking the moment she activates this skill even though the main selling point of this skill is to tank damage even when skill is active.
If there is anything that can redeem this skill, it is probably the Glasswall reset and explosion on kill which can deal a reasonable amount of damage. Suffice to say, if you ever saw Reed2 with her S3 before: Higher damage due to Arts Fragile and bigger multiplier, ATK debuff, having better range to apply damage, bigger AOE explosion, chain nuke, damage infection, damage per second but most important is not having to kill the enemy. Compared to that, Lin completely falters. A further note is that the explosion itself does not stack, meaning that even if Lin manages to defeat 3 Slugs in a row, it only gets counted as one explosion unlike Reed who can stack the explosion to produce wonders.
And the tip top of this that I want to bash is probably how HG randomly slaps the Manually deactivation on the skill. So far, everything with this mechanic does interact with something in their kit. Ammo users need manual deactivation because otherwise they can be stuck in that ammo mode forever with no enemies in range, Ebenholz need this as he can kill enemies really quick so he deactivates to charge up his trait. Compared to those, not only does Lin’s DPS barred her from killing enemies quickly, she does not have anything to back complement the mechanic. The best you could do is to deactivate so she can charge up her skills again, but that is technically what everyone is going to do if they had that mechanic. Check for yourself how operators that do not have that mechanic can make use of it much better than Lin. It is really lazy of HG to keep smacking these things on random operators.

Concluding thoughts

If there is anything this article has done, it is probably the fact that I pretty much disregard her tanking capability. Realistically being able to tank 1k damage (or 800 when skill 3 is active) with 0 support is nothing to scoff at. As long as she can tank the damage, she has already done a really good job. And the stages where she works, she works. Simple as that.
It’s just that, honestly, would you think an unit that can only tank damage would encourage you to pull for? And it’s not that we hadn’t seen that niche before. Gladiia or Beeswax can reasonably tank damage and have HP regen while offering all sorts of utilities. They can not be as good as Lin in the tanking department, but the things they offer more than make up for it. I had been anticipating Lin for 2 years, but all she can do right now is honest disappointment. We had seen better than this with Mint and Beeswax, it’s not like HG can’t try to make her good. The perplexing and risky choice to make Lin a Phalanx Caster did not work, and the numbers showed it.
Let's hope for the module to be good. I would love to see either 'No DEF/RES drop when skill is active' or 'SP recovery increased by x/s'. Let's hope for a better future to the unforgivable curse HG give to both Carnelian and Lin.
I do not work for gamepress but i love their article format
submitted by Grandidealistic to arknights [link] [comments]


2023.03.12 12:01 ArknightsMod [Operator Discussion] Ch'en

Ch'en [★★★★★★]
I know every nook and cranny in Lungmen. The docks, the neon signs, the winding paths, I can see them all in my mind, clear as day. I'll never forget them.
Ch'en, head of the Lungmen Guard Department's Special Inspection Unit, graduated from the Royal Victorian Guard School with superb grades and outstanding achievements. During her time with the Department, she cracked down on crime, fought violent offenders, tracked down armed fugitives, and brought down international criminals. Now works at Rhodes Island, providing on-site tactical command.

Operator Information

  • Class: Guard (Swordmaster)
  • Tags: Nuker, DPS
  • Artist: 唯@w
Voice Actor:
JP: Shizuka Ishigami
CN: Jen Zhang (Mandarin) Bao Shaoye (Cantonese)
EN: Amy Lennox
KR: Chung Yu-joung

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
2880 610 352 0 70 23 2 1.3s
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
Potential Bonus
1 -
2 Deployment Cost -1
3 Redeployment Cooldown -4
4 Attack Power +23
5 Improves Second Talent
6 Deployment Cost -1
Trust bonus
Attack Power +50
Defense +50
Traits
Normal attacks deal damage twice
Skill Name Skill Uptime Details (Initial/Cost/Uptime) SP Charge Type Skill Activation Skill Description
Sheathed Strike 0 SP / 4 SP / - Attacking Enemy Auto Trigger On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 seconds
Chi Xiao - Unsheath 20 SP / 20 SP / - Attacking Enemy Manual Trigger Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
Chi Xiao - Shadowless 20 SP / 30 SP / - Attacking Enemy Manual Trigger Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 seconds
*Skills at Mastery 3.

Talent

Talent name Talent Description
Scolding Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
*Talent at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:
GP Arknights Wiki
Arknights Toolbox (aceship)
Fandom Arknights Wiki

Topic Starters

  • Strengths/Weaknesses?
  • Is their module worth it? Which branch?
  • How does this operator compare to other operators in their archetype or role?
  • How do you fit this operator into a team? Who do they synergize with?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Should new / F2P players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

Other Operator Discussion threads

List of Operator Discussion threads
submitted by ArknightsMod to arknights [link] [comments]


2023.03.11 12:06 Mhmd185 Hmmmm

Hmmmm submitted by Mhmd185 to BloonsTDBattles [link] [comments]


2023.03.10 14:14 TMega1606 Why r/0sanitymemes is better than r/arknights.

Why 0sanitymemes is better than arknights. submitted by TMega1606 to 0sanitymemes [link] [comments]


2023.03.10 13:58 TacticalBreakfast Mastery Priority Guide - Updates for Dorothy's Vision

At long last, our long night of terror is over. On the dawn, she has finally arrived upon her golden chariot of ethically questionable science. Praise be!
This article specifically covers the new units from the Dorothy's Vision event. The main guide covering the rest of the game can be found here on Gamepress. The Gamepress version of this update can be found here. Please note that although the reddit version of the main guide still exists, I no longer maintain it to the same extent and it may be out of date. Refer to the Gamepress guide for the most up to date information!

FAQ and Banner Discussion

Q: Should I pull?
A: This is the most anticlimactic thing in the history of these articles. Despite all the waiting and whining and drama… no, probably not. Some of the most powerful banners in the history of the game are coming very soon. Dorothy and Stainless’s banners are the only “easy skips.” Neither unit is bad by any means, but in the face of the raw power of Mlynar, Texas, and Reed, it’s hard to recommend pulling for either Dorothy or Stainless.
Good luck.

Q: Wait, Dorothy is a skip? I thought you said she was strong?
A: Dorothy is good and nothing from the look-ahead has changed. However, there are two things to consider.
First, there are many significantly stronger units very close on the horizon. Just being "good" isn't good enough. Most players who are not big spenders can't get everyone, and units like Mlynar and Texas ultimately have a lot more value. Actually, that undersells it. Not just more value, but literally the best value in the game. By many measures they are two of the best units in the game and that's even before accounting for other units like Penance. Unless you're a whale, you'll get better value from your pulls elsewhere.
Second, Dorothy is not a unit that will appeal to everyone. She is a strong solution, but often a round-about one. For most players, she’s far more effort than she's worth. Not everyone will find it appealing to run a stage 30 times in order to optimize the mine timing just so you can say you did it. If you are that kind of player, you probably don't need my advice either

Q: Astgenne or Leizi or Pudding? (i.e. Tac needs to ramble about grade adjustments)
A: There's a lot of history with the Chain Casters. Any time I try to write about it I feel like an old person rambling about times past. BACK IN MY DAY, CHAIN CASTERS WERE SHIT! AND WE LIKED IT! Something like that. The short version of it is that Chain Casters were a terrible archetype for years. Leizi had an irredeemable 80 SP cost and Passenger was so bad on his release that he became a meme. It's telling that Pudding, a 4★, seemed so good compared to the others on her release.
That's all changed quite a bit in the last year, and the non-6★ Chain Casters are a group that need to be adjusted in this guide. Out with the old, and in with the new. Leizi suddenly looks a lot better with her Module upgrades, while Pudding looks a lot worse, and they now also have new competition with Astgenne.
So, point by point: first, Leizi is now added to the main guide. While I knew her Module upgrades were good, I underestimated just how good, especially in SSS. After using her quite a bit I am of the opinion that she is now one of the best 5★ Casters in the game. I actually did this update a couple of weeks back due to the downtime. The upgrade had been in the works for a while but was just waiting for this patch, which was taking far too long to arrive. You can find her updated write-up in the main guide or on her operator page over on Gamepress.
In turn, Pudding is getting a downgrade. I still think Pudding is a great low-rarity option, but she doesn't compare all that favorably to either Leizi or Astgenne anymore. Her damage caps out quite a bit lower than either and she no longer has the benefit of a better cycle time. She's more in line with typical 4★s now – perfectly usable, but a step down from the higher rarities.
Last comes Astgenne. The comparison between Leizi and Astgenne is pretty tricky. They are effectively sidegrades to one another, with the better one depending on the situation. Astgenne has better DPS and a more predictable and reliable cycle time, while Leizi has more total damage and can have a significantly higher uptime when she can abuse her Module upgrade, such as in SSS. To further complicate matters, Astgenne has far worse Mastery gains so the grades don't necessarily reflect how close she is to Leizi.
Which is best? I favor Astgenne here. She's more reliable and isn't as dependent on expensive upgrades (she'll work well with SL 7 and no Module upgrades). However, it's really a coin flip, so raise the one you personally like more. I wouldn't call any of them a must-raise, but they are all appealing secondary options.

Q: Any new Module thoughts for this patch or for the new CN patch?
A: I said I wasn't going to have this be a regular thing... yet here we are again.
Dorothy's Vision (this global patch) - There's no grade updates this time. However, the AA Modules are very solid. If you've been waiting to complete the 5★ Module quest, April is the best target for it.
Where the Vernal Wind Blows (CN patch) - The Core Caster Modules are generally very solid. However, I don't think there will be any grade adjustments. For the most part, they just make them do their existing jobs better. That has a lot of value and they are very good, but nothing really changes either.
The exception I wanted to highlight is Ceobe. Her Module is extremely good. However, I don't think she'll end up with a major grade update. Why? Well, frankly she's probably overgraded already. Her current grades are pretty good, which is both a reflection of the Mastery gains, but also where she was in the meta when I first wrote the guide. That place has declined quite a bit over the last few years and she was on the short list for a grade demotion. So instead of Ceobe seeing a grade improvement, she will most likely remain the same (or get a minor adjustment), but with an updated write-up.
No Modules came with A Death in Chunfen, and the Modules that came with Leaves Chasing Fire are nothing special.

Q: IS#3 is slowly approaching. How will it be handled in the Mastery guide?
A: That's a great question, and I'm open to feedback if you have anything you would particularly like to see. It's a tricky topic.
As I see it now, I plan to do two things.
First, the current main IS Mastery guide will be transitioned to an IS#2 specific guide. I’ve already stopped updating it. New units will, of course, be very usable in IS#2. However, maintaining this side guide takes up a lot of time for minimal gain. It has had pretty low view numbers since release, with most people sticking to the main guide.
That’s fine by me – it was worthwhile to do originally. The initial IS#2 release represented a major change to how the Mastery Guide was done, so it made sense to have a more focused article addressing it. IS#3 is a far smaller change. The value of that kind of introductory article isn't what it used to be, and the release of IS#3 will be a good excuse to finally pull the plug and focus my efforts elsewhere.
Second, the general "Roguelike" grade will be updated to reflect both IS#2 and IS#3. Specifically for IS#3, it will represent suggestions for Ascension (difficulty) level 7. There will be some cases where a grade might reflect one, but not the other. It's unavoidable without adding a massive amount of complexity to the guide. There's no perfect answer here, and this seems like the best option.
However, grades will not be weighted based on content higher than difficulty 7. There are no rewards above 7 (and even 7 is only a trimmed medal). More importantly, strategies become more specific as they approach the highest difficulty levels. There are some skills that are useful there but nowhere else, and that doesn't seem worth adding the complexity of new grades for a specific niche and rewardless scenario. It would be like attempting to measure the Advanced grades against a single CC.
I may do a full article as we approach the release of IS#3, but most likely I will just do a few grade touch-ups. Stay tuned for more.

Q: One last thing?
A: One last thing. I've mentioned this in other places already, but I'm planning to do a relatively large grade update soon on the larger guide. I do this about once a year. Since the guide is done over time as new units are introduced, grades do fall out of whack as the meta shifts and new units come. If you have any suggestions you would like to make, now is the time! Let me know in the comments. I'm unlikely to be this receptive to changes again for a while!

Pathfinder of Sands

Dorothy

Skill Story Advanced Roguelike
S3M3 A+ S- A+
S2M3 A- S- A-
Dorothy is one of those units whose priority will depend on the sort of player you are. She is a high cost and high effort unit for results that can usually be found elsewhere. Most players likely won't want to invest deeply into her at all. However, if you're one of those players that finds satisfaction in that sort of gameplay, Dorothy can be extremely valuable with near mandatory Masteries. Trapmasters are reliant on renewing their traps to be effective, so the reduced SP cost alone is worthwhile before even looking into the effects, and Dorothy has big gains to the effects as well.
Should you be one of the few brave enough to pursue Dorothy, she is a very strong M6 consideration. Both S2 and S3 have strong use cases, and regular Dorothy users will definitely want both. However, start with S3 if you only do one as it is her main source of damage. It oftentimes requires extensive planning to optimize, but the results are as satisfying as they are effective. The gains from Mastery are massive too. In addition to the previously mentioned renewal rate, Mastery is also a well above average improvement to both damage and control.
S2 is a similarly solid skill, though it is of lower importance than S3. It trades some damage for better control, but the most effective form of control is a dead enemy and the damage potential loss is quite large. This makes places where S2 is the better choice a little less common. With that said, the global reach of a solid duration bind on top of large Mastery gains makes it a strong secondary consideration.
Don't bother with her S1 unless you are a Dorothy simp. While it does have some use, it only affects one target and the debuff is nothing special. Situations where it is the best option are extremely rare.

Greyy the Lightningbearer

Skill Story Advanced Roguelike
S2M3 None None None
While many Niche players may find decent value in Greyy due to his wide range Slow and Arts damage, his kit ends up being both weak and frustrating for most. The Flinger archetype is flawed to begin with, and Greyy’s poor damage and low-chance RNG component to his control mean that he is largely more trouble than he is worth.
Should you be one of those niche players, or simply find Greyy an appealing unit despite his flaws, you will probably want to stick with S2 Mastery, which has better odds on his control uptime, and decent gains. Be especially wary of him in IS. Many popular relics don't affect his lightning ball, you don't want RNG to end your run, and the archetype lacks the flexibility you typically need from a Sniper ticket.

Astgenne

Skill Story Advanced Roguelike
S2M3 B- B- B-
While the 5★ Caster class is crowded and full of questionable value, the Chain Caster archetype has been increasingly useful of late. They combine decent damage with decent control that stacks especially well with the ASPD buffs common in IS and SSS. Astgenne brings a measure of reliability to that role which her rival, Leizi, sometimes lacks. S2 is the go to skill for Astgenne, but the Mastery gains are notably poor, with low damage gains and no improvement to uptime. That keeps her grades down a bit when compared to similar units, so the grades don't necessarily reflect her total value. For most people, she will work perfectly fine at SL 7.
Pass on her S1, even the M1 breakpoint. While charge based skills tend to have some value, the higher SP cost significantly narrows the gap on Astgenne. There are vanishingly few places where S1 will outperform S2.
A related aside, be aware that Chain Casters only bounce to three targets at E1. It only increases to their usual four targets at E2. While Astgenne can work well at SL 7, she still needs E2. If left at E1, S1 looks significantly more appealing since the extra target is built into the skill itself.

Mastery Look Ahead

The MonHun collab will have only just dropped when this article goes up, so full write-ups are not included this time. However, since I know many people are interested, Yato looks to be extremely good, though a tier under Texas2 still. That said, it’s been so long that there’s two full new banners worth of units added anyway!
Unit Type Comments
An Obscure Wanderer
Provisio Gacha She is essentially the 5★ version of Podenco, which makes her pretty decent. However, Proviso lacks an important feature of Podenco in cost effectiveness. Proviso costs quite a bit more for what is ultimately a fairly minor upgrade, so she is unlikely to get a grade. Go with S2 if you want to do one anyway, which a lot of people will thanks to her base skill (but don't raise units only for base skills!)
Mlynar Gacha At the risk of starting a war in the comments, Mlynar is a direct powercreep to SilverAsh and anyone arguing otherwise is high on the copium. While SilverAsh most definitely does not become a bad unit and still holds some very important niches that will keep him long-term meta relevant, Mlynar is almost twice as good when it comes to damage. No amount of utility can make up for that. He is the single best unit ahead of us (Pozy is close though) and most people should aim to be pulling for him. His S3 will be among the highest graded Masteries in the game. His S2 might pick up a low grade, but it's a situation where his better skill is just too good to give up.
The Legend of Luo Xiaohei
Luo Xiaohei Collab Welfare There isn't a lot to say about this collab unit. He is fine, but nothing special, and you'll be better off just using Arene for your low rarity ranged Guard needs. That said he will definitely appeal to a lot of people and doesn't cost much, so go with S2 if you want to Master a skill which gets a decent increase to his damage output and is the more impactful skill. S1 is certainly a novel skill, but the low damage per hit means it just isn’t that useful for anything but cuteness.
Mizuki and the Caerula Arbor
Highmore Welfare Highmore is very similar to La Pluma to the point their S1 is literally identical. La Pluma is still the better unit in general since her ASPD talent is better for what the class does, but Highmore will still be a very viable alternative (or addition, double reaper go brrrr). This is especially true in IS#3 where she is the better pick with some big advantages thanks to her mode specific talent. There is a much bigger difference across their S2s however, with Highmore’s being far less valuable. The bulk that her S2 brings isn’t as useful and is much more niche in addition to some pretty poor gains. Stick with just her S1 for Mastery which makes her a very consistent and reliable option in IS#3. La Pluma will perform better elsewhere though.
Chapter 11 - Return to Mist
Dagda Welfare Brawlers have always been a bad archetype (the best Brawler only becomes good by turning into a Centurion instead), and Dagda doesn't change that. Her damage is subpar even with her skill active, and is comically bad when her skills are down. And she can only block 1. There is very little to like here. Even her Mastery gains are poor, which makes any suggestion difficult. Go with S2 if you insist on raising her. Who the hell thought Defensive Recovery on her S1 was a good idea?
Totter Gacha Totter is a pretty good unit for what he is. His niche is a helpful one, though not quite enough to put him into the top tiers of 4★s. Instead, he’s a solid unit that can be useful to have at times. He incidentally comes out at the same time as a new SSS stage that plays to his strengths extremely well. He's still unlikely to be graded, but both of his skills will have use if you want (favor S1 for SSS specifically).
Paprika Gacha One has to wonder why Paprika exists. She isn't bad in the absolute sense, but she serves no purpose in the broader game, competing directly with some very strong units while offering no special value herself. If you need the healing, there are plentiful other options that provide much better support or much lower costs (or both). She will be ungraded and you shouldn't be raising her, but go with S2 if you insist. It at least brings her healing up to a respectable total compared to her S1.
Stainless Gacha The only good unit from the Chapter 11 patch; however, Stainless is still pretty niche. He does have plenty of support use, so he is far from a bad unit, but the setup he requires puts him on the gimmicky side of things. He'll have pretty low Mastery grades. Without Mastery he can still be a pretty effective support unit, with neither his S1 or his S2 being exceptionally worth a Mastery; in particular, his S2 is a great skill, but it only needs SL 7). S3 will be his best Mastery option. The setup it requires can be a burden, but it has a huge attack multiplier with a lot of flexibility. If that DPS aspect doesn't interest you though, he can still be safely used at M0. Be wary of overvaluing his S1. Although the final number is good, it requires much more setup than other comparable buff skills.
Il Siracusano
Vigil Welfare Vigil looks to be the weakest 6★ of 2022. Even on paper, his kit isn’t very good. It has low DP gen, no ATK improvement, and no real utility. However, it's even worse than that. His wolves, which his skills are reliant on, are incredibly weak. They are statistically worse than Beanstalk's or Blacknight's pets, and the supposed benefits of them come nowhere close to making up the difference. If that weren't enough, there are many bizarre interactions in his kit, bordering on bugs, which remain unfixed as of this writing. There's too many to list here in this look ahead, but check this write-up by Boelthor for some more info. You'll get much better value raising Blacknight, or even Beanstalk. I hope this changes by his release on EN, but as it stands, he'll be among the lowest graded 6★s post-Module upgrades.
Lunacub Gacha Lunacub’s permanent stealth will certainly have some uses, but her DPS isn't high enough to justify the added investment. Her cycle time is perplexingly long for a year four unit, and the lack of attack multiplier on her S2 means she'll struggle more compared to her competition. She's a bit like Kirara in that regard: a nice idea hamstrung by poor damage and skill uptime. She'll be ungraded, but go with S2 if you particularly like her.
Penance Gacha If you relied only on the initial flurry of highlights, you could be forgiven for thinking that Penance is the hyper meta unit of this banner. She is a cautionary tale of not using only Youtube/Bilibili highlights to guide your opinion. Of course, she’s still a monster of a unit. She hits hard, has a mountain of bulk, and an absolutely incredible damage reflect. She is potentially the best solo lane holder in a lot of scenarios. However, for general purposes, Mudrock remains the go to choice, as Penance’s kit works poorly in a full team comp. Because she is reliant on having enemies to kill in order to maintain her bulk, she ends up rather inflexible compared to her competitors. S3 will be her main skill worth Mastery. Her other two skills are fine, and big Penance fans will find both of them useful, but her S3 is far and away the best option. They won't justify the investment cost for most.
Texas the Omertosa Gacha Limited Texas is the banner’s real winner and the latest to power creep an older unit (RIP in pieces Phantom). She is extremely powerful and is at the very tip-top of the meta. She has better ST Arts DPS than both Surtr and Eyja. Not only that, she also has a mountain of utility; her S2 has a strong RES debuff which makes her effective against nearly all enemies, her S3 has range, anti-air, and heavy crowd-control, and that's on top of the benefits of being a FRD. Both her S2 and S3 will receive top tier grades. She will be the highest graded M6 yet, so plan for both.
Quartz Red Cert Shop Quartz certainly has an eye-catching stat-line, but she isn't any better than other alternatives, even at her rarity. She mainly seems to be here to tease the ridiculous stats the eventual 6★ on the archetype will have. She'll be ungraded due to said alternatives. There just isn't much value in raising her beyond novelty. However, you'll want to prioritize S2 should that appeal to you.
Qanipalaat Red Cert Shop Qanipalaat is a fairly interesting unit with some unique aspects to his kit. He's pretty decent too, for his rarity, with good crowd control and reasonable damage. However the ever present problem with the 5★ Casters is present here. It's a crowded group and being just decent isn't enough to particularly standout. Ultimately he doesn't justify the investment, especially with the added red cert cost. The Mastery gains on his S2 are pretty good, so he may end up with a low grade, but he shouldn't be on most people's planners for any reason but personal desire. Pass on his S1 which is just a worse version of Amiya's S1.
What the Firelight Casts
Puzzle Welfare A lot of people, myself included, initially scoffed at Puzzle. He clearly isn't as good as Cantabile (who almost everyone has) and has fairly high SP costs for a Vanguard. However, he's proven himself to be a solid option, especially for a Welfare. To be clear, he is nowhere near as valuable as Cantabile. He is more DPS oriented, which is nice, but not really the purpose of the role. However, his DPS and utility are good enough that his S2 warrants moderate consideration. It charges surprisingly quickly and outputs a ton of damage on top of his flexible archetype. His S1 may be worth considering as well, but it only gains damage at M2 and M3 so odds are it will be ungraded aside from the M1 breakpoint.
Harmonie Gacha Within the realm of 5★ Casters, Harmonie is pretty decent. How many times have I said that before? It's a crowded group. Harmonie is still far from a must-raise, but she stands out as having a well designed kit. It has decent damage, good utility, and it all works well together. Niche players especially will find her quite nice. S2 will be the obvious choice for Masteries and will likely end up with a modest grade. Although she exists in a crowded space, her utility along with solid gains will make it something to consider on the lower end of priority.
Reed the Flame Shadow Gacha How do you improve the often subpar Caster class? By making them a Medic, of course. Makes total sense. Duh. Reed's alter form is just the most recent big meta unit. There's a lot of those lately and I only have so many adjectives to describe how busted these units tend to be. Reed is a tremendous unit. She features the highest Arts ST DPS in the game, alongside some of the highest HPS and extremely flashy mass crowd-clearing to boot. However there is some reason for caution. Certainly she will be an upper crust unit, but a few small usability quirks may keep her off the very top. Unlike units like Surtr or Ch’alter she has to choose between ST or AoE damage, she needs other units to deal full ST damage, and Arts Weakening isn’t as good as RES shred. She is extremely strong but we’ll need some time to judge just exactly how strong. Regardless, Reed will be a top graded M6. Plan for both S2 and S3.
Where the Vernal Winds Will Never Blow
Jie Yun Welfare Jie Yun is one of those units that's quite good... for her rarity. While she lacks the utility that elevates the more meta 5★ options, she has solid damage and a surprisingly good cycle time. Beyond that, there isn't much else to say since her kit is pretty straightforward. Most players tight on resources won't want to invest, but she is good enough and has enough appeal outside of the meta that she'll garner a modest grade. Stick with S2 for Mastery. It is the better skill and has extremely strong gains. S1 has significantly worse DPS and its only real benefit is being auto recovery.
Firewhistle Gacha Fire Whistle is a good unit because her archetype is inherently strong. However, she has a slightly different niche than Ashlock. While Ashlock is useless if forced to block, Fire Whistle’s skills work mostly as normal (like Horn’s S2), making her an effective blocker as well as a long range nuker. In my opinion, this isn’t as valuable since effective blocking isn’t why you bring the archetype to begin with and Ashlock does the nuking part better. Still, Fire Whistle is quite good and much more forgiving. Both of her skills are usable and likely to be graded. While S2 has the greater total damage and is better for blocking, it has a notable lack of burst and a high SP cost. S1 meanwhile will be more consistent, reliable, and better against armor.
Lin Gacha HG disappoints yet again with the Phalanx archetype. The perplexing decision to make Lin a Phalanx caster aside, they just can't seem to get it right after Beeswax and Mint. She rates slightly better than Carnelian (not a compliment), and really only because she requires no ramp up for her damage. Overall, her damage is nothing special by current standards and she has a shockingly long cycle time. There is a decent chance she finds some fringe use in the meta thanks to her shield, and should still be more than serviceable for those who like the character. However, given the relative strength of recent 6★s, her grades will end up fairly low. Both S3 and S2 are worth considering, though S2 may end up ungraded due to awful gains.
Chong Yue Gacha Limited Yet another hilariously busted unit. Chong Yue hits hard and fast over a long range. He also gets a lot out of buffs, meaning that he should scale nicely into difficult content. His kit can be deceptive since unlike other dual strike units, his hits count independently. This means he gains SP twice as fast and can even trigger his S3 off of the second attack. In fact, he activates his S3 so often that he is the new king of voice-line spam – to the point some might consider it a major drawback. edit: DV took so long to come out this was already patched. RIP. Anyway... However, he isn't quite very tip-top busted thanks to a few drawbacks. They are relatively minor but with how the power level of the game has escalated recently, they are worth at least acknowledging. He's a relatively frail one block unit with no self-sustain who also requires a fair bit of wind-up. Sharing his rate-up with the disappointing Lin also hurts his value. It should make pull decisions quite interesting. His S3 is the only Mastery worth considering and it will have a top-tier grade. On top of being an extremely strong DPS skill, it has large improvements to his SP cost that are nearly mandatory to use him effectively.
A Death in Chunfen
Wind Chimes Gacha When Quartz was released, many were curious as to what the higher rarities of the Crusher archetype would bring. Turns out the first 5★ attempt is... really bad. Her primary gimmick is just too weak and her cycle time is just too long. Even if her S2’s SP cost was halved, she wouldn’t be good – but it isn’t, and she has a perplexing 30 second cycle for a paltry amount of damage. Wind Chimes is a unit to avoid, but if you were intent on raising her anyway I'd actually consider S1 instead despite the fact that it’s a generic Attack Up skill. The power on S2 is just so anemic that only two hits from S1 will out damage it (in less time than the 5 second wind-up), but even then she's quite a bit worse than the commonly available Centurions.
Qiu Bai Gacha Qiu Bai is a difficult unit to rank, and she has caused quite a bit of discussion. I suppose that means she's actually well balanced compared to the hyper-meta state of many recent units. Qiu Bai has some significant drawbacks such as an RNG factor, a lack of RES shred, and an unusually long downtime. However, her range, control, and strong multi-target DPS still give her a ton of potential. S3 is likely to be her "meta" skill when she appears in high end gameplay due to its extremely high DPS, but S2 will often be the better "every-day" skill due to its much shorter cycle. S1 may be appealing, too, since it is her most consistent control skill, though I am unsure if it will garner a grade. Regardless of how you intend to use her, S3 should be your highest priority target. It has some of the most extreme gains over Mastery of any skill in the game; Mastery will be essential to using it at all.
submitted by TacticalBreakfast to arknights [link] [comments]


2023.03.10 12:02 Shad0wedge r/Arknights rule revision and moderator recruitment.

Hello fellow Doctors,
It's time for the sub's unscheduled sanity check.
This time we'll go over some rule changes as well as open up applications for new moderators.

Rule adjustments and additions

You can read the full rules here.
We are adding some bits to some of our existing rules to keep up with recent technological developments.

Rule 2: No mundane content.

We're adding AI generated texts/chats screenshots to rule 2.

Rule 4: Only one non-OC (original content) art post every 2 weeks.

First with the smaller change: we're adding Koikatsu and other such software (CM3D, Honey Select, etc.) to the non-OC section along with all the restrictions that apply.
Now to address the elephant in the room: AI generated and AI assisted art. We're adding the following requirements:
  • All AI art (both AI-assisted and full-on AI) is subject to the 2 week rule, OC or not. As such, the flair assigned to these posts should be non-OC fanart.
  • You're required to clearly state in the title that AI tools were used. If we suspect anything, we will ask for proof. If you're unable to provide it, we'll take appropriate measures for the case in question.
  • We reserve the right to remove any piece where the character doesn't resemble who they're supposed to be.
The reason for the AI change is that the tech is rapidly getting better, to the point that we've already had several AI pieces on the front page without a single report. Most people are already unable to distinguish AI art without glaring mistakes.
By taking this approach we hope to control the flood of AI art while allowing the average user to know what kind of art they're supporting.

Rule 5: Use the Megathreads.

With IS3 coming up and Reddit not giving us a third pin, we've opted to forgo a permanent IS3 thread and we'll instead redirect you to the Help Center (composition questions, ending help, etc.) or Lounge (bragging about successful clears, weird composition ideas, funny interactions, etc.).
We're still going to allow videos of clears/guides as their own threads.

Moderator applications

Moderators are expected to enforce the subreddit's rules at minimum. Other tasks they may collaborate with will most likely include creation and maintenance of event threads; managing the stickied posts on the subreddit as needed; periodically updating links, automoderator config, user flairs, etc. Don't worry if you are not familiar with any of this, it's easy to learn. Where there's a will, there's a way!
Accounts created after this form is posted will not be considered when processing applications.
Applications close on March 24, 2023.

Submit your application HERE

submitted by Shad0wedge to arknights [link] [comments]


2023.03.09 05:05 Endless-Summers- New 5☆ operator, Greyy the Lightningbearer

New 5☆ operator, Greyy the Lightningbearer submitted by Endless-Summers- to arknights [link] [comments]