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2023.03.29 11:41 Captn_Thatch Celtic and Rochester: A WoWsL Tier 7 Review

HMS Celtic

USS Rochester (CA-124)

Scope

These ships were given to me by Wargaming for review.
Welcome back. Sure, it does seem rather apt to jump into the first published review in sometime with the addition of two new Baltimores…well, one Oregon-City Cruiser, and another Baltimore. With both ships being so closely related, it seems fitting to tag them both together here. Per the norm, there will be lots of pretty charts, and a comprehensive breakdown of both ships; with the added benefit of showing exactly where these two wrap up into the bigger picture.
All stats are current to the best of my knowledge as of v5.1. Stats are subject to change in the future, and this review may not reflect those changes.
Celtic is a GREAT ship, with a MODERATE Skill Floor and a HIGH Skill Ceiling.
Rochester is an AVERAGE ship, with a LOW Skill Floor and a MODERATE Skill Ceiling.
Quite obviously, this review is going to be mostly centered on Celtic, with some Rochester slapped in there to show exactly how she stacks up to the competition. 2 for 1, or a freebie, you decide.
Nothing could honestly make me happier than to be able to bring reviews and writing to you all full-time. If this interests you and you enjoy reading my work, please support me if you can, as every little bit helps. My goal is to keep my reviews free and public for all to read; and by supporting my Patreon you can help keep me at my desk.

Matrix Rating

History

The design was first commissioned in the late 1930's, which adapted lessons learned from the preceding Wichita-Class and the currently under construction, lighter Cleveland Class. Baltimore's design featured an orthodox A-B-X configuration of 3 triple turrets of (8") 203mm guns. Fast and well-armed for the era, the fate of the project ended by cancelling later ships construction in favor of the Cleveland Class which were both faster, lighter, and quicker to build which meant more ships out at sea protecting US Navy Carriers. Baltimore Class Cruisers were built from 1941-1945 with some serving in various sub-classes until the 1970's.
With 14 completed ships of the class, the Baltimore-Class had the most constructed heavy cruisers built of any one class from nation during the war-time period. Generally considered a success, the class was preceded by the USS Wichita, and succeeded by the Oregon-City Class. With attached sub-classes, the Boston Class featuring the world's first Guided Missile Cruiser in the early 1950's USS Boston (CAG-1) and Flagship variations. The design was most notable for incorporation of surveillance radar, gun control fire systems which allowed for calculation beyond the horizon, 5'' Anti-Air, and 8'' Main Battery. This design was focused in on the ships ability to be a Carrier Fleet Escort Ship, capable of both Anti-Air Screening, Shore Bombardment, eventually being modified to serve as the world's first guided missile cruiser.
USS Baltimore (CA-68) herself was laid down in 1941, by Bethlehem Shipbuilding Corporation at the Fore River Shipyard in Quincy, Massachusetts. The ship was launched in 1942 and served until 1956 when she was decommissioned, and eventually scrapped in 1971. The ship served primarily in the Asiatic-Pacific Campaign, earning 9 battle stars.
HMS Celtic is a made-up ship that never actually existed but rests on the concept that would have been if the Baltimore Class had been sent to the Royal Navy. This was not an entirely foreign concept of the era either, with the two allied nations cooperating heavily with some ships being used by the other’s navy. It would be this cooperation that ultimately played a decisive role in every major theatre of World War 2.
USS Rochester (CA-124) was laid down in the same shipyard as her predecessor, in May 1944. She would be launched in August the following year, then commissioned into the US Navy in 1946. Succeeding the Baltimore Class, the Oregon City Class featured many similarities, with changes to her exhaust, superstructure and Anti-Air Suite. Rochester would serve throughout Korea and Vietnam, being decommissioned in the 1960s, and scrapped in the 1970s. 10 Oregon City Cruisers were planned, with only 4 completed.

Strengths: Celtic

Weaknesses: Celtic

Strengths: Rochester

Weaknesses: Rochester

The Basics

A Baltimore with a Super Heal and longer-range radar? Sign me up. Baltimore on her own is already one of the stronger ships in the game and in terms of utility, one of the stronger team players. Celtic takes an interesting concept and adds a new flair to an older line. She has her own strengths and weaknesses, all of which will be identified, some of which are likely to be seemingly splitting the finest of hairs. This ship has a bit less of a grudge against controlling caps than the traditional Baltimore but should be readily found in the same niche doing the same things, just slightly different. Radar support, anti-destroyer, area control are all tags that apply. Celtic is strong, strong enough to be thrown in with the likes of AL Baltimore, Mainz CE and Wichita CE.
Trashchester is tough. I’ll honestly do my best to not shred this ship into a bajillion pieces while pouring out the salt, but I’m only human. She was painful on release, and since she’s had work done, fitting for her review to be finally finished and published for you all to use as a dash of seasoning for dinner. On release, Rochester had a smoke fire concealment on par with her sister’s base concealment, meaning, her smoke was essentially pointless and served only to blind herself, and not her opponents. Lacking radar, Rochester presented as a clumsy self-blinding target unable to deal the things that engage her. What’s worse, Rochester trades her heal for her smoke, meaning, players are left purchasing a regular old Baltimore, with some fancy AA, or a deaf-mute without a heal. Yes. She was that painful; a concept that bumps in the worst of ways, both theoretically and in practice. While her concealment has been buffed, it’s still an awful kit as her smoke fire concealment is still too weak to present much of a force upon the caps. If we’re stuck to smoke firing spam, there are better ships than Rochester; even making good old Belfast 43 seem like a knight in shining armor.
Both of these ships do sport improved AP performance, in the shape of improved ricochet angles. We’ll tear this apart in the ballistic section, as per the norm. Baltimore’s ballistic performance has been studied quite extensively in the past, which has set up an excellent point of comparison.

Offense

Let’s start with the prodigal child and then work towards the bought rented mule. Celtic does well here, in terms of heavy cruisers (203mm) she sits nearer the top of the lists dropping more midfield when included with the rest of the pack. Apart from some of those silly DPM small caliber ships, Celtic packs a noteworthy punch. Rochester starts more midfield and holds her placing through the pack. For a 203mm cruiser, a 2s difference in reload is often enough to bump a ship up or down a rank, entirely. This translates to roughly 20k between the two, and about a full salvo difference.
HE Alpha HE DPM
AL Chapayev 2850 256 500
Cleveland 2300 254 769
Weimar 1700 244 800
Suzuya 2700 243 000
AL Montpelier 2300 220 800
Bayard 2200 221 200
Belfast 43 2450 207 529
Harbin 1900 207 273
Chapayev 2300 207 000
Mainz CE 1700 204 000
Kutuzov 2200 198 000
Mainz 1600 192 000
Ochakov 2200 182 069
Charles Martel 2800 151 200
Wichita CE 2800 151 200
Celtic 2700 145 800
Albemarle 3300 142 560
Wichita 2600 140 400
AL Baltimore 2800 137 454
Mogami 3300 132 000
Baltimore 2800 126 000
Rochester 2800 126 000
Atago 3300 123 750
Pyotr Bagration 2500 122 727
Azuma 5100 114 750
Hipper 2700 112 696
Riga 3050 106 625
Amalfi 3100 104 625
Prinz Eugen 2500 92 308
Sigfried 4400 60 923
Edinburgh - -
Perfect 10 - -
Plymouth - -
In terms of alpha punch, Celtic and Rochester are somewhat similar separated by the performance of firing different shells off different reloads from the same gunnery.
AP Alpha AP DPM
Weimar 3750 540 000
Mainz 3900 468 000
Mainz CE 3900 468 000
Plymouth 3100 457 846
Cleveland 3300 365 538
Perfect 10 2800 358 400
Bayard 3300 316 800
AL Montpelier 3200 307 200
Chapayev 3400 306 000
Edinburgh 3100 297 600
Kutuzov 3300 297 000
Suzuya 3300 297 000
AL Chapayev 3100 279 000
Ochakov 3300 273 103
Harbin 2500 272 727
Charles Martel 4900 264 600
Belfast 43 3100 282 570
Hipper 6000 250 435
AL Baltimore 5000 245 454
Celtic 4500 243 000
Wichita CE 4200 226 800
Baltimore 5000 225 000
Rochester 5000 225 000
Pyotr Bagration 4550 223 364
Prinz Eugen 5900 217 846
Wichita 4000 216 000
Riga 5750 200 323
Azuma 8650 194 625
Albemarle 4500 194 400
Mogami 4700 188 000
Atago 4700 176 250
Amalfi 5100 172 125
Sigfried 11 600 160 615
Celtic has among the better AP DPM values for a 203mm armed cruiser, only being outclassed by ships with meatier AP. In terms of overall, Celtic sits more midfield. Her overall AP ballistic performance allows her to unlock more of this actual number than many of her counterparts.
Range (Km) Reload (s)
Weimar 15.3 5.0
Harbin 14.5 5.5
Ochakov 15.5 5.8
Mainz 15.8 6.0
Mainz CE 15.8 6.0
Plymouth 15.2 6.5
Cleveland 15.3 6.5
AL Montpelier 13.9 7.5
Perfect 10 15.2 7.5
Edinburgh 15.3 7.5
Bayard 15.8 7.5
Kutuzov 16.0 8.0
AL Chapayev 16.0 8.0
Chapayev 16.0 8.0
Belfast 43 15.3 8.5
Celtic 15.5 10.0
Suzuya 15.3 10.0
Charles Martel 15.8 10.0
Wichita 15.5 10.0
Wichita CE 15.5 10.0
Pytor Bagration 16.0 11.0
AL Baltimore 15.5 11.0
Hipper 15.8 11.5
Baltimore 15.5 12.0
Rochester 15.4 12.0
Albemarle 15.5 12.5
Prinz Eugen 15.8 13.0
Mogami 15.3 15.0
Riga 16.1 15.5
Amalfi 15.4 16.0
Atago 14.7 16.0
Azuma 15.8 24.0
Sigfried 16.2 26.0
Overall, there’s not all that much to crow about here. Rochester sits a bit lower on the charts than Celtic due to reload. Both have improved ballistics to offer compensation for a lack of torpedoes. The DPM numbers are at their worst, workable, and at best, functional, neither being awful nor spectacular. Celtic takes the edge due to better numbers overall.

Ballistics

The tell-all ballistic chart. Royal Navy Cruisers and US Navy Cruisers sport among the best AP performance in their respective classes and tiers. Celtic has among the best HE DPM numbers of the Baltimores, but takes a hit on her fire chance percentage. Rochester SHAP hits like a truck, along with her Baltimore cousins. Things get interesting here the more you study this chart, captains. Celtic has arguably better HE, but worse AP. Rochester has SHAP and excellent AP performance, but poor shell count. AL Baltimore once again takes the cake with the best “happy medium” of the bunch, sporting a decent shell count, SHAP with excellent penetration and a lower muzzle velocity introducing slightly higher arcs yielding much more forgiving angles on the receiving end…
What I can say definitively, is Baltimore SHAP has much greater penetration than the standard AP. Wichita leans on HE at range, and she has the numbers to back it up, Baltimore hardly ever shoots HE in practice which is backed up by her AP performance and penetration values. Captains, it would not be entirely erroneous in terms of gunnery to compare Stock Baltimore to Celtic and Wichita or Elite Baltimore to Rochester and AL Baltimore.
Ricochet (o) Fuse Time (s) Sigma Velocity (m/s) Projectile
Albemarle 45/60 0.033 2.0 814 AP
AL Baltimore 60/67.5 0.033 1.8 762 SHAP
Balti-Stock 60/67.5 0.033 1.9 853 AP
Balti-Elite 60/67.5 0.033 1.9 782 SHAP
Celtic 60/67.5 0.033 2.0 853 AP
Rochester 60/67.5 0.033 2.0 762 SHAP
Wichita 60/67.5 0.033 1.8 853 AP
Wichita CE 60/75 0.01 2.0 853 AP
The major and palpable difference in performance here is between Celtic and the native Baltimores, is that Celtic lacks SHAP. This means Celtic’s AP shells weigh less, which translates to depleting velocity and thus penetration values faster than the Baltimores heavier shells. Fortunately, Baltimore has some of the best AP penetration in her class which means that Celtic can afford to lose some raw penetration value before she begins to suffer. Rochester wins the AP argument here, while Celtic takes the HE side. It’s almost literally splitting hairs, and Baltimore Mains will feel right at home in either ship.
Fire Chance % HE Pen (mm) Shell Count Velocity (m/s) Projectile
Albemarle 17 33 43 814 HE
AL Baltimore 14 33 49 823 HE
Baltimore 14 33 45 823 HE
Celtic 10 33 54 823 HE
Rochester 14 33 45 823 HE
Wichita 14 33 54 823 HE
Wichita CE 14 33 54 823 HE
If you’re looking to start fires, grab Albemarle. However, this is about the only such category she takes. Celtic manages better with access to a shorter reload and better overall ballistic properties. Shell by shell, edge Rochester, overall, solidly in Celtic’s favor by a full 9 shells.

Torpedoes

Neither of these ships sport torpedoes, so this section is predicably blank.

Defense

Let’s jump into the major category of defense. Celtic arguably may be one of the best, Rochester, rather mediocre. From the top.
Celtic has among the best effective health pools, just edging out Edinburgh with a chunky 66k. It’s worth pointing out Albemarle tops both with a mighty 78k, though most Albemarle tend to be much more passive alluding to a different playstyle entirely. Baltimore is considered “tanky” at 56k, and Celtic adds in a super-heal. I wouldn’t chance to say Albemarle is particularly tanky, but she can heal quite well. A Baltimore is tanky enough to access that 66k EHP and is a scary thought. Baltimore can take a punch, where Edinburgh relies on defense by trickery, clever armor schemes and angling, Albemarle by range and angle. It’s also quite worth mentioning that Celtic rests with 36,7k base HP, meaning on par with most Cruiser Lights. Captains, you will feel getting hit in Celtic. Kit with 9.9km radar, sonar, a super heal, decent armor, excellent AA and workable concealment…captains, this is a literal no-brainer. Celtic is a slightly different twist off some of the most competitive ships in the game.
Rochester is rather tanky like most of her preceding Baltimore cousins. She has the same armor scheme essentially, and similar HP/EHP values. While this would normally be good on its own, Rochester has an Achilles’ Heel. Rochester must choose between having smoke or having a heal, and outright lacks Radar. While she has defensive AA, this is mostly a living meme rather than consistently as effective in combat as Radar. As said before, in terms of smoke cruisers there are just better options some of which don’t involve sacrificing your heal, or even radar. This relegates Rochester to just being a rather average 203mm CA, with very slightly better AA and decent enough armor.
The ranking seems a bit harsh, but that’s generally the difference between the hunter (Celtic), and the hunted (Rochester). Rochester initially will feel getting hit less, due to a larger health pool however, the table quickly swings in favor of Celtic, which gets most of it back.

Health Effective Health
Azuma 52 500 78 960
Albemarle 43 800 78 840
Sigfried 55 000 70 400
Celtic 36 700 66 020
Edinburgh 36 400 65 520
Hipper 43 800 58 517
Plymouth 41 000 58 220
Prinz Eugen 45 000 57 600
AL Baltimore 42 400 56 646
Baltimore 42 400 56 646
Mainz 44 000 56 320
Riga 42 000 56 112
Rochester 41 900 55 978
Amalfi 42 800 54 784
Mainz CE 42 500 54 400
Kutuzov 40 700 54 364
Pytor Bagration 42 000 53 760
Atago 40 100 53 574
Mogami 39 100 52 238
Perfect 10 36 500 51 788
AL Chapayev 37 000 51 504
Chapayev 37 000 51 504
Belfast 43 38 400 51 302
Suzuya 38 000 50 786
Wichita 37 900 50 634
Wichita CE 37 900 50 634
Charles Martel 38 000 48 640
AL Montpelier 36 900 47 232
Cleveland 36 900 47 232
Ochakov 34 750 46 426
Weimar 32 000 42 752
Bayard 34 700 -
Harbin 26 500 33 892

Armor

This chart below sticks to the USN and RN CA/CLs for now... At some point, this chart will include overmatch and juicy other details for all the cruisers, but for now, it is simple enough to get the point across. Most Cruisers have their critical spaces directly abutting the hull, others don’t. Cruiser armor varies widely and is worth looking at because there are absolutely ships with specific advantages worth exploring and exploiting. For now, let’s keep it simple.
As summarized before, the Baltimore Class has relatively good armor, while it has its weaknesses, is generally functional enough to get by. They are neither needlessly weighed down by their armor, nor under-armored. It’s worth saying Rochester and Celtic have vaguely the same armor lay out and will handle 380mm Battleships.
Extremity Plating (mm) Belt Armor (mm)
Albemarle 25 152
AL Baltimore 27 152
AL Montpelier 25 127
Baltimore 27 152
Belfast 43 16 114
Celtic 27 152
Cleveland 25 127
Edinburgh 30 114
Perfect 10 16 114
Plymouth 16 114
Rochester 27 152
Wichita 27 152
Wichita CE 27 152

Anti-Air Suite

Rochester takes the cake here, with better and larger AA guns she’s rather resistant to airborne pests. Celtic ties in with the close second, along with her sisters. The truly beautiful thing about either ship is that captains will not need to waste any energy into building this into making this sector a functional kit. Captains, you can save some defensive energy by focusing into Celtic’s Radar and by leaving Rochester in port. The magic number here is being north of that 350/s line, Azuma scrapes by with a bit of focus, where pretty much all the USN ships will laugh off aircraft. A major point of contention that is worth noting; Rochester is immune, Celtic is quite resistant to CVs, where Albemarle gets by here, and Edinburgh is rather hindered. I suspect this will be massively impactful for competitive players.
Range (Km) DPS
Rochester 5.0 370
AL Baltimore 5.0 365
Baltimore 5.0 365
Celtic 5.0 365
AL Montpelier 5.0 363
Cleveland 5.0 363
Mainz 5.0 357
Mainz CE 5.0 357
Sigfried 5.2 354
Azuma 5.0 342
Hipper 4.5 288
Pyotr Bagration 5.0 280
Prinz Eugen 4.5 279
Plymouth 5.0 276
Perfect 10 5.0 276
Albemarle 5.0 272
Kutuzov 5.0 264
Amalfi 4.0 225
Wichita 5.0 217
Wichita CE 5.0 217
Bayard 5.0 212
Belfast 43 5.0 207
Al Chapayev 5.0 207
Chapayev 5.0 207
Charles Martel 5.0 204
Ochakov 5.0 196
Riga 5.2 188
Weimar 4.5 181
Edinburgh 5.0 175
Harbin 5.2 170
Mogami 5.0 127
Atago 5.0 90
Suzuya 5.0 67
Rochester takes the cake here, because everyone deserves to be really good at something. However, with CVs it’s important to remember everything is relative.

Concealment

Technically these are the same values while stock, and their rating is the same. However, this is quite deceiving. Rochester is GOOD leaning on GREAT where Celtic is GOOD leaning on AVERAGE. The reason for this follows their available commanders, which Shelly Beapley offers a unique 4th row concealment skill unavailable to any other commander, or nation. The result of this, Rochester, like her cousins sits at a comfortable 9.3km, where Celtic sits at 9.9km. Rochester can do almost nothing with this concealment, as she lacks radar, and her smoke fire window is just a pale 1.7km below her surface concealment. However, that .6km is a palpable difference and can open huge strategic windows; particularly once south of that magic 10km line.
The obvious connotation here is that hiding a radar cruiser inside 10km is far scarier than hiding a smoke cruiser inside 9.5, provocatively when that same smoke cruiser can be spotted inside her smoke at 7.6km. Captains, this 7.6km is on par with her sisters, however, this is a very narrow margin even for a support cruiser. Smoke is infinitely easier to use than radar, however, infinitely less forgiving.
Stock Concealment
Amalfi 11.4
Atago 11.7
Harbi 11.8
Belfast 43 11.9
Plymouth 12.0
Edinburgh 12.0
Albemarle 12.1
Mogami 12.3
Suzuya 12.3
Cleveland 12.5
AL Montpelier 12.5
Celtic 12.6
AL Baltimore 12.6
Baltimore 12.6
Rochester 12.6
Wichita 12.6
Azuma 12.7
Weimar 13.0
Sigfried 13.0
Perfect 10 13.2
Bayard 13.2
Pyotr Bagration 13.3
Charles Martel 13.4
Hipper 13.5
Prinz Eugen 13.6
Mainz 13.7
Mainz CE 13.7
Kutuzov 13.8
Ochakov 13.8
Riga 14.2
AL Chapayev 14.3
Chapayev 14.3

Maneuverability

Celtic sits almost smack dab of the upper midfield pack of heavy cruisers where Rochester sits more towards the end of the pack. Rochester feels clunky and handles like it, where Celtic feels more “native” to her respective class sharing the same stats. While this is rated good overall, its more average in the face of Lighter Cruisers, representing more of a bang-for-the-buck scenario.
Rudder Shift (s) Turn Radius (m)
Weimar 6.4 660
AL Montpelier 6.9 660
Harbin 7.2 660
Cleveland 6.0 680
Wichita 6.0 680
Wichita CE 6.0 680
Perfect 10 8.0 680
Edinburgh 8.6 680
Belfast 43 9.9 680
Plymouth 10.1 680
Amalfi 11.0 680
Charles Martel 8.9 690
Mainz 10.5 720
Mainz CE 10.5 720
Albemarle 10.7 720
AL Baltimore 7.0 730
Baltimore 7.0 730
Celtic 7.0 730
Bayard 9.3 730
Hipper 9.7 740
Suzuya 5.6 750
Mogami 6.4 750
Ochakov 7.4 750
Rochester 10.5 750
Kutuzov 6.5 760
Prinz Eugen 9.8 770
Atago 8.1 790
Sigfried 14.0 880
AL Chapayev 8.7 890
Chapayev 8.7 890
Pyotr Bagration 10.5 890
Azuma 12.3 920
Riga 11.5 920

Commanders

Celtic:
Celtic essentially has one commander that is head and shoulders ahead of the rest, while the rest kind of just work. HotRod offers the best fit here inarguably, along with Radar Edinburgh and Radar Minotaur. This sets Celtic up to be a near par build with the USN CA Queen Shelly Beapley. While her 4th row skill’s absence here is certainly felt and results in a 9.9km concealment, the build is largely similar and works well for any radar focused cruiser. While there are other builds out there, this is the gem of the lot and helps unlock that sacred mantra of utility that surrounds the Baltimore Class. Inspirations should focus on concealment, Mikawa and Swirski, to bring Celtic’s detection to pair with her Radar.
HotRod
Rochester:
Nothing can be easy with Rochester, and naturally, building her was to the same effect. Essentially there are two trains of thought for this ship, build into dispersion or build into utility.
AL Montpelier seemed to mesh the best, which then turns Rochester into a little flamethrower capable of merging all her shells into a single pixel. However, this build is rather finicky to use and has a fair number of weaknesses. The build heavily relies on team spotting and is itself a second-line cruiser. Something like a 19-20% fire chance and a nasty dispersion circle. Rochester already has excellent gunnery performance as discussed; Montpelier really sharpens the sword. Pair with AL Scharnhorst and Scott to reduce dispersion and sigma, respectively, even further.
AL Montpelier
It's a rare day when Shelly gets sat down in favor of another commander in the USN CA tree, but I kept falling into the same pitfalls using the same build for similar ships often being able to use radar. Shelly will help bring out Rochester’s utility, but she’s arguably not as well fit in on Rochester as AL Montpelier is. Pair Beapley with concealment inspirations from Mikawa and Swirski and enjoy a very beautiful 9.3km concealment. Rochester has SHAP and excellent penetration values, meaning she can readily ambush and critically strike ships quite larger than her, all without torpedoes.
Shelly Beapley

Consumables

Ok, rather than spell out everything, everywhere, all at once; I’m going to keep it simple here.
Celtic:
  1. Damage Control: Standard, unlimited uses. 60s cooldown.
  2. Sonar: 3km Torp, 4.2km Ship detection. Lasts around 98s when kit with Hot Rod and reloads in 132.
  3. Radar: 9.9km range and lasts about 28s when built.
  4. Heal: 733/s over 20s. Yep, that’s over 14k HP. Reloads in less than a minute too.
Celtic has a near ideal consumable suite. There are some differences off the mainstream, such as slightly less sonar range or shorter radar duration. Glossing over the minor differences, the bigger picture reveals something better. Built, Celtic can regenerate a LOT of health.
Rochester:
  1. Damage Control: Standard, unlimited. 60s cooldown.
  2. Defensive AA: +200% average AA damage. This is memes, it's sort of like a bug zapper for planes.
  3. Sonar: Standard 3.3km/4.4km detection over 96s. The average sonar found on everything.
  4. Smoke/Heal: 30s duration, 104s dissipation time for the smoke. 251/s over 28s for the heal.
Rochester is rather standard in her access to her consumables, with the killer choice between smoke or a heal. I’ve gone back and forth, generally landing on the heal. Rochester is essentially a decent cruiser hampered by her rather average consumable suite.

Modifications

  1. Aiming Systems Mod 1: -7% Dispersion
  2. Steering Gears Mod 2: -20% Rudder Shift
  3. Concealment Mod 1: -10% Detectability
  4. Main Battery Mod 3: -15% Gun Reload
Ok, so the modifications section is super easy because both ships share the same builds. Aiming Systems mod 1 for the dispersion, player’s choice on slot 2 with either propulsion mod 2 or steering gears mod 2. Concealment Mod 1 for slot 3 and finishing off slot 4 by increasing DPM with main battery mod 3.

Upgrades

Research

Summary

Celtic is a joy. Rochester is work.
I can see Celtic becoming a popular contestant in competitive play with the access to that 9.9km radar and her super heal. I rather lamented her HE performance, more due to her lower fire chance then her DPM or ballistic performance. While it would be nice to see her have ¼ pen HE, she doesn’t need it. I find her nicely balanced and well measured to take on Tier 7. She is just unique enough to warrant her own review, whilst similar enough to stay nearer the beaten path. While she may not comfortably and outright usurp Wichita CE and AL Baltimore from their spots, she’s worth mentioning with the group. That’s saying something.
Rochester, well, let’s just say that not everyone can be the best. This ship is tough but can be rewarding in a sense of overcoming the demands of a challenging ships. My issue with Rochester is 2-fold, her smoke and her heal. She ideally needs both to function in this current meta, and running the ship’s gimmick leaves her with abysmal EHP in a plummet from pretty good to 3rd worst overall, which only trumps Harbin and Bayard while being out-healed by Weimar. With a smoke-fire penalty in the mid 7’s km, smoke is hard to use effectively that is not relegated to back line, HE spam. As said before, if we’re really going to be stuck to this, there are ships which do this better. While I love the perspective of a USN CA without radar just to offer something more unique, a USN CA without Radar is like a cart without a horse. Hilariously enough, Rochester seems to avoid CV games like the actual plague, so I suppose that’s one strong point. Otherwise, and largely, captains are left with a rather average 203mm CA.
Written By: Capt Thatch
submitted by Captn_Thatch to WoWs_Legends [link] [comments]


2023.03.29 11:31 ParaMoon42 Angry Now And Just Venting...

Hello, everyone. It's me, Dani. :-)
I'm the 42-year-old sibling/anime nerd/writer, who's trying to care for my 57-year-old brother named Rob with a brain tumor and a badly infected leg (due to diabetes, thanks to the brain tumor). Along with my sister, Ace, who is the true rockstar and angel in all of this. And Rob's wife is a SAINT! She's put up with this madness for over a year and deserves all of the flowers possible! =p
So, it's been *checks notes* NINE days since I made my first post here, which started out with me venting about the horrible state of Rob's leg, the difficulty in changing his bandages (and peeling chunks of his skin away in the process, because the infection was THAT BAD!), about me going into a room to silent cry after those changings - before putting on a happy face again and approaching Rob with empathy and compassion again.
And just like the erosion of his leg, so is the state of our sibling relationship - as I've reached the point of screaming, cursing him out, and blocking phone calls altogether from Rob! I'll explain...
So, Ace took him to the best VA hospital in the Twin Cities of Minnesota. Once the medical staff saw the state of his leg, they IMMEDIATELY admitted him and set up a whole team of specialists for him. Two wound-care specialists, a new endocrinologist, a GP (that Rob loved and kept praising a lot), a head nurse named, uh... let's call him Calvin - that took to him as a fellow ex-soldier himself, a psychologist (as he voiced that he was feeling a lot of anxiety and wanted to talk with someone), a social worker, and a group of nurses to tend to his every need and whim.
This dream-team would football huddle together and work quickly with the goal to save Rob's leg from being amputated from the knee, as that was a real possibility on the table. (Keep in mind, this isn't on his Veteran benefits - no, it's on his wife's private insurance). And the treatments were super effective, with every one of his doctors pretty much giving the green light that he'd likely be released from the hospital by Monday. Meaning the Monday that's already passed now...
By Saturday, Rob decided, "My leg is healed enough! I want to go home!" He meant that he wanted to go back to our apartment for my sister and me to resume playing nurse-maid to him. Every doctor was adamant in their professional opinion that it would be unwise for him to leave the hospital in the middle of the treatment that will save his leg! So many times, the phrases "not recommended" or "I wouldn't recommend it" was repeated by every doctor and specialist. They would tell Rob this directly and oftentimes with Ace in the room to witness it.
Somehow, Rob heard, "Something-something... you can go home now if you want to." Every. Single. Time. And when Ace went home from her visit with him, he'd get the doctor to get on his phone, to relay to Ace that he can skip out on his treatment, but the doctor would repeat over the phone, "I don't recommend that your brother signs out of treatment prematurely, in my professional opinion." Then Rob would take the phone back and shout to my sister, as if he was vindicated, "You see? Doctor says I can go home!"
Calvin tried to warn him, "If you leave this hospital, you'll lose the leg for certain!" Rob tried to argue with the head nurse that his leg wasn't that bad, so Calvin stated the truth, "Dude, I can smell the infection, as we speak." I had experienced that smell for two days before he went into the VA... it smells of rotting flesh! No lie or "no cap" as the kids say these days.
Rob got angry and decided that it was all his wife's fault that he was losing his leg. He called her up on the phone, screaming at her, and asking for a divorce, as poor Ace tried to calm him down. His wife's account was, that she gave him his antibiotics - he refused to take them and the infection got worse. And that's an observable truth, as Rob has a habit of not taking his medication when he's at home and it's left up to him to do. And, he's too prideful to let anyone else manage his medications for him.
Either that or too paranoid. I don't really know.
Before Saturday, on Friday, Rob decided that Calvin was at fault and should be fired. He blamed Calvin for "lying" to him about the risk of losing his leg, deciding that it was never that serious at all, and that Calvin was purposely trying to get him to divorce his wife. And then, more bizarre conspiracy theories against the hospital and staff occurred. (see the previous post, if you're curious.)
So, it's been days of nonstop gaslighting and emotional blackmailing from Rob! And... for some crazy reason, he believes I'm the "weakest link" (even though, Ace has openly admitted that she's the weaker of the two of us and has been leaning on me for support to not cave into his mind-games), and his presumption that he's somehow "smarter" than me and that he can easily get his way from me only pisses me off MORE so! :(
And the worse thing is - the leg thing is situated now... It's not great, but they managed to stop the infection. Rob took it upon himself to flood my phone with photos of his bloody mess of a leg, to "prove" to me that his leg is fine. Even though it looks like a shriveled and dead tree limb with huge gaping bloody wounds, that are actively staining the white linens within the photo. Yes, there is no more liquid and pus, just lots of blood flowing now, but... Seriously, any special effect artist would be PROUD to recreate the way his "leg" looks now, for any horror movie!
BUT, on Sunday, his brain tumor swelled up so much that his eye is drooping, because it is pressing on the optical nerve. Rob's vision is impaired by the tumor and the surgeon wishes to schedule him for brain surgery as soon as possible. They're trying to get a spot for him in the OR and everything set up, but... you know, COVID, so the systems are still bogged down, and the soonest they could get it was in a few days from now. He has to STAY for a few more days to get the brain surgery that he most certainly needs.
And he will... because he has no other choice. =p
In my last post, I explained that Ace and I set an ultimatum to him - if he signs out AMA, he'll have to figure out on his own how to get back to our apartment and how he's going to climb the stairs to the second floor alone. Fat chance of him being successful at either - because he's too weak to sit up on his own, let alone stand on two legs without any help, and he's not been in Minnesota long enough to learn how to travel it yet. (FYI, we're far away from the hospital, in a suburban town many miles away! And he doesn't have any money to pay for that kind of cab fare, even if he wanted to!)
Ace and I are doing a little "tough love", refusing to take him out of medical care, which would be actively helping him to die on our sofa if we did. Nope.
His wife is in FULL and EAGER agreement with this too, along with Rob's social worker as well. The social worker will speak to his new GP about getting a psych eval for him (because the doctor that he praised so much before was harassed and driven up a wall so much - he switched rotation to another floor, just so Rob could stop insisting that he speak with Ace on the phone several times a day and say that it's okay for him to leave the hospital with a huge swollen BRAIN TUMOR in his head!!!)
It's okay... I'm taking a breath. LOL.
So... in order to stop getting his gore-fest photos and his constant calls, still trying to convince me that I'm a better nurse to him than, you know, nurses who went through medical training and all. And trying to hit every pain point in me to get me to cave into what he wants, I blocked his number. Leading up to the blocking, I DID blow up at him on Monday and shouted, "No, you listen to me! Your leg is f**king falling apart! I was peeling off your skin, every time I changed the bandages! Why do you think I'd immediately go back to my room, every time? I went to my room to CRY!" Rob paused, but he didn't care at all, he continued to argue that his leg was NEVER that bad and now that the infection was gone, he should come home... ignoring the swelling BRAIN TUMOR!!!!
I had enough and erupted with, "You're not going to manipulate me, you mother****er!!!" I don't use that swear, usually, as it was my mother's favorite swear. Perhaps, I was channeling a bit of her short temper, at that moment.
Then Rob tried to argue that I can't see very well (trying to use my eye condition against me - I am visually impaired with Keratoconus, yet in my constant blurred vision, I could see his skin sloughing off his wounds anyway. And so did my sister, who isn't visually impaired... nor were his doctors who were shocked and stunned at the state of his leg too, and poor Calvin the head nurse too), that I was seeing his leg "wrong" and "imagining things"... and that's when I hung up and blocked him.
For the past two days... of blissful peace! XD
I went about my day and life as usual while checking in on my sister, from time to time, who was still taking his calls and being driven up a wall.
And the phone block on Rob should have remained...
Tonight, he used the nurse's desk phone to contact me and leave a message on my voicemail. Before he went into the hospital, I had happily presented him with a "house-warming gift". You see, I suffer from PTSD and night terrors (will not get too much into that, just mentioning it for clarity's sake), and my sister bought me a tank with osculating jellyfish in it, to help me sleep better at night. It's a lot pretty, and calming, and it does help me out a lot.
When Rob came to visit us the first time (in far better health than he is currently in and not at all the asshole that we know him to be as now - I know, I know... it's the tumor.), he saw it and thought it was the coolest thing ever. So, I asked my sister to send the link to where she bought the tank, so I that could buy one for Rob when he came back to live with us/seek medical treatment in Minnesota. (That was THE PLAN, after all, that Rob would move in with us for a while and seek medical care here in Minnesota, as he said that our state had better doctors here than in Maryland.)
So tonight, Rob decided to leave me a message, saying that he was sorry and that if he was to go back to Maryland - would it be okay if he took along the jellyfish gift with him? No matter how much of an asshole someone is to me, a gift is a gift. I don't take back gifts, NOT EVER. That's not my style at all. And so, I took him off the phone block to text him just that. Word-for-word.
He wrote back - his words jumbled and misspelled heavily, because of his vision impairments, that was along the lines of "I know that you hate me now." And I replied back, "I don't hate you. I'm just not willing to put up with emotional blackmail bullshit." So then he called me and I kind of KNEW it was a bad mistake to answer, but I did answer...
Immediately, he tried to convince me that he can come home now because there was a "scheduling error" and the doctors said that he can leave for two days and come back for the brain surgery this weekend! This began a shouting match between him and me! LOL! Ace had talked to the doctors and social worker YESTERDAY, who said no such thing. And they keep stressing, if Rob leaves now, it will take at least three whole weeks before he would be able to get in brain surgery. Because, COVID, things are stressed and short-staffed in every hospital.
He will not last that long. He will either die of starvation (as he's not eating meals - and that's not anything new. Ace and I noticed that for a while now, before he went to the hospital, and had asked his wife about it too. She confirmed that Rob wasn't eating much in Maryland either. It may be time for a feeding tube to be introduced soon), or the pressure of the tumor may cause him to have a fatal stroke or other grizzly brain horrors and he'll die on our sofa.
I said to him (and please excuse my swears), "Stop being such a bitch-baby and stay for the surgery!" And he grumbled, "Stop calling me a bitch-baby..." And I literally punched the air, because I was so pissed off, and I snarled, "Okay, I will when you STOP acting like one!!!" Then I realized that I was screaming my head off past midnight, caught myself, and said, "You know what? Ace is in the next room, trying to get some sleep, so she can work in the morning... I'm NOT doing this with you, Rob!"
Then he asked, "B-but... do you still love me, as your brother?" I answered, "Yes, I love you, Rob... even though you're f**king nuts right now!" And he sulked, "I'm not f**king nuts..." Then he said, "Okay, I'll let you and your sister rest tonight then." And... he's back on phone block. I don't think I'll unblock him until AFTER his brain surgery. =p
Fool me once...
Anyway, sorry for this crazy long post! I did try to edit it down, but... so much has happened in the last... *checks notes again* OMG! TWO DAYS, since I last posted here. Seesh! :(
I'll update - AFTER Rob has gone through surgery and is situated. I just needed to vent and blow off some steam... at, currently, 4:30 AM in the morning. I'm hoping that this long af post was at least a little entertaining and provided a few chuckles, at the very least. ;-)
Be excellent to each other. And peace out!
submitted by ParaMoon42 to CaregiverSupport [link] [comments]


2023.03.29 11:21 AttitudeAdjusterSE Blizzard is finally remembering that WoW is an RPG and it's great to see

Dragonflight has been such a breath of fresh air after the last two expansions which I think we can all agree broke the story and the game. I'm actually getting cognitive dissonance from how good it is RPG wise, it's literally win upon win at this point. We've got an actual story that doesn't lean heavily on cosmic sci-fi tropes, they're putting a focus on the characters and the world again rather than just focusing on making the numbers go up and they're adding transmog stuff purely for RPG fans like the Trading Post and more recently stuff like the Hunter quivers! I don't think I have the words to express the joy of stuff like the recent heritage armor quests finally adding real story beats to races that haven't had anything in so long, I literally almost cried with joy doing them. It's so much better than the kafkaesque worldbuilding and retcons of BfA and especially Shadowlands.
Blizzard has finally realised that WoW is an RPG again and not about making number big and I really hope they can keep it up in 10.1!
submitted by AttitudeAdjusterSE to wow [link] [comments]


2023.03.29 11:12 Calculusshitteru Is OT2 easier than the first one?

I only have Partitio's last chapter and the endgame bosses left, but I feel like I've been having an easier time with this game than the first one. The first one wasn't too difficult either, but I can remember dying on some story bosses or taking many turns to beat them. This time, I can break and kill almost all of the story bosses in just a few turns. It's been pretty funny facing final story bosses, bringing them to the brink of death in one break, then after their little speech about how they're unleashing their true power in their second form, I kill them with one little dagger poke.
Last night I literally beat Agnea's final chapter in my sleep. I was drifting in and out of consiousness and not really paying attention to what I was doing but still won. I was surprised to wake up to Agnea's "Fin" screen.
I don't grind and I don't really try to optimize my team. I play pretty much the same way I played the first one. Levels are usually at the recommended levels or below. I always take my weakest party members in my party to keep levels balanced. I think the only difference is I've been switching jobs a lot more this time, and I got all the secondary jobs as early as I could.
I think the difficulty is the only thing I've been disappointed about while playing this game. The job system is so rich and offers so many ways to beat enemies, but we don't get the opportunity to really take full advantage of the jobs during the story. I wish story bosses, especially towards the end, put up more of a fight. I also feel like I carried what I learned in OT1 with me to this game, so I wasn't at a beginner lever in the beginning. I normally don't play hard mode, but for this game I would play a harder difficulty mode for more experienced players.
So what do you all think? Is this game easier than the first one?
submitted by Calculusshitteru to octopathtraveler [link] [comments]


2023.03.29 11:12 ExpressiDepressi Took a bit but got the plat for DmC5. Feeling good.

Took a bit but got the plat for DmC5. Feeling good. submitted by ExpressiDepressi to DevilMayCry [link] [comments]


2023.03.29 11:11 HabibGhaddar69 black knight raiders revenge playable on all platforms minty pickaxe 130 skins full acces comes with oge gmail pdf aov playable on all platforms no trades serious buyers only not pricey we can use MM ofc dm me if intrested

black knight raiders revenge playable on all platforms minty pickaxe 130 skins full acces comes with oge gmail pdf aov playable on all platforms no trades serious buyers only not pricey we can use MM ofc dm me if intrested submitted by HabibGhaddar69 to FortniteAccountsSale [link] [comments]


2023.03.29 10:55 PzKpfw_Sangheili Gunboat Diplomacy: Prologue

Hi! This is the first post in what I hope to be (about) a 7 part series following the adventures of a human destroyer with a crew who was not trained for diplomacy becoming the last chance for peace between two alien species who aren’t very happy that their first contact with humanity is a purpose-built warship blundering into their space. Kida sorta. This is my first time writing anything like this, or really anything at all for public viewership, so feedback is welcome!
This is the prologue, the framing sequence is kinda vague here, this is mostly just to set up the main cast of this show and the titular gunboat, the UNS Crazy Train, so apologies if it drags a bit in a couple places, but I figured it’d be best to exposit now and focus on a more character driven story later (unless y'all really like exposition). Future chapters will probably use the memory transcription framing sequence, the next one will for sure, but I'm not great at writing in first person, so it depends after that. I’m aiming for one post a week, but IRL may have other plans for me.
Credit to u/SpacePaladin15 for his original series, The Nature of Predators, It is very good! Read it if you haven’t because, 1:why are you on the NoP subreddit without reading NoP? Silly. And 2:None of this will probably make sense unless you already know a good chunk of NoP’s plot.
I started working on this before part 98 came out, but this story is not set in the primary canon, so effectively that's about where it diverges from the normal timeline. I'll do my best to avoid contradicting lore from before 99 wherever possible!
That's enough introduction, on with the prologue!

Historical Record: July 12th, 2137
“Captain Krenshaw?”
The captain didn’t look up from his datapad, beckoning the visitor into his office. Probably just another new batch of paperwork for me to sign. While he was enthusiastic about captaining the UNS Crazy Train, the first in the UN’s new class of siege-breaker destroyers, he hadn’t anticipated the amount of documents he would have to sign and submit before. Liability waivers for every new piece of equipment on board, confirmations of deliveries of a dozen different ammo types, and signing the admittance documents for every one of the six hundred and thirty souls on board. Maybe the engineers have a new type of wrench they need approval to distribute to the workstations, he thought with a rueful smile.
The ship had been scheduled to launch five days prior, but the fueling shuttle had somehow brought fuel rods half again too long to fit in the reactor, and so the geniuses in engineering had figured out a way to cut them down to size. It was faster than waiting for replacements, but by no means a fast process, and some logistician had decided to take advantage of the ship sitting in dry dock above Mars and managed to add thirty tons of cargo to the manifest.
“The last of the ammunition has been loaded, we have one last matter to attend to before we are cleared for cast off.” The visitor said while handing him a clipboard.
The captain stood, recognizing the voice of Commander Wilson, his second in command and long time friend. If the commander was hand-delivering a hard copy, this must be an important piece of cargo. A cursory reading of the document proved him right, much to his consternation.
“We’re transporting war criminals now, Hanah? I thought four hundred incendiary bombs for the Fissan’s new “terraforming” project was a bit much, Lieutenant Kiref was already complaining about how he wouldn’t get any time to train with his marines with all this guard duty, and now he’s going to have to have to incorporate at least ten people into prisoner watch.”
Wilson shrugged. “I tried to argue with them, but apparently these criminals need to be delivered to the Venlil High Courts pronto. UN command wants any Arxur sympathetic to our cause to know that we don’t use exterminator tactics on defectors.”
Krenshaw sighed, “Great, just what I need to be worried about, racist pyromaniacs on a ship packed to the brim with napalm charges. I suppose I should go and talk to them before we set off, acceptable conduct and all that.” He rolled his eyes. “We’re ready to go other than that?”
Wilson nodded, and Krenshaw followed her out of his office, leaving her in the battle bridge to make final preparations, while the captain got in a lift down to the dock connecting them to the Martian Shipyards.
As he passed the levels, he again marveled at the warship he was now in command of. The Crazy Train was not a particularly large ship, coming in at just under half a klick long and a quarter of that in width and an eighth in height, but the armor made her literally second to none. While the lower half of her twin hulls were armored comparably to any other human warship, the top halves were covered and connected by a series of armor plates collectively thicker than the wingspan of Earth’s largest fighter, not even including spacing. In order to account for her massive weight, the four primary propulsion thrusters (one at the front and rear of each hull) could rotate to face straight down for atmospheric flight.
Her design had been the result of information gleaned during the UN Shadow Fleet’s marauding attack through Chief Hunter Shaza’s sector, notably the complete lack of any anti-capital ship weapons on the surface of any of the Arxur cattle worlds. A conversation with some of the Arxur sympathetic to humanity, and interrogation of one of the cattle farm overseers revealed the reason: apparently, about sixty years ago a cattle world had been drained of guards for another all-out attack, leaving just under one hundred Arxur in charge of roughly three thousand Mazics. One stampede later, and the Arxur had lost control of the farm and all of its anti-starship heavy plasma railguns. The facility was removed with antimatter bombs, but over a hundred bombers were lost in an operation that, had the guns not been operational, could have been handled by three or four. Rather than rework their entire military strategy to rely on smaller, more flexible forces that didn’t require reducing entire galactic sectors to skeleton crews, the Arxur just moved all the heavy guns to orbital installations.
As a result, the UN commissioned three new classes of warship under “Project Rustler,” with the objective of creating purpose-built warships for eliminating orbital defense platforms and liberating cattle farms. The designers of the Crazy Train had come up with the quintessentially human tactic of building a ship so heavily armored and with such powerful engines that she could hard burn past the platforms, dumping dozens of boarding torpedoes and enough countermeasures to cloak a small fleet in her wake, hover above the farm, drop the onboard detachment of marines to the surface, rescue as many cattle as possible, and escape virtually unharmed due to the upper armor plate being thick enough to take dozens of shots that would split a larger ship in two in stride.
Captain Krenshaw’s musings were interrupted by the bell indicating someone else was getting on the lift. The doors slid open, and the massive form of an Arxur blocked the doorway before quickly ducking inside the elevator.
“Mornin’ Captain” growled Lieutenant Kiref, crouching slightly to avoid whacking his head on the seven foot tall ceiling. “I’m heading down to the docks to take delivery of that batch of prisoners. Where are you headed?”
“Same place actually, I figured you might need some help.”
The Lieutenant waved his tail to indicate his skepticism. “Captain, I am more than capable of taking delivery of three Venlil, who are already cuffed. If they are that heavy, I can requisition some marines to help drag their bodies to their cells after they faint. Why are we hauling prisoners anyway? The version of the orders I got were blocked out.”
“Kiref, these are war criminals, exterminators deployed with the UN army on an Arxur scientific research base.”
Kiref cut in, “Well at least they should be accustomed to seeing sentient predator species then, shouldn’t that make them easier to handle?”---”Sir?” quickly correcting his mistake. Captain Krenshaw is tolerant of a lack of decorum, but I really need to get the hang of these human honorifics for the next time I have to justify my service to some admiral Kiref internally chastised himself.
“They were found by their commanding officer after having burned several defectors to death, so I think fainting is nowhere near the worst situation we could have.” Kiref’s yellow slitted eyes went wide, then narrowed with anger. “What’s more, there was another defector who was still on fire, and survived, so this will definitely go public. The UN wanted to try the exterminators at the Hague, make sure everybody else knows that’s not how humanity treats defectors and POWs, but Tarva insisted that they be tried on Venlil Prime. The UN wants to announce the trial before the story breaks, so the prisoners are taking the next ship to Venlil Prime, which is us.”
“Thanks for the heads up, and glad to know the ship’s leaving soon.” The captain nodded in agreement to the last sentiment, as the doors to the lift opened, revealing the ready deck, which was supposed to be kept clear for troops and equipment for planetary landings, but which was currently packed to the brim with shipping containers full of napalm and canned fruit. The pair made their way through the labyrinth to the airlock connecting the Crazy Train to the dock, Kiref taking note of the lack of any dropships within the hangar.
“Captain, has there been any word on when we will be taking on any landing vessels, and of what type they may be? I was hoping to run disembarkation drills with the landing party.”
“Some new Nevok design they don’t want to be sending the schematics over long range broadcast, probably a good idea given how poor the cybersecurity on those old Fed transmitters is.” The captain replied, with a chuckle at the last part. “You should have at least some time to train on the way to the rest of the fleet. I understand you had planned on using the ready deck to train for surface combat, but since that isn’t an option, I’ll set aside the living quarters and sickbay for the freed prisoners as a simulation for boarding actions.”
Kiref swung his tail in a gesture of appreciation. “I thank you for your consideration sir. I will make sure my men will be capable of securing any ship in the Dominion or Federation within less than a half an hour after boarding.”
Stepping through the airlock, the pair walked onto the dock, which was as large as a highway, and populated sparsely by crewmen loading the last few containers and a squad of marines who snapped to attention as the two officers walked passed. Sticking out like a sore thumb among all the sailors were three of the baldest looking Venlil either man had ever seen seated in benches a little way down the dock, flanked by four uncomfortable looking guards in UNMP uniforms. Upon seeing the alien’s strange haircuts, Kiref glanced quizzically at his commanding officer, who just muttered “exterminators” in response, causing Kiref to roll his eyes. The exterminators were wearing hand (or paw) cuffs clearly designed for someone much larger than them, and The lead exterminator, judging by the insignia pinned to his fire-resistant uniform, glared at Kiref with a look that betrayed not so much fear as anger and disgust.
As Captain Krenshaw began signing over custody of the prisoners, the lead exterminator let out a yell. “Hey human! You know you got a monster in your crew?” The captain put down his pen and turned to face the Venlil, a terrifying look in his eye that made the other two Venlil back down. The leader carried on, oblivious “We could take care of it for you! That thing’s a danger to anybody on board, at least get your chief of security to confine it to a cell!”
Lieutenant Kiref snapped his eyes over to the Venlil, and unsheathed his claws, causing the exterminator to take an involuntary step back. “I’m sorry prisoner,” said the Arxur, his every syllable dripping with venom “I didn’t quite hear you, would you care to repeat that?”
The captain jumped between the two aliens. “THAT’S ENOUGH!”
“Look, human, that thing-”
“I SAID ENOUGH. For future reference, his name is Lieutenant Kiref, not ‘it,’ mine is Captain Krenshaw, not ‘human,’ and as commander of my ship’s marine detachment, he is the security chief. You are under his charge for the duration of our voyage, so I suggest you treat him with the respect he is due.” The captain turned to the Lieutenant. “Take these war criminals to the brig. You know the handbook on prisoner transport inside and out, I trust you will have no problem keeping them confined?”
“None whatsoever” said Kiref, grinning at the now cowering Venlil. He motioned for two marines who were coming back from the interior of the shipyard, and the three of them escorted the cuffed Venlil into the bowels of the ship.
The captain sighed and turned back to the four military police officers, and finished filling out the clipboard before handing it back to the officer who had given it to him.
“Safe travels, captain, and good luck” The man said.
“Thanks, we’ll definitely need it.” Captain Krenshaw turned and began calling over his radio to the crew, “Alright, seal all airlocks, disconnect all umbilicals and prepare to release docking clamps, we will be underway within the hour.”
---------------------------------------------------------------------------------------------------------------------
The ship wasn’t under way for very long.
The UNS Crazy Train exited hyperdrive about four lightyears from the edge of the Sol system, just over a day and a half after departure in a patch of seemingly uninteresting space. Captain Krenshaw ran onto the bridge, disheveled but attempting to put on a professional face, buttoning the last button on his jacket. “What’s the status?” This was a charted area of space, if there had been an asteroid or large space rock,it should have been marked on the map, and the only other plausible option was an enemy fleet, which seemed absent.
Commander Wilson turned at his entrance, vacating the command chair “We’re not sure what it is, the automated navigator detected an absurdly large object in our path, but only picked it up at the last second, and was able to break us out of FTL within just forty klicks of the object. Scanner Officer Casey is investigating now, but we haven’t seen anything since going sunlight.”
The captain took a seat and looked over at the sensor station. “Any ideas yet Caysey?” Officer Casey was by far both the youngest and least experienced member of the Crazy Train’s bridge crew, but Krenshaw was somewhat concerned with the Dossur’s ability to perform his duties under stress. He had been diagnosed with “predator disease” which manifested as an extreme lack of fear response, which meant that he was capable of exchanging small talk over lunch with Kiref for three whole minutes before fainting. Krenshaw had been assured multiple times that the diminutive officer would be just fine in performing his duties as long as the enemies stayed on the other side of a screen, and the Dossur’s natural extremely fast reflexes proved Caysey was adept at identifying and distinguishing targets, so the captain was hopeful, if a bit cautious.
Caysey looked up from his screen, his field of view severely limited by his blinders. “Captain, the only thing that could have blipped into and immediately out of sensor range that fast was another ship passing dangerously close without announcing it’s heading, headed inbound for Earth.”
“An invasion fleet perhaps? Should we turn around?”
“I don’t think so, It would have skipped in front of us for a fraction of a second. The object was detected for over a second, at the speeds we’re talking about, in order to do that the ship would have to be literally light-seconds long, and wide too given the distance this thing seems to stretch on to the sides” The scanner officer looked back to his panel and took several deep breaths before continuing. “I think sensor error is the more likely option. Possibly also some sort of energy field orbiting a local sun at superluminal speeds, but that’s not supported by any scientific theories I know of,” Caysey hastily added.
“I think we’ll avoid examination of theoretical physics for now, drop a beacon and we’ll see if anyone wants to send out a science ship later, helm, continue at sunlight speeds until we clear this field.” The captain said, relaxing a bit. We were needed at the front weeks ago, every day we aren’t there, more people die in Arxur farms.
The ship slowly trundled forwards at sunlight speeds for a few minutes, all eyes were looking at their instruments. The bow punched into the zone, the bridge crew collectively taking deep breaths.
“We should be clear in twenty seconds” Wilson called out.
The whole ship was in the space where the disturbance had been now.
“Fifteen seconds…”
No objects on scanners within the collision warning perimeter
“Ten seconds…”
The bow had reached the far side.
“Five…”
With one and a half seconds to go, Caysey yelled out “WAIT-” but it was too late. Within half a second the entirety of the UNS Crazy Train was engulfed in a bizarre energy field. The standard lighting on the bridge cut out and the emergency bulbs burst from the power surge, plunging the ship into total darkness. The ship rocked violently as the engines gimbaled in random directions. Faster than even the Dossur could react, every electrical system on the ship was flooded with power levels dozens of times higher than what they had been designed to handle. The helmsman screamed as his hands were electrified by the absurd amperage traveling through the ship’s wheel. The ship's reactors tripped, dropping the control rods within another half second, triggering warnings on every panel on the engineering decks.
Within another second the energy had passed, leaving the Crazy Train drifting lifeless in deep space. The turbines slowly winding down triggered the emergency batteries to connect to the ships power, keeping the remaining systems functional, for now. The backup computer activated, rerouting power through backup conduits wherever possible, and developing a list of what needed to be replaced.
Captain Krenshaw was the first to get to his feet. “Is anyone injured?”
“Helmsman Jones' hands are burned pretty badly, should I escort him to sickbay?” said Commander Wilson, helping the injured man to his feet.
“Please do, then help Dr. Mulvan get a triage going.” The captain replied. “Is there anything on scanners, Caysey?
“No s-sir” panted Caysey slowly getting to his fleet. “I should be able to check the beacon we dropped just before we entered the field.” The Dossur was quiet for several seconds. “Sir our comms and scanners may be more damaged than the computer says, I can’t even establish that the beacon is there. Should I launch another?”
“If we have that functionality, then do so. It seems your superluminal energy field hypothesis may have some merit after all” replied the captain, still a bit shaken.
Caysey punched a few buttons before frowning. “The next beacon is launched, and it’s meeting all expected readings. It’s like the other probe just disappeared.”
Krenshaw didn’t give it much thought, contacting engineering to see when the situation on damage control was. The damage turned out to have been mostly superficial or to redundant components, mainly to lighting systems and some CIWS targeting systems. All things that could be replaced in-flight or swapped out quickly at the next port. The only crucial component the ship was missing was the long range communications array, leading to the captain's decision to continue on towards Venlil Prime. At least they have an approach vector lined up for us, we would be cruising into extremely heavy traffic with no comms and dodgy sensors if we head back to Earth. So much for a peaceful maiden voyage, although at least it’s not the worst thing that could have happened...

Thanks for reading, it means a lot! Again, thanks to SpacePaladin15 as well! Hope to see y'all next time on Gunboat Diplomacy!
(also did anybody else know disembarkation was the proper word? I just kinda assumed it was disembarkment until google and spellcheck corrected me)
submitted by PzKpfw_Sangheili to NatureofPredators [link] [comments]


2023.03.29 10:55 AutomaticAd8289 Could this work? My The 8 List

++ Arks of Omen Detachment (T'au Empire) [87 PL, 2,000pts, 3CP] ++
Arks of Omen Compulsory Type: Fast Attack
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Sept Choice: Farsight Enclaves
Commander Farsight [7 PL, 130pts, -1CP]: 6. Exemplar of the Mont'ka, Stratagem: Warlord Trait, Warlord
Commander in Enforcer Battlesuit [10 PL, 205pts, -2CP]: 1. Precision of the Hunter, Novasurge Plasma Rifle, Plasma Rifle, Puretide Engram Neurochip, Shield Generator, Stratagem: Promising Pupil, Stratagem: Relic, T'au Flamer, Velocity Tracker . 2x Shield Drone: 2x Shield Generator
Crisis Bodyguards [10 PL, 225pts] . Crisis Bodyguard Shas'ui: Plasma Rifle, Shield Generator, T'au Flamer . Crisis Bodyguard Shas'vre: Alternating Fusion Blaster, Fusion Blaster, Fusion Blaster, Shield Generator . 4x Shield Drone: 4x Shield Generator
Crisis Bodyguards [9 PL, 195pts] . Crisis Bodyguard Shas'ui: Early Warning Override, T'au Flamer, T'au Flamer . Crisis Bodyguard Shas'vre: Airbursting Fragmentation Projector, Burst Cannon, Cyclic Ion Blaster, DW-02 Advanced Burst Cannon . 2x Gun Drone: 4x Pulse Carbine . 2x Shield Drone: 2x Shield Generator
Tactical Drones [4 PL, 100pts] . 10x Gun Drone: 20x Pulse Carbine
Tactical Drones [4 PL, 100pts] . 10x Gun Drone: 20x Pulse Carbine
Tactical Drones [4 PL, 100pts] . 10x Marker Drone: 10x Markerlight
Tactical Drones [4 PL, 100pts] . 10x Marker Drone: 10x Markerlight
Tactical Drones [4 PL, 150pts] . 10x Shield Drone: 10x Shield Generator
Tactical Drones [4 PL, 120pts] . 8x Shield Drone: 8x Shield Generator
Broadside Battlesuits [6 PL, 155pts] . Broadside Shas'vre: 2x High-yield Missile Pod, Seeker Missile, Twin Smart Missile System . 2x Missile Drone: 2x Missile Pod
Riptide Battlesuit [15 PL, 300pts]: 2x Fusion Blaster, Early Warning Override, Ion Accelerator, Target Lock . 2x Shielded Missile Drone: 2x Missile Pod, 2x Shield Generator
DX-6 Remora Stealth Drones [6 PL, 120pts] . 2x DX-6 Remora Stealth Drone: 4x Long-barrelled Burst Cannon, 2x Markerlight, 4x Remora Seeker Missile
++ Total: [87 PL, 3CP, 2,000pts] ++
submitted by AutomaticAd8289 to Tau40K [link] [comments]


2023.03.29 10:42 HKayo I have FH5 Premium and all the stuff is installed but it won't let me play.

I have FH5 Premium and all the stuff is installed but it won't let me play.
I pre-ordered the game and when it came out played 3 days early came out. This isn't the first time i ordered the top edition and wasn't given all the stuff. In FH3 when the Porsche pack came out it stopped giving me the stuff I bought.
submitted by HKayo to ForzaHorizon [link] [comments]


2023.03.29 10:37 StepwiseUndrape574 GTA Online Is Shutting Down For Good On PS3 And Xbox 360 Later This Year

As time marches onward, new developments and technologies come along, requiring the sunsetting of that which came previously. It appears that time has come for the Xbox 360 and PlayStation 3, as Rockstar has announced the shuttering of Grand Theft Auto Online on December 16th for the antiquated yet beloved consoles.
Around 2005 and 2006, the original Xbox 360 and PlayStation 3 were revealed, bringing gaming into more people's living rooms. Then in 2010, both consoles got a facelift with a "slim" version that gave upgrades and fixes to both platforms. Three years later, GTA V and GTA Online released on both consoles, beginning the saga of one of the most played video games in current history. After being enjoyed by millions of people racing, stunting, and engaging in general shenanigans akin to the Achievement Hunter group of Rooster Teeth Productions, the game moved on to the Xbox One and PlayStation 4 before more recently going to the Xbox Series XS and PlayStation 5.
vehicles gta online being shutdown in december on playstation 3 and xbox 360
As we are now two console generations deeper, it is time to say goodbye to where we started the GTA Online experience. "PlayStation 3 and Xbox 360 versions of GTA Online, including website stat tracking via the Rockstar Games Social Club, will officially be shutting down on December 16th, 2021," says Rockstar's blog post. This is change comes because the company is "mov[ing] forward with updates and support for the PlayStation 4, Xbox One, and PC versions of Grand Theft Auto Online." Furthermore, Rockstar is working on "this Fall's launches of the new expanded and enhanced versions of Grand Theft Auto V and Grand Theft Auto Online on PlayStation 5 and Xbox Series XS."
With this announcement, Rockstar states that it would "like to thank the GTA Online community for their continued support and look forward to seeing players continue their journey in Los Santos with us on new platforms." Though this may ultimately be a sad sunset, the future is bright for GTA moving forward.
submitted by StepwiseUndrape574 to gta5moneydrops_ [link] [comments]


2023.03.29 10:36 Superteletubbies64 [H] Lots of games [W] Coromon, Lil Gator Game, Paypal

Just looking for the two games in the title and Paypal (my region is EU), nothing else. If you offer a huge list of games or anything that's not in the title or on my wishlist you might get blocked for not having basic reading comprehension
I know Coromon is in a pricy build your own bundle rn so could do multiple smaller games for it but no ridiculous offers please
https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle
Only interested in Paypal offers and games in the title don't comment if you don't have either to offer. For AAA games I'm only taking Paypal offers, not trades Any comments with lists of random games I likely already own will be ignored and possibly blocked. My region is EU, if you are outside of EU you have to cover Paypal fees. I do not have a set price for anything, if you ask "how much for" you'll be asked if you have a price in mind.
Jurassic World Evolution 2
Hero's Hour (might keep)
Rogue Lords
Golden Light
Batora: Lost Haven (might keep)
Hellblade: Senua's Sacrifice
112 Operator
911 Operator
Agent in Depth
Alchemist's Castle
Arcade Spirits
Armello
Cris Tales
Death Squared
Detached: Non-VR Edition
Doughlings: Arcade
Doughlings: Invasion
Euro Truck Simulator 2
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue (might keep)
Frick, Inc.
Ghostrunner
Guilty Gear X2 #Reload
Guns & Fishes
Hack 'n' Slash
Hyper Gunsport
Izmir: An Independence Simulator
Lighthouse Keeper
Little Orpheus (might keep)
Lust from Beyond: M Edition
Meow Express
MirrorMoon EP
Monaco
Mount & Blade: Warband
Non-Stop Raiders
Orbital Racer
Pathfinder: Kingmaker
PAYDAY 2
Planet TD
Project Chemistry
Quadrata
Remnants of Naezith
Rym 9000
Soul Searching
Soulblight
Soulflow
Space Crew: Legendary Edition
Stacking
Stick Fight: The Game
Strange Brigade
Stygian: Reign of the Old Ones
Sunlight
SYMMETRY
System Shock 2
System Shock: Enhanced Edition
The Amazing American Circus
The Inner World
Ticket to Ride
Worms Rumble
XCOM 2
X-Morph: Defense Complete Pack
XEL
Zombie Driver HD Complete Edition
Dorfromantik (might keep)
DARQ (might keep)
Fallout
Five Dates
Othercide (might keep)
My full list of games: https://barter.vg80b7/t/ (this link might be more up to date than the list above)
Full wishlist (bundled games are at the top so you don't have to scroll through tons of unbundled and upcoming games): https://barter.vg80b7/w/f/?filter=0,17,0,0
https://store.steampowered.com/wishlist/id/superteletubbies64/
IGSRep (no longer updating): https://old.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to GameTrade [link] [comments]


2023.03.29 10:36 Superteletubbies64 [H] Lots of games [W] Coromon, Lil Gator Game, Paypal

Just looking for the two games in the title and Paypal (my region is EU), nothing else. If you offer a huge list of games or anything that's not in the title or on my wishlist you might get blocked for not having basic reading comprehension
I know Coromon is in a pricy build your own bundle rn so could do multiple smaller games for it but no ridiculous offers please
https://www.fanatical.com/en/pick-and-mix/diamond-collection-build-your-own-bundle
Only interested in Paypal offers and games in the title don't comment if you don't have either to offer. For AAA games I'm only taking Paypal offers, not trades Any comments with lists of random games I likely already own will be ignored and possibly blocked. My region is EU, if you are outside of EU you have to cover Paypal fees. I do not have a set price for anything, if you ask "how much for" you'll be asked if you have a price in mind.
Jurassic World Evolution 2
Hero's Hour (might keep)
Rogue Lords
Golden Light
Batora: Lost Haven (might keep)
Hellblade: Senua's Sacrifice
112 Operator
911 Operator
Agent in Depth
Alchemist's Castle
Arcade Spirits
Armello
Cris Tales
Death Squared
Detached: Non-VR Edition
Doughlings: Arcade
Doughlings: Invasion
Euro Truck Simulator 2
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue (might keep)
Frick, Inc.
Ghostrunner
Guilty Gear X2 #Reload
Guns & Fishes
Hack 'n' Slash
Hyper Gunsport
Izmir: An Independence Simulator
Lighthouse Keeper
Little Orpheus (might keep)
Lust from Beyond: M Edition
Meow Express
MirrorMoon EP
Monaco
Mount & Blade: Warband
Non-Stop Raiders
Orbital Racer
Pathfinder: Kingmaker
PAYDAY 2
Planet TD
Project Chemistry
Quadrata
Remnants of Naezith
Rym 9000
Soul Searching
Soulblight
Soulflow
Space Crew: Legendary Edition
Stacking
Stick Fight: The Game
Strange Brigade
Stygian: Reign of the Old Ones
Sunlight
SYMMETRY
System Shock 2
System Shock: Enhanced Edition
The Amazing American Circus
The Inner World
Ticket to Ride
Worms Rumble
XCOM 2
X-Morph: Defense Complete Pack
XEL
Zombie Driver HD Complete Edition
Dorfromantik (might keep)
DARQ (might keep)
Fallout
Five Dates
Othercide (might keep)
My full list of games: https://barter.vg80b7/t/ (this link might be more up to date than the list above)
Full wishlist (bundled games are at the top so you don't have to scroll through tons of unbundled and upcoming games): https://barter.vg80b7/w/f/?filter=0,17,0,0
https://store.steampowered.com/wishlist/id/superteletubbies64/
IGSRep (no longer updating): https://old.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to indiegameswap [link] [comments]


2023.03.29 10:29 LS295 Looking for fellow aussies to talk to [chat] [17m]

I am from Australia so it’d be neat to chat with a fellow Aussie but overall I don’t mind where you’re from. My hobbies include cooking,gaming and watching anime. My top games currently are halo infinite and destiny 2 (hunter strand main because I miss titanfall 2). if you’d like to know anymore about me feel,free to ask in dms im down to answer or chat about anything.
submitted by LS295 to MeetPeople [link] [comments]


2023.03.29 10:28 LS295 [17m] need people to [chat] with often

I am from Australia so it’d be neat to chat with a fellow Aussie but overall I don’t mind where you’re from. My hobbies include cooking,gaming and watching anime. My top games currently are halo infinite and destiny 2 (hunter strand main because I miss titanfall 2). if you’d like to know anymore about me feel,free to ask in dms im down to answer or chat about anything.
submitted by LS295 to MakeNewFriendsHere [link] [comments]


2023.03.29 10:26 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $1867

★ Butterfly Knife Bright Water MW, B/O: $1098

★ Butterfly Knife Blue Steel BS, B/O: $907

★ Butterfly Knife Ultraviolet FT, B/O: $789

★ Butterfly Knife Stained FT, B/O: $695


★ Bayonet Tiger Tooth MW #1, B/O: $888

★ Bayonet Gamma Doppler (Phase 4) FN, B/O: $727

★ Bayonet Doppler (Phase 2) FN, B/O: $608

★ Bayonet Doppler (Phase 1) FN, B/O: $521

★ Bayonet Rust Coat BS, B/O: $253

★ Bayonet Night FT, B/O: $251

★ StatTrak™ Bayonet Lore MW, B/O: $751


★ Karambit Gamma Doppler (Phase 4) FN, B/O: $1343

★ Karambit Damascus Steel FT, B/O: $774

★ Karambit Rust Coat BS, B/O: $537

★ Karambit Boreal Forest FT, B/O: $488


★ M9 Bayonet Fade FN, B/O: $1523

★ M9 Bayonet Fade FN, B/O: $1523

★ M9 Bayonet Doppler (Phase 4) FN, B/O: $1008

★ M9 Bayonet Blue Steel FT, B/O: $534

★ M9 Bayonet Rust Coat BS, B/O: $449


★ Flip Knife Fade FN, B/O: $703

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $509

★ Flip Knife Doppler (Phase 1) FN, B/O: $406

★ Flip Knife Freehand FT, B/O: $228

★ StatTrak™ Flip Knife Bright Water FN, B/O: $332


★ Falchion Knife Doppler (Phase 2) FN, B/O: $292

★ Falchion Knife Doppler (Phase 3) FN, B/O: $264

★ Falchion Knife Marble Fade FN, B/O: $258

★ Falchion Knife Bright Water MW, B/O: $133


★ Stiletto Knife Fade FN, B/O: $822

★ Stiletto Knife Slaughter FN, B/O: $569

★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530

★ Stiletto Knife Crimson Web FT, B/O: $396

★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830

★ Gut Knife Fade FN, B/O: $204

★ Gut Knife Tiger Tooth FN, B/O: $138

★ Gut Knife Bright Water MW, B/O: $104

★ Gut Knife Freehand FT, B/O: $92

★ Gut Knife Urban Masked FT, B/O: $82

★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93


★ Shadow Daggers Fade FN, B/O: $258

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165

★ Shadow Daggers Blue Steel FT, B/O: $82

★ Shadow Daggers Bright Water FT, B/O: $82

★ Shadow Daggers Blue Steel WW, B/O: $80

★ Shadow Daggers Rust Coat BS, B/O: $74

★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186


★ Classic Knife Slaughter MW, B/O: $311

★ StatTrak™ Classic Knife Stained BS, B/O: $163


★ Talon Knife Slaughter MW, B/O: $605

★ Talon Knife Scorched MW, B/O: $290


★ Ursus Knife Marble Fade FN, B/O: $405

★ Ursus Knife Night Stripe MW, B/O: $162


★ Paracord Knife Stained WW, B/O: $125

★ Paracord Knife Forest DDPAT FT, B/O: $97

★ Paracord Knife Safari Mesh FT, B/O: $96


★ Navaja Knife Safari Mesh FT, B/O: $71

★ Navaja Knife Scorched WW, B/O: $71


★ Nomad Knife Fade FN, B/O: $1015

★ Skeleton Knife, B/O: $909

★ Bowie Knife Boreal Forest MW, B/O: $106

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Driver Gloves Crimson Weave FT, B/O: $335

★ Driver Gloves King Snake BS, B/O: $270

★ Driver Gloves Lunar Weave WW, B/O: $113

★ Driver Gloves Overtake WW, B/O: $88

★ Driver Gloves Overtake BS, B/O: $67


★ Moto Gloves Transport MW, B/O: $171

★ Moto Gloves Polygon BS, B/O: $137

★ Moto Gloves Transport WW, B/O: $71

★ Moto Gloves 3rd Commando Company BS, B/O: $62


★ Specialist Gloves Crimson Kimono WW, B/O: $1027

★ Specialist Gloves Tiger Strike FT, B/O: $654

★ Specialist Gloves Mogul FT, B/O: $295

★ Specialist Gloves Lt. Commander FT, B/O: $277

★ Specialist Gloves Crimson Web FT, B/O: $275


★ Sport Gloves Slingshot FT, B/O: $796

★ Sport Gloves Amphibious BS #2, B/O: $699

★ Sport Gloves Omega FT, B/O: $656


★ Broken Fang Gloves Unhinged BS, B/O: $60

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60


AWP Fade FN, B/O: $864

AWP BOOM MW, B/O: $84

AWP Containment Breach FT, B/O: $69

AWP Containment Breach FT, B/O: $69

AWP Wildfire FT, B/O: $59

AWP Chromatic Aberration FN, B/O: $59

StatTrak™ AWP Hyper Beast FT, B/O: $65

StatTrak™ AWP Hyper Beast FT, B/O: $65


Desert Eagle Blaze FN, B/O: $565

Desert Eagle Blaze FN, B/O: $565

Desert Eagle Printstream FN, B/O: $155

Desert Eagle Cobalt Disruption FN, B/O: $58


M4A1-S Icarus Fell FN, B/O: $414

M4A1-S Printstream MW, B/O: $204

M4A1-S Printstream MW, B/O: $204


M4A4 Poseidon FN, B/O: $1402

M4A4 The Emperor FN, B/O: $152

M4A4 Asiimov WW, B/O: $97


USP-S Kill Confirmed MW, B/O: $65

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $123

StatTrak™ USP-S Neo-Noir FN, B/O: $106


AUG Flame Jörmungandr FN, B/O: $218

P2000 Ocean Foam FN, B/O: $139

Souvenir SSG 08 Death Strike MW, B/O: $81

CZ75-Auto Emerald Quartz MW, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.03.29 10:26 LS295 [17m] looking for mates to talk to while I have the worst sleep schedule known to man

I am from Australia so it’d be neat to chat with a fellow Aussie but overall I don’t mind where you’re from. My hobbies include cooking,gaming and watching anime. My top games currently are halo infinite and destiny 2 (hunter strand main because I miss titanfall 2). if you’d like to know anymore about me feel,free to ask in dms im down to answer or chat about anything.
submitted by LS295 to TeensMeetTeens [link] [comments]


2023.03.29 10:21 RiCONews [Asia ver.] 2023/03/29 Maintenance Complete Notice

http://rxd.capcom.com.tw/en/detail.html?n_id=2521

2023/03/29 Maintenance Complete Notice

2023-03-29 16:00:00 (UTC+8)
Dear Players,
The maintenance of ROCKMAN X DiVE have completed on 2023/03/29 16:00 (UTC+8)
Event Update Link 【NEXT! Collect All-New Armor】 Limit Event For more details, please go to【Mission】>【Limited challenge】 *Event Time: 2023/03/29 16:00 ~ 2023/04/04 22:00 (UTC+8)
Link 【Rush's Resource Exchange Station】Event Rush need your help! (Seems like he need some item!) Go to【Rush's Resource Exchange Station】to check out! This time, Rush has prepared 【S-Class Hunter X】Memories for you! For more details, please check【Shop】>【Store】>【Limited】>【Rush's Resource Exchange Station】 *Event Time: 2023/03/29 16:00 ~ 2023/04/05 11:59 (UTC+8)
Update and Adjustment 【S33 Ranked Match】 begins
Optimizations and adjustments:
Capsule Update Link 【DiVE Festival Popularity Pick Up】 Capsule Available: S Rank Character【RiCO】appear probability UP S Rank Character【RiCO Celebration】appear probability UP When you get the PICK UP character, you will get the corresponding Memory. * Paid Element Metal limited discount version is also available. *Available Time: 2023/03/29 16:00 ~ 2023/04/12 11:59 (UTC+8)
Link【4 PICKUP】Capsule S Rank Character【Tron Bonne】appear probability UP S Rank Character【Rogue】appear probability UP S Rank Weapon【Singularity Slasher】appear probability UP S Rank Weapon【Air Buster】appear probability UP When you get the PICK UP character, you will get the corresponding Memory. *Available Time: 2023/04/03 16:00 ~ 2023/04/10 11:59 (UTC+8)
Direct Purchase Element Metal Update EM Discount Pack (available on the 1st of each month)(15 days). *Available Time: 2023/04/01 16:00 ~ 2023/04/16 15:59 (UTC+8)
Shop Item Update Available: 【Massimo Memory】(Element Metal Purchase) 【Vile Memory】(Element Metal Purchase) 【MegaMan Volnutt Memory】(Element Metal Purchase) 【Triangular Saber Memory】(Element Metal Purchase) 【Ion Rifle Memory】(Element Metal Purchase) 【Sonic Buster Memory】(Element Metal Purchase) *Available Time: 2023/03/29 16:00 ~ 2023/04/05 11:59 (UTC+8)
Other Notice Routine Maintenance Time Change on Next Week: The weekly maintenance originally scheduled on next week will be suspended. All updated events and other contents for this week will be announced on 2023/04/05 at 12:00 (UTC+8), please keep on following up the official announcement .
Sincerely, 《ROCKMAN X DiVE》team.
submitted by RiCONews to MMXDive [link] [comments]


2023.03.29 10:11 Clean_Piano_8060 Thoughts on 1000pt League List

I've got an upcoming league and have decided to go craftwords for it. After running a lot of trial games I've settled into liking Hail of Doom the most. Here's the list I put together, I was potentially thinking of dropping the Vyper and adding another Windrider plus Stand Firm on the smaller squad of Avengers.
I feel generally good about the list, or at least the core of it, but as this is my first foray into non beer and pretzel 40k I was wondering if any more experienced autarchs had any advice or glaring flaws to point out.
From a model standpoint I have the ability to get pretty much anything in the codex in time for the league so any suggestions not on this list feel free to throw in.
 
++ Arks of Omen Detachment (Aeldari - Craftworlds) [49 PL, 4CP, 1,000pts] ++
 
+ Configuration +
 
Arks of Omen Compulsory Type: Elites
 
Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)
 
Craftworld Selection
. Far-Flung Craftworld: Hail of Doom
 
Detachment Command Cost
 
Game Type: 5. Chapter Approved: Arks of Omen
 
+ No Force Org Slot +
 
Seer Council (Unit) [3 PL, 65pts]
. Warlock Skyrunners: 4. Protect/Jinx
. . Warlock Skyrunner: Witchblade
 
+ HQ +
 
Farseer [5 PL, 105pts]: 1. Guide, 2. Doom, Witchblade
 
Farseer Skyrunner [6 PL, -2CP, 135pts]: 4. Crushing Orb, 4. Executioner, 5: Mark of the Incomparable Hunter, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Witchblade
. Kurnous' Bow
 
+ Troops +
 
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
 
+ Elites +
 
Dire Avengers [7 PL, 150pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Defensive Stance, Two Avenger Shuriken Catapults
 
Dire Avengers [3 PL, 65pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
 
Howling Banshees [5 PL, 110pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords, Piercing Strikes
 
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
 
+ Fast Attack +
 
Vypers [3 PL, 45pts]
. Vyper w/ Shuriken Cannon: Shuriken cannon
 
Windriders [8 PL, 150pts]
. 5x Windrider - Shuriken Cannon: 5x Shuriken Cannon
 
++ Total: [49 PL, 4CP, 1,000pts] ++
 
Created with BattleScribe
submitted by Clean_Piano_8060 to Eldar [link] [comments]


2023.03.29 10:09 icipalicna Hunter & Monster

Hunter & Monster submitted by icipalicna to MemeHunter [link] [comments]


2023.03.29 09:53 Ok-Land3296 Is the Name 'Gehrman Sparrow' recognizable to belong to a transmigrator ? I mean do CHB Society believe Gehrman Sparrow is like them ?

Sherlock Moriarty , Gandalf , Muggle are very recognizable because I have the context. However Gehrman Sparrow , I have no context whatsoever. But a simple search tells me that Gehrman is a character , actually a crazy hunter, from the game Bloodborne. But is I still think its too subtle. Like Sherlock Moriarty sticks out like a fire in the middle of darkness but Gehrman Sparrow seems to mix so well in that very darkness that I almost thought in my first read that it doesnt have much connection to Kleins world
submitted by Ok-Land3296 to LordofTheMysteries [link] [comments]