How to connect apple carplay subaru

9 Innings: Pro Baseball

2014.06.29 22:49 lousycalligraphy 9 Innings: Pro Baseball

A subreddit for the game "9 Innings: Pro Baseball", a mobile device game available via the Android Market or the Apple Store. Use this sub to trade cards, connect with and help others, and learn how to play the game to its fullest extent.
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2008.08.26 20:25 /r/Rowing

A subreddit for all rowing related news, erging advice and fitness discussion related to the sport.
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2008.03.10 22:36 wireless networking and security

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2023.03.22 07:41 TheRealCeeBeeBee 28 [M4F] Germany/Anywhere Looking to connect and/or vent

Hey there, wonderful people on Reddit. I'm looking for someone to talk to. I got word that a close friend of mine lost her life this past Sunday, and the realization hasn't completely set in just yet. What exactly it even means that I'll never see her again or be able to talk to her. I have a pretty tight-knit and close circle of online friends that I already talked to, but the whole situation made me realize (again) just how fragile life really is. Never bad to make new connections and maybe get a fresh point of view. Whether we connect long-term, short-term, whatever really - I like to go with the flow in that regard. Either we click or we don't, and that's completely fine :)
A little bit about me: Work a job in IT and security that I am really happy with because I get to work at own pace while really feeling like I can contribute something. In my free time I enjoy playing videogames (mostly competitive Pokemon, but I also got a 11 win streak going on in Hades at the moment), going out into nature, spending time with those close to me, and a lot more. I could list a bunch of stuff that I do sporadically, but really, feels like I'm just a tad too busy to dedicate time towards lots of other hobbies! I'd call myself kind, emotionally mature, tolerant, open-minded, and willing to just chat about most stuff. I'm actually a really positive person for the most part, but I will admit that the atmosphere of this post is a little bit on the somber side.
If you actually read all of this - thank you so much. I hope that you'll have a lovely Wednesday. Stay safe and never your own worth and beauty. And please, show your loved ones how much they mean to me - life can hit you hard out of nowhere, and you never know if you'll even be able to say goodbye to someone you really care about.
submitted by TheRealCeeBeeBee to r4r [link] [comments]


2023.03.22 07:39 SpecialSufficient248 Love at first sight

Me 20M Met a girl at work 20F. We had an instant connection, texted for days, she came over and stayed over for three days unplanned and it was like I knew this girl my whole life. I didn’t believe in love at first sight but this was a mutually intoxicating experience she also has confirmed she felt. Loads of sex, cooking for each other, talking about life for literally three whole days non stop.
She texted me that we might be moving too fast and that we should stop. I was hurt real bad but let it go as best I could and gave her space, didn’t wanna be that guy.
Fast forward about 2.5 weeks. Went to go see a psychic on a hunch, and gave no background. The psychic said we had a connection that won’t come back around for a long time, and that we both have a sense of longing for each other and that I need to reach out instead of just letting it die completely. Normally don’t listen to hocus pocus shit but it was too spot on for me to just ignore. I texted her, she responded as soon as she woke up and told me what we had was special and genuine but she was overwhelmed by her feelings, having family problems etc, and she needed to take a step back to get her mind right, but doesn’t want me to exit her life. I’m respecting the space but I don’t wanna necessarily wait for the girl even tho I have a gut feeling this isn’t over. I told her I didn’t reach out to win her back, but just to let her know I don’t hate her and understand feeling overwhelmed by life, even tho I wasn’t aware of the family issues. She doesn’t strike me as the type of chick to just lie about that kind of thing but I’m aware there’s always a possibility, but I can’t just let this go, no matter how hard I wanna just say “f*** that b**** there will be others” because I’ve never had an interaction that felt so real so fast, and she agrees. Saw her at work today and it was almost like she was nervous to talk to me, but I went ahead and initiated a little playful dialogue, and she reciprocated.
I’m still focusing on my goals, doing me, not chasing or being clingy. I was thinking about asking her to get dinner next week and see where shit goes without providing any agenda. Am I wasting my time even tho I feel like this girl is special? I have experience with many women and know when they’re just making excuses, but this just feels really different, yall let me know.
TDLR: I think I’m in love, but don’t know if I should let it die or nurture it until it sprouts.
submitted by SpecialSufficient248 to LifeAdvice [link] [comments]


2023.03.22 07:38 Individual-Lime-4246 Airy, wet, full sounding headphones with good high and mid?

Over the past few years I was able to go through a few headphones searching for one that would allow me to enjoy music the most. I bought a Meze 99 Classic, Hifiman Sundara, M50x, Denon AH-D7200, Beyerdynamic DT 770 and was able to see how each of them portray music but I think I found out how I want to listen to music. I wish for my headphone to be detailed but at the same time sound as if it's in real life with every of its details. I think I can't have the best of all worlds but having the qualities above would allow me to enjoy music much more. I would rather have something that sounds like pure, radio like but full, than a headphone with good bass, but dull sounding. I had a hearing test done and my hearing is fine althought I have minor low frequency loss so I think some of my headphones sound dull. Is there a good headphone that is like this? I'm aiming for a Grado Hemp since it's fairly affordable under 500 but it was also said to have lesser highs? It would be great if it's comfortable since my Denon AH-D7200's pads make my jaw feel quite uncomfortable.
Here's my opinion about my past gear I don't remember exactly how these headphones sound but these are my impressions of them.:
- Meze 99 Classic: I had it a few years ago and I can't remember exactly how it sounded. I tried taking off the damping and it sounds much clearier, like my Denon AH-D7200, but without the damping it makes my ears feel really uncomfortable after a few minutes of listening. With the damping on as designed, the Meze sounds meh to me. Nothing really stands out though I still remember its soundstage quite small and strange. About comfort, it's a small and light headphone so it didn't cause me much pain to wear it on long. The reviews on the internet are pretty hyped about this headphone and I can see the hype building up when someone comes from worse mainstream headphones.
- ATH M50x: It's my firsty entry into the headphone world. At first, it sounded really good because all I had before are bloomy apple earpods, then, my perception changed and it sounds like it has a very small, thin sounding soundstage with basic and quite mediocre technicality compared to the Meze.
- Hifiman Sundara: This pair sounds quite airy and all but it still sounds pretty thin to me. As I have used the Denon AH-D7200, the Sundara feels like an open back version of the Denon with similar qualities but with with worse bass,a bit bigger soundstage, thinner and a bit ethereal sounding. The Sundara also has better highs but I feel like it's not enough for me. I want to feel the vibrations when the notes get higher, when the singer sings higher.
- Denon AH-D7200: This is my current pair of headphones after I've sold other pairs. I think it does everything very well but just well enough to still be stuck in mid-fi hell. It has punchy bass, good mid but blunted high, making everything sound duller. The Denon however sounds pretty full but quite clearer, and I can feel the singer's voice's thickness that I can't compared with my other headphones. I guess that's what sets its price much above the other headphones. This headphone does very well against other mid-fi headphones but I don't expect it to rival high end headphones. Comfort wise, Its jaw fitting pads and slightly heavier weight often causes me strain on my jaw. This is also another reason why I'm searching for another headphone.
- Beyerdynamic DT 770: The first thing I remember about this headphone that I demoed a long time ago is its dirty treble. The treble is definitely there, but along with its mid and low, it all sounds quite blurry and dirty, but more with a bit more clarity than the Meze 99 and a bit less clarity than the Sundara? the DT770 also has a pretty large soundstage but it doesn't fit well with the sound's dirtiness for me.
submitted by Individual-Lime-4246 to HeadphoneAdvice [link] [comments]


2023.03.22 07:38 CLDevelopment Carplay Adaptor

Hi, I have the carplay adaptor and contacted support and they said they cant do anything with my issue but just wanting to see if I can get into the software directly or the hardware (I've taken it apart but can't really see much to do or change). My issue is when I connected the dongle to my car, it used to show up the Bluetooth device to connect, however, not it doesn't show up on Bluetooth or on the software homepage on the carplay when I plug in, just blank. Also, the IP they provided to login doesn't work:(. What should I do?
submitted by CLDevelopment to QuadLock [link] [comments]


2023.03.22 07:38 Apprehensive-Coach26 Connection score

How can we get a higher connection score. It’s the like a way to get a higher score for our Guest Connection? Please Help 😭
submitted by Apprehensive-Coach26 to starbucks [link] [comments]


2023.03.22 07:36 Individual-Lime-4246 Airy, wet, full sounding headphones with good high and mid?

Over the past few years I was able to go through a few headphones searching for one that would allow me to enjoy music the most. I bought a Meze 99 Classic, Hifiman Sundara, M50x, Denon AH-D7200, Beyerdynamic DT 770 and was able to see how each of them portray music but I think I found out how I want to listen to music. I wish for my headphone to be detailed but at the same time sound as if it's in real life with every of its details. I think I can't have the best of all worlds but having the qualities above would allow me to enjoy music much more. I would rather have something that sounds like pure, radio like but full, than a headphone with good bass, but dull sounding. I had a hearing test done and my hearing is fine althought I have minor low frequency loss so I think some of my headphones sound dull. Is there a good headphone that is like this? I'm aiming for a Grado Hemp since it's fairly affordable under 500 but it was also said to have lesser highs? It would be great if it's comfortable since my Denon AH-D7200's pads make my jaw feel quite uncomfortable.
Here's my opinion about my past gear I don't remember exactly how these headphones sound but these are my impressions of them.:
- Meze 99 Classic: I had it a few years ago and I can't remember exactly how it sounded. I tried taking off the damping and it sounds much clearier, like my Denon AH-D7200, but without the damping it makes my ears feel really uncomfortable after a few minutes of listening. With the damping on as designed, the Meze sounds meh to me. Nothing really stands out though I still remember its soundstage quite small and strange. About comfort, it's a small and light headphone so it didn't cause me much pain to wear it on long. The reviews on the internet are pretty hyped about this headphone and I can see the hype building up when someone comes from worse mainstream headphones.
- ATH M50x: It's my firsty entry into the headphone world. At first, it sounded really good because all I had before are bloomy apple earpods, then, my perception changed and it sounds like it has a very small, thin sounding soundstage with basic and quite mediocre technicality compared to the Meze.
- Hifiman Sundara: This pair sounds quite airy and all but it still sounds pretty thin to me. As I have used the Denon AH-D7200, the Sundara feels like an open back version of the Denon with similar qualities but with with worse bass,a bit bigger soundstage, thinner and a bit ethereal sounding. The Sundara also has better highs but I feel like it's not enough for me. I want to feel the vibrations when the notes get higher, when the singer sings higher.
- Denon AH-D7200: This is my current pair of headphones after I've sold other pairs. I think it does everything very well but just well enough to still be stuck in mid-fi hell. It has punchy bass, good mid but blunted high, making everything sound duller. The Denon however sounds pretty full but quite clearer, and I can feel the singer's voice's thickness that I can't compared with my other headphones. I guess that's what sets its price much above the other headphones. This headphone does very well against other mid-fi headphones but I don't expect it to rival high end headphones. Comfort wise, Its jaw fitting pads and slightly heavier weight often causes me strain on my jaw. This is also another reason why I'm searching for another headphone.
- Beyerdynamic DT 770: The first thing I remember about this headphone that I demoed a long time ago is its dirty treble. The treble is definitely there, but along with its mid and low, it all sounds quite blurry and dirty, but more with a bit more clarity than the Meze 99 and a bit less clarity than the Sundara? the DT770 also has a pretty large soundstage but it doesn't fit well with the sound's dirtiness for me.
submitted by Individual-Lime-4246 to headphones [link] [comments]


2023.03.22 07:36 Technical-Skin-877 Guys who have had success on Bumble, can you share your profile for us to learn from?

Hi everyone,
As someone who's been using Bumble for a while now, I know firsthand how challenging it can be to get matches and keep the conversation going. That's why I'm reaching out to all the guys out there who have had success on the app.
If you've been able to get more matches than average or have had some great conversations that led to real connections, I would love to see your Bumble profile. By sharing your profile with us, you'll be helping others learn from your success and improve their own profiles.
Please don't be shy - we're all here to learn and improve, and I'm sure there are plenty of guys out there who could benefit from your insights. So if you're up for it, please share your profile in the comments below, and let's all work together to improve our chances on Bumble!
submitted by Technical-Skin-877 to Bumble [link] [comments]


2023.03.22 07:36 QuickBooksToolHubs What is QuickBooks Error 6000 77?

QuickBooks Error 6000 77 is an error code that appears when users try to open or access a company file in QuickBooks. This error can be caused by a variety of factors, including damaged company files, incorrect file permissions, or issues with the network connection.
Causes of QuickBooks Error 6000 77
There are a number of causes for QuickBooks Error 6000 77. The following are some of the most typical reasons of this error:
  1. Damaged company files: If your QuickBooks company file is damaged, it can cause this error to occur. This can happen if the file was not properly saved or if there was an issue during the file transfer process.
  2. Incorrect file permissions: QuickBooks Error 6000 77 can also occur if the user does not have sufficient permissions to access the company file. This can happen if the file is stored in a restricted folder or if the user does not have the necessary permissions to access the file.
  3. Network issues: QuickBooks Error 6000 77 can also be caused by network issues. If the network connection is slow or unstable, it can cause the company file to become inaccessible, resulting in this error.
Resolve QuickBooks Error 6000 77
Now that you know what causes QuickBooks Error 6000 77, let's discuss how you can fix it. Here are some solutions to help you troubleshoot this error:
  1. Check the file location: The first step is to make sure that the company file is stored in the correct location. Check the file path and make sure it's accessible. If the file is located on a network drive, make sure the network connection is stable.
  2. Verify file permissions: Make sure that the user has sufficient permissions to access the company file. Check the file permissions and make sure they are set correctly. If assistance is required, get in touch with your system administrator.
  3. Rename the .ND and .TLG files: The .ND and .TLG files are configuration files that are required to open the company file. If these files are damaged or corrupted, it can cause QuickBooks Error 6000 77 to occur. To fix this, rename these files and try to open the company file again.
  4. Use the QuickBooks File Doctor: QuickBooks File Doctor is a tool that can help diagnose and fix common QuickBooks errors. If none of the above solutions work, try using this tool to troubleshoot the error.
submitted by QuickBooksToolHubs to u/QuickBooksToolHubs [link] [comments]


2023.03.22 07:35 No_Chocolate_6455 [M4F] The Knight and The Assassin [Medieval-Fantasy]

Despite the early afternoon hours, the jovial Iron Tankard tavern was packed full with noisy patrons. Mostly regulars, craftsmen, artificers, merchants, off-duty guards, though an occasional mercenary misfit could also be spotted, scurrying around the bounty board or chatting down the innkeeper for job suggestions. The walled town of Ashenfort was relatively small, it being a passing, yet reputable, trade-post along the main road that connected the capital city and the coast-line settlements. Travelers came and went by the hour, never staying for long, turning over goods and coin, but also services. If one was in search for an uncanny set of hands to help along a most arduous task, then this was certainly the place to look.
The joyous, drunken and merry chattering continued through the crowded chamber, with the tavern workers doing their utmost to squeeze past the countless customers and bring the desired orders to their tables. Everyone seemed so keenly busy, to the point nobody noticed the unseemly figure push their way through the front door.
Taking but a single step further, Sir Andrew of the noble house Medellin, had to visually keep himself from recoiling. Unused to the tavern stench, the fickle smell of alcohol, combined with sweat, grease and perhaps even vomit, assaulted his noble nostrils and almost triggered a gag reflex "By the king.." He grumbled under his breath, fixing that ragged traveling-cloak that flapped over his chest and hiding the armored plate underneath. His deep-sea eyes peered across the board, eyeing for someone it seemed, before his gloved hand rose to his lips, covering them as he adamantly cleared his throat. Ignored. Taking a deep breath, the knight stepped forward, brushing his wave-like, sand-blonde hair behind his ear before trying again "Excuse me, gentlemen-"
Dismissed, again, with only a few pitiful glances being thrown his way, more out of irritation for being too close to the table than anything else. The young knight huffed in annoyance, briefly closing his eyes, before opening them as his stern, dramatic voice cried out
"Hear me, men and women of Valeron! I am Sir Andrew Medellin, sword-paladin to the arch-duke of the western-fold, banner-man to his holy grace- Augustus Percivalus Drakefort the third. I was quested by our noble king with slaying the terrible dragon that's been ravaging our western borders, laying waste to our precious serfdom and leaving nothing but scorched earth behind. Though I accepted the task honorably and in good faith, my sword yearning to pierce the foul dragon's wicked heart, I will admit that I find myself outmatched. The dragon's vision is far and great, its breath a flaming sundering.. I have no hope of meeting it face to face in the open. For this, I require to enter the lair of the beast and catch it off-guard.. I require assistance, from one of you, noble characters, someone versed in the art of.. Stealth and deceit, whom could perhaps assist in shrouding my noble approach into the jaws of evil?"
Silence, attention, all eyes on him. The tavern had its breath taken away by the man's speech, but just as a smile of triumph crept onto his tender lips, Andrew was bombarded by a chortling choir of laughter. Amused, some within the crowd nearly choked on their drinks, while Andrew's grumbling expression faded in excitement. After another moment of silence on his side, he added, though with far less enthusiasm in his sighing voice, enough only for a select few to hear- Or rather, anyone that paid attention still.
"I am also willing to compensate you for your troubles.. 2000 coins up front, plus another 8000 when the quest is done. Additionally, the king has given me leave me with issuing amnesty to any.. Unsavory characters that had a run in with our law in the past, pardoning all of their heinous crimes in return for assisting me."
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Simple and, relatively short, premise to a medieval-fantasy prompt that revolves around a pair of unlikely allies teaming up to stop a much bigger, looming threat! If you have any ideas/suggestions or thoughts of your own that you'd like us cleared in advance, feel free to let me know. World-wise this is more or less a blank slate, so in regards to races, magic, politics, geography etc. we'll be able to include a variety.
For this story I'd really like to explore the relationship between a noble, religiously truthful, honorably overzealous, naive knight and a deceitful, witty and playful sort of rogue-like character contrast. My own pitch idea would be an assassin character, perhaps someone who already had a close-encounter with the lord of Medellin in the past, a fact that will be brought up and/or revealed at a crucial moment to intensify their situation or perhaps even strengthen their bond? I have a soft-spot for enemies-turned-friends-turned-lovers sort of dynamics, so this is what I was trying to go for with- Judge me all you want~
I'd preferably not know much about your character in advance, wanting to explore their pasts and stories through the RP, but if you feel it crucial and/or want to take your character in a completely different direction- Do let me know.
I normally write 2-3 paragraphs of detail, with the range mostly varying from how fast the scene is progressing. I prefer quality over quantity and will never nag you if you require more time to reply. I will, however, be nit-picky if you respond to a full-fledged, action-packed, word-exploding essay with a meager 3 line reply -.-
I mostly prefer writing on Discord and Reddit PM's (easiest for me to manage and read), and use chat only to make contact so we can exchange ID's
I am alright with including NSFW themes in regards to story progression and character development, but they are *completely* optional and in no way necessary. Feel free to let me know in advance, otherwise I will assume they are to be omitted.
Hope to hear from you wonderful writers soon!~
submitted by No_Chocolate_6455 to DiscordRP [link] [comments]


2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformerTactics [link] [comments]


2023.03.22 07:35 Ihatemyselfffffbro 21M [chat] - read my post and textt meee😩

How are things going for everyone? I'm a college student from Massachusetts. I want to meet new people, maybe make new friends. I'm open to anything, including new ideas. If you happen to be in Massachusetts, please text me because I'd love to hang out. Hopefully, we can connect, and you don't have to share my interests. Ghost free :)
submitted by Ihatemyselfffffbro to MeetPeople [link] [comments]


2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformersTactical [link] [comments]


2023.03.22 07:32 Robert_Fuckler You were today days old when you realized

that one of the reasons Link’s chosen Divine Beast is the Master Cycle Zero is because they both can literally run on almost any materials— as in, anything in the “Materials” item tab. How efficient those materials are vary wildly, but the bike will convert material into fuel, however inefficient that material is, and even if Link absolutely should not cook guardian cores in a cooking pot, doing so is possible if you want to, and will still give him a meal that restores hearts, even if the payoff is so pathetic it’s laughable.
Though I feel it’s unlikely, I like to think someone at Nintendo made this connection for lulz and ran with it.
submitted by Robert_Fuckler to Breath_of_the_Wild [link] [comments]


2023.03.22 07:32 No-Transition-8705 Teamwave app and Quickbooks Time?

Has anyone used Teamworks and Quickbooks Time? I have the integration set up which facilitates connections for invoices and customeclient info.
Teamwave doesn't have native time tracking or expenses, and Quickbooks time does - I just don't see the option or the ability to integrate those features in addition to the invoices.
CS on both ends have simply flipped me their support or how-to pages of an integration I already know about (helpful). I wonder if there's anyone out there who has made this work?
submitted by No-Transition-8705 to QuickBooks [link] [comments]


2023.03.22 07:31 lofidexterity Saudade

That is my word for you. There is no better way to describe it.
Tonight was the happiest I have felt in years. I felt wanted and loved and listened to.
Two kinds of need were satisfied within me. The connection of a true friend I have come to realize, is rare and intoxicating. The connection of two pure hearts is even more so obscure.
I meant what I said. I truly believe you deserve the best. I really hope I get to witness the greatness you will embody one day. No one notices me like you do. You don't even have to, it's not like that for you, but you do anyway. Thank you. Thank you for seeing me.
My romantic heart wishes I could've been ready and healthy for you. I promise I tried my whole life to get to you and be put together once I got here. I'm so sorry I let us down but I'm so happy I get to be your friend anyway.
I have missed you for so long. I have looked my whole life for you. Well, I suppose actually I've been trying to train others to be you. Now that I know who you are, who you should've been in my life, I realize how utterly stupid that training idea was. You could have only been molded by the life you were given. Nothing I could have done would have made you, you. You are badass all by yourself. I guess my biggest mistake is impatience. If I would have just been patient and had faith that I would meet you someday, my body wouldn't be fucked up, my mind wouldn't be lost, and my heart unbroken.
But I didn't think I was worth anything to anyone and i never agreed that would change one day. I didn't think you actually existed so I kept trying to settle for people I thought were in my dating range. Man, I totally fucked up my whole life and it was just a child's bad decisions that ruined me. I could've been so great for you.
But you deserve the hottest girl in the world, if you wanted her. The whole package. I know I am not the whole package. Maybe 75%. I'm OK with that because I got to meet you in this life anyway, even if I have to love you differently this time around.
But I know it's you. I'm pretty sure I've known for a while. I'm so happy you're here. I'm just so happy I finally found you. I wonder if you'll ever realize who we are?
I will do anything in my power to help you find the perfect girl. Thank you for coming back for me. Now I can live happily knowing you're here, youre ok, and youre finding happiness every day. I'm so fucking happy I get to experience you, no matter the circumstances. Please pick a girl who likes me too so I don't lose you. I hope she is funny and happy and kind, just like you.
I was going to resign. I needed to see you tonight to figure out if my resignation was actually what I wanted. While we were sitting together there was a moment where I felt you actually watching me laugh. It was not the usual observation. I saw a shift of the light in your eyes. I felt you.
That's the moment I realized for sure who we are.
And that I have to stay.
And I'm not sad about having to stay anymore.
I know that one day I won't get to be close to you. That's all my fault and I'm sorry. I really tried. It was hard growing up and I really really tried to be good. Well, 75% isn't failing I guess. But you deserve 110% so, I would never feel right keeping you away from what you deserve. You're so beautiful. I always knew you would be but, getting to see you now...it's like seeing fireworks for the first time. Or seeing a purple and orange sunset over a green hilltop.
It's incredible how you come back to me every time and save me every time; i must be your damsel in distress. This time you didn't even know you were pulling me from drowning. I think I'll keep it that way. I hope you don't mind if you are my life jacket? Just help me float whenever i get tired from swimming.
Thank you. I can finally let the air from my choked chest. I can finally breathe, my anxiety over looking for you is gone. You're everything I knew you'd be. We have loved each other for lifetimes and I will keep loving you during and beyond this one.
💗
submitted by lofidexterity to UnsentLetters [link] [comments]


2023.03.22 07:31 georgemp Trouble installing docker

Hi,
I had been running docker on my Ubuntu 22.04.2 LTS VM (VirtualBox) for quite some time. But, something broke somewhere (I presume last month). The VM is largely unattended, and I didn't notice the breakdown until recently. I tried to uninstall/reinstall docker. But, that keeps failing
``` Setting up docker-ce (5:23.0.1-1~ubuntu.22.04~jammy) ... Job for docker.service failed because the control process exited with error code. See "systemctl status docker.service" and "journalctl -xeu docker.service" for details. invoke-rc.d: initscript docker, action "start" failed. ● docker.service - Docker Application Container Engine Loaded: loaded (/lib/systemd/system/docker.service; enabled; vendor preset: enabled) Active: activating (auto-restart) (Result: exit-code) since Wed 2023-03-22 05:54:28 UTC; 8ms ago TriggeredBy: ● docker.socket Docs: https://docs.docker.com Process: 3653 ExecStart=/usbin/dockerd -H fd:// --containerd=/run/containerd/containerd.sock (code=exited, status=1/FAILURE) Main PID: 3653 (code=exited, status=1/FAILURE) CPU: 389ms
Mar 22 05:54:30 venus dockerd[3781]: time="2023-03-22T05:54:30.696335475Z" level=info msg="[core] [Channel #1] Channel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:30 venus dockerd[3781]: time="2023-03-22T05:54:30.696443587Z" level=info msg="[core] [Channel #1] Channel Connectivity change to TRANSIENT_FAILURE" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.697284517Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to IDLE" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.697982155Z" level=info msg="[core] [Channel #1] Channel Connectivity change to IDLE" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.698309784Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.698587171Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel picks a new address \"/run/containerd/containerd.sock\" to connect" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.698734698Z" level=info msg="[core] [Channel #1] Channel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.699350162Z" level=warning msg="[core] [Channel #1 SubChannel #2] grpc: addrConn.createTransport failed to connect to {\n \"Addr\": \"/run/containerd/containerd.sock\",\n \"ServerName\": \"localhost\",\n \"Attributes\": {},\n \"BalancerAttributes\": null,\n \"Type\": 0,\n \"Metadata\": null\n}. Err: connection error: desc = \"transport: Error while dialing dial unix /run/containerd/containerd.sock: connect: connection refused\"" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.699564133Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to TRANSIENT_FAILURE" module=grpc Mar 22 05:54:31 venus dockerd[3781]: time="2023-03-22T05:54:31.699803893Z" level=info msg="[core] [Channel #1] Channel Connectivity change to TRANSIENT_FAILURE" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313222203Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to IDLE" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313337736Z" level=info msg="[core] [Channel #1] Channel Connectivity change to IDLE" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313387549Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313411518Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel picks a new address \"/run/containerd/containerd.sock\" to connect" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313558939Z" level=warning msg="[core] [Channel #1 SubChannel #2] grpc: addrConn.createTransport failed to connect to {\n \"Addr\": \"/run/containerd/containerd.sock\",\n \"ServerName\": \"localhost\",\n \"Attributes\": {},\n \"BalancerAttributes\": null,\n \"Type\": 0,\n \"Metadata\": null\n}. Err: connection error: desc = \"transport: Error while dialing dial unix /run/containerd/containerd.sock: connect: connection refused\"" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313577679Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to TRANSIENT_FAILURE" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313589254Z" level=info msg="[core] [Channel #1] Channel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:33 venus dockerd[3781]: time="2023-03-22T05:54:33.313603608Z" level=info msg="[core] [Channel #1] Channel Connectivity change to TRANSIENT_FAILURE" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.231895547Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to IDLE" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232039396Z" level=info msg="[core] [Channel #1] Channel Connectivity change to IDLE" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232070081Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232092779Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel picks a new address \"/run/containerd/containerd.sock\" to connect" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232284714Z" level=warning msg="[core] [Channel #1 SubChannel #2] grpc: addrConn.createTransport failed to connect to {\n \"Addr\": \"/run/containerd/containerd.sock\",\n \"ServerName\": \"localhost\",\n \"Attributes\": {},\n \"BalancerAttributes\": null,\n \"Type\": 0,\n \"Metadata\": null\n}. Err: connection error: desc = \"transport: Error while dialing dial unix /run/containerd/containerd.sock: connect: connection refused\"" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232302957Z" level=info msg="[core] [Channel #1 SubChannel #2] Subchannel Connectivity change to TRANSIENT_FAILURE" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232314035Z" level=info msg="[core] [Channel #1] Channel Connectivity change to CONNECTING" module=grpc Mar 22 05:54:36 venus dockerd[3781]: time="2023-03-22T05:54:36.232321172Z" level=info msg="[core] [Channel #1] Channel Connectivity change to TRANSIENT_FAILURE" module=grpc dpkg: error processing package docker-ce (--configure): installed docker-ce package post-installation script subprocess returned error exit status 1 Errors were encountered while processing: docker-ce needrestart is being skipped since dpkg has failed E: Sub-process /usbin/dpkg returned an error code (1) ```
Things I've tried
  1. Reconfiguring dpkg sudo dpkg --configure -a
  2. Purging docker-ce and docker sudo apt remove --purge docker-ce; sudo apt remove --purge docker; sudo apt clean; sudo apt autoremove
  3. sudo mv /valib/dpkg/info/docker.* /tmp
  4. Stop containerd daemon sudo systemctl stop containerd.
  5. Stop docker service sudo systemctl stop docker.service
  6. Stop docker socket sudo systemctl stop docker.socket
  7. sudo systemctl daemon-reload
  8. sudo systemctl reset-failed
Any ideas on how I could get by this? Thanks
submitted by georgemp to docker [link] [comments]


2023.03.22 07:27 techgeek2030 iOS 16 Guide: Steps to Manage Duplicate Contacts

iOS 16 Guide: Steps to Manage Duplicate Contacts

https://preview.redd.it/s25izt4ei8pa1.png?width=2048&format=png&auto=webp&s=8ef3a74d2165aa0822a68a10cc4a8ebafd911938
If you use an iPhone, you've probably felt annoyed by duplicate contacts that clutter up your address book. This might make it challenging to locate the appropriate connection when needed and put you in difficult situations if you mistakenly phone or message the wrong person. The good news is that managing duplicate contacts on iOS 16 is a simple procedure. Let's look at all the possible steps to erase or merge your contact list.
Install Reliable App
To use a third-party app, try to search one that is reputable and offers simple steps to manage your phone gallery. If you have many duplicate contacts or want to save time and effort, consider using a reliable third-party tool, Core all-in-one phone manager app, to delete multiple contacts with a few simple steps. This app can automatically detect and merge or delete duplicate contacts, saving you the hassle of manually sorting through your address book. With the right app, you can quickly and easily manage duplicate contacts on your iPhone, leaving you with a more organized and efficient address book.
Manage Duplicate Contacts
To manage duplicate contacts in iOS 16, open the Contacts app and select the "All Contacts" option. Then, scroll through your list of references and identify any duplicates you want to merge or delete. Tap on the contact to open it, then tap the "Edit" button. From there, you can select the "Link Contacts" option to merge two contacts, or the "Delete Contact" option to remove duplicates altogether.
Find A Safe Approach
Managing duplicate contacts in iOS 16 can be tedious, but with a little effort and the right tools, it is possible to keep your address book organized and clutter-free. Whether you choose to use the built-in Contacts app or a third-party app, cleaning up your contacts can make it easier to find the right person when you need them.
submitted by techgeek2030 to u/techgeek2030 [link] [comments]


2023.03.22 07:26 Equivalent-Chart-922 Minor knee pain - 4 weeks before 3 week marathon taper

I'm 4 weeks off from a my marathon taper of 3 weeks and I'm just starting to develop minor knee pain while running. Its a new discomfort as I've mainly had to deal with minor calf issues and achilles issues in the past. Therefore, I'm not too sure on what's going on and how to deal with it, hence my question here!
I would say it's post-12km/8 mile that I develop a slight niggle in my left knee mostly, and a little in my right knee. I wouldn't describe the pain as sharp. It kind of feels like a rubbing sensation mixed with my knee not feeling properly connected to the rest of my body (?). I keep running until the point I feel like I absolutely need to stop to give it a slight rub and a bit of rest - continuing seems counter-intuitive to my relaxed and safe approach to easy runs. I've ended up stopping quite a few times these last two runs. I'm of the opinion that it lead to an injury soon.
I've got a 30km LR, all out HM (targeting sub-1:35), 28km hilly run and 32km LR lined up.
Please recommend stretches, strength training, cross training or anything else that might help and why! I have no idea what to do.
TLDR: I r a kook, injured knee what to do?
submitted by Equivalent-Chart-922 to AdvancedRunning [link] [comments]


2023.03.22 07:25 GoodBirdOreb What do you think the voided cross looks like?

Hey everyone. I'm going to get a new tattoo representing the book of the long sun (already have a new sun sleeve), and thought the sign of addition would be a good symbol representing the series. I've read another thread made here before talking about it, and how it might be a slot that a phillips screw driver fits into ( I think there was a part talking about "test and tightening sacred connections", which would seem like its indeed a phillips screwdriver slot.
So since I want to be sure, I'd like your opinions on what it would look like. I appreciate any contribution to the discussion. Thanks!
PS. If you have any ideas for a symbolic representation for book of the short sun that would be great too, since thats next on the list ! : D
submitted by GoodBirdOreb to genewolfe [link] [comments]


2023.03.22 07:23 Helluaday AITA for not wanting to live with my dad

I feel little to no connection to my birth father anymore and I want to live at my mother's house until I can move out
 A couple months back I got in a fight with my step-mom (let's go with patty) and she got really angry over a small argument and even though I was right, in her opinion any opposition is bad and she has voiced many times how she feels she is the queen of the house and believes we shouldn't have any rights in till we move out and pay for our stuff ourselves. Any way patty and I got into an argument my dad being well, my dad immediately sided with her and I got into a shit-ton of trouble and he had me run the yard while yelling at me the whole time until I couldn't breath die to a mild form of asthma. Then tossed an inhaler at me and told me to go to my room where I waited for two hours before he came back in to tell at me about how ungrateful I am anf how I wasn't the child he loved anymore then told me to go to bed. After that he just pretended nothing happened and went on his daily life mean while ignoring my decreasing mental stability. A week later my mother and father had a big talk to everyone where any issues anyone had with anyone else could be brought up in front of the family and hopefully solved. After the talk I brought up this and how it hurt me and how I needed a mental health break from his house. He immediately got defensive and asked me passive aggressively if i could really rip the family apart like that and guilt trip me into saying yes. He said they would change but if anything it's become worse now that our aunt's moves in with her two little spawns of Satan What should I do? And AITA? 
submitted by Helluaday to AmItheAsshole [link] [comments]


2023.03.22 07:23 ValiantJapanese Get Fluent in Japanese: Beginner Lessons to Build Your Foundation.

Suppose you’re interested in learning Japanese; congratulations! You’re embarking on a fascinating journey that will open up a new world of language, culture, and connections. But where do you start? With so many resources out there, it can be overwhelming to know how to begin. That’s where beginner Japanese lessons come in.
submitted by ValiantJapanese to u/ValiantJapanese [link] [comments]


2023.03.22 07:21 Other-Borderlands K♥️: Sanctuary [Part 1]

K♥️: Sanctuary [Part 1]
K♥️: Sanctuary [Part 1]
Venue: Church
This game is part of a series of games, where I am writing games for all 52 cards for a borderlands in the UK. Each one includes a story of how I imagine the game playing out. You can find all entries here.

Remaining Games
First Day of Exhibitions
He awaited his first lost sheep the morning the second round began. He stood at the churchyard gates, next to the sign he had put up the night before, which told players no external weaponry was permitted, and beneath read the name of the game, sanctuary, as well as a warning to players looking for a true game to visit the Jack or Queen of hearts.
He stood for half an hour after the start of the second phase, before a you man walked up to the gates, seeing him standing there.
“Hello my son! Do you wish to join my sanctuary, where we will live in peace with this world, free from future sin, to repent our past.” He said, and the man looked at him.
“Are you off your rocker?” The man said, and the King responded by pointing at his signs.
The man walked towards him, and into the churchyard.
“So what are the rules? What hab I got to do?” He asked.
“Nothing. Live here in harmony with god, and we will be forgiven. In this place you are given respite from the cruel games out there. While playing a game, your visa is frozen, and so by staying here you may live your life to the fullest.” The king explained, and the man turned.
“What? You mean this isn’t a game?” He asked.
“Well, of sorts. The game ends when I press the big red button on the church altar. The only rules are no violence, and no leaving the churchyard once you have entered.” He said.
The man tried to respond, but the King cut him off “Shall I give you a tour of the church?”
They walked inside, and the king showed him the area allocated to sleeping, rows upon rows of bunk beds in the main church hall. Further down, past the bunk beds, was a makeshift kitchen, with hobs, knives, chopping boards, everything one might need.
Next up, the King showed him his elaborate plans for the church, with various extra rooms in the church allocated to entertainment, medicine, etc, places in the churchyard for starting an allotment, a cabin, and some more projects.
They had plenty of food, materials and power stored, and they could easily create a self sustaining colony here. The more the pastor spoke, the more and more the man was convinced that this could truly become their home.
In a world of little hope, in the place where it was least expected to find some, the king of hearts, stood the hope of safety, and freedom from the games.
Once they had finished the tour, the king asked the man what he was best at, and what he would like to start work on.
“I’ve always enjoyed gardening…” The man said.
“Wonderful! I shall allocate you to the allotment to take care of our crops.” The King said, handing the man various equipment, as well as seeds, charts for what to plant next to each other, and sent him off to begin the work.
The King walked back to the churchyard gates, waiting another participant.
The sun rose higher in the sky, as a woman and two of her friends walked up.
“Who are you? You another participant?” She asked, and he responded.
“No, I am the King of hearts.” He took a bite from an apple. “This is sanctuary. Sanctuary from the games. If you step inside I can tell you more, but do not enter expecting a game like the others you have played.”
“I see the manipulation has already begun.” She said, stepping in, followed by her friends. “Right, tell me the rules.”
“The rules are simple. There is a button on the altar. If I press it, it is game clear for everyone. Violence and leaving the church premises are not permitted.” He said.
“What? That’s not a game!” She said.
“I did warn you before entering that this would not be like any of the other ‘games’ you have played.” The King said, “Now, should I show you around our colony?” He gave them a tour, showing them the bunks, the kitchen, the garden, the supplies, the whole church. As they walked, they began to feel the Kings silken word wrap around them, giving them hope. They were going to stay here, and spit in the face of whoever had created this cruel place. They would live together, in peace, until their deaths, within the church.
They all got to work, setting up the garden, improving the extra rooms, and they for the first time since they arrived here they truly felt free.
The King returned with his apple to the gate, awaiting more of gods children ready to join him in his colony in this uncaring world.
He had chosen to remain here, in this world of death and despair, as he felt it needed god more than any other. When he had been competing, it had been rumoured that the citizens were once players too, and after pulling through the King of hearts game, he decided he would stay, to bring god to the lives of the hopeless.
But this world made him even question the existence of god. He didn’t know how god could permit this, and all the countless other things in the old world continue to happen, yet held onto the hope that there was a god.
After all, why else would he have created this place?
Two more friends approached the venue, and the King told them as much as he was permitted to about the game. He had a thought, and brought one of the others of his colony to the gate, to tell them about the nature of this game.
This brought on the trust of the players, and he told them to spread the news that this place was a sanctuary.
They walked off, but he doubted that they would be believed, as he looked at the blimp above the church, the King of hearts waving in the wind. The idea that he would be a master of manipulation meant nobody would believe his good will until they enter the venue themselves, or at least got close.
Over the course of the day, two more people joined the colony, and as the sun went down he surveyed the progress that had been made. They had started their garden, meaning they would soon have self sufficient food supplies, likely soon after all that was already stored in the church ran out.
At around lunch time one person had begun working on a large soup, with carrots, potatoes, onions, and all of them graciously ate it, their first proper meal in weeks, maybe even months.
They then began to tell stories, in the well lit church, about their time here. The King gave them as much about him as they were permitted to know, and they were soon joined by one more person, who the King welcomed, and explained everything to.
Eventually they all went to sleep, free from the fear of ever having to participate in a game again.
The King surveyed his colonists, happy that they had all adapted to life here so easily. This place, while not perfect, was a veritable paradise compared to the world beyond the churchyard walls, and he was glad the others appreciated the effort he had put into it, and the effort they would put into it. He had intentionally made sure there was still plenty of work to be done to improve the church, as to stifle boredom. He had planned every detail, and knew it was perfect.
Second Day of Exhibitions
They woke up early, ready to continue the future of his utopia. They got to work on various projects, such as the allotment, and someone began work on the games room he had planned.
He helped out I the kitchen too, cutting veg and preparing meals for the day. He was cooking another soup today, while their vegetables were still few in number.
Over the course of the day more arrived, and he welcomed them. They were at first suspicious of his utopia, but he managed to convince them that this was for the greater good.
The Day was fruitful, and soon they had planted various vegetables, and were growing potatoes, carrots, onions, peppers, tomatoes, as well as various fruits. He congratulated the gardeners, and then he checked out the games room.
It had been redecorated, and the Games organised. In fact, it had been done so quick the others had started work on the library, organising all of the books carefully in order of genre and author surname.
This place was becoming more and more like the Utopia he envisioned.
He poured some oil into the pan, before tipping in his diced onion, frying them a little, before adding water to boil the carrots and potatoes he had stocked up in. He made some vegetable stock from a pack he had in his spice cupboard, and with the help of the other cooks, they now had a meal for al of them. They filled it into bowls, handing them out to everyone in the church’s sanctuary, and they each ate gratefully, thanking him for his work, as well as the kindness of establishing this place.
They began to talk over such about what they had done so far.
“So, the allotment is looking good at the moment. By the time our stocked food will have run out, we should be swimming in produce of our own growing. Also, this soup is really nice Noah, you and the cooks did a great job!” The Gardener said, and Noah nodded, saying he couldn’t have achieved this without them.
The room brimmed with happiness, at the salvation these people had found in this world. That this was the way forward, the way to continued prosperity.
“Well, I improved the games room. That billiards table was a good idea Noah. Thanks also for bringing in so many board games and sets of cards. While we may not have always enjoyed them in the old world, I’m sure here they will become classics quickly, and we will play them till old age. Also, as you said earlier, I checked from the roof to see how many other cards are left. It looks like the King of Clubs, Queen of Spades, and Jack of Diamonds went down yesterday.” The Woman said.
“Thank you for informing me. We should hope and pray for those we have lost, they are now in a better place.” Noah said.
They continued to talk over their food, and just before they were about to return to work, a woman walked in through the doors.
“Hello, my child, welcome to sanctuary!” Noah said.
“Yeah yeah, quit the bullshit, tell me the rules.” She said.
“Well, The ‘game’ is simple. The game end when I press that button on the altar over there, willingly. Otherwise, you mustn’t leave the game venue, or act violently.” Noah explained. “This place is a sanctuary from the outside world. A refuge for those who have been crushed by the horrors of the Games.”
“What? What about Visas?” The Woman said confused.
“While in a game, your visa does not decrease. This place gives you time to live the rest of your days out, without the threat of the laser. This place is my Ark, if you will.” The King said, pointing to the church.
“This world makes it appear as if you must kill others to survive. That is not true. If you can resist the temptations of this world, you will receive salvation.”
Noah then gave the woman a tour of the grounds, before asking her what she wished to do. She ended up working in the garden, and Noah returned to the gates, to welcome any possible new colonists.
His sanctuary was coming to life, an example of how humans can collaborate and triumph in a world without hope.
No new people arrived after Sandra interrupted them at lunch, and the King gathered everyone around for tea and began to tell stories about his experiences.
“When I came to this world, I realised how important it was to trust god. I played the games set up by the old Kings, Queens and Knaves. They slowly fell, and when We had finally defeated them all, we were offered a choice by the ruler of this land. Stay, and accept citizenship, or decline. I accepted, to allow this land, a land without god, to see the light of good, and forge a beacon of hope for all who came.” Noah said, as his followers watched intently, and he began to recall his first games, the Jack and King of hearts, and how in the King game he had saved a young man, who grew to become the King of Clubs.
It became later and later, and Noah advised them to go to bed, telling them he would continue to tell them about his experiences the next day, and then the others could tell them theirs.
Third Day of Exhibitions
On the third day only one blimp went down, that of the Queen of Clubs.
Noah awoke bright and early, ready for the day. He slowly got everyone else up, while preparing breakfast. They ate in their own time, before leaving to go out and work.
Noah walked to the gates, apple in hand. He waited there for a few minutes, and watched as some new followers-to-be began to arrive.
He introduced himself, giving his regular explanation, and before they stepped inside, was backed up by one of the gardeners, who happened to be walking past. The group stepped inside, introducing themselves as Alfie, Tracy and Roger, a group that had beaten the King of Clubs together.
“A shame. The King of Clubs was a good man.” Noah said, leading them into the main hall.
“He definitely wasn’t what I expected from a King, to say the least.” Tracy said. “Neither are you.”
“The manipulation is still to come.” Alfie said, not trusting Noah.
“Well, I can assure you that I have all of the residents of this countries best interests in mind. We could live here for many years without problem. Just ask any of the other players that have stayed with us for a while, they all trust me.” Noah countered.
He walked up to the altar.
“This here is the game clear condition. If I press it, I die, and our colony is terminated. The game ends, everyone gets a game clear. I have no intention of doing so.” Noah said.
“So you are our jailor.” Alfie said to him.
“If you need to see it that way, yes.” Noah said. “But in truth I am your saviour. Without me you would soon be playing another game. You would live in fear of your life. Here, that all fades away. You regain free time, as you need to care less and less about your own survival. Don’t you see the utopia we will forge?”
Alfie shrugged.
“Now, if you will please allow me to ask what jobs you would be comfortable doing…” He asked.
He got them all started on their tasks, and the day went smoothly. He spent a while talking with Roger as they prepared food, talking about his life, and soon they called everyone in for Lunch.
In the meantime, tracy had begun speaking to Sandra, and learned about her. Alfie, on the other hand, had remained distant from the others, refusing to participate in work.
He walked over to Roger and Tracy while they were eating their food.
“Don’t you find this a little suspicious? He’s way to kind for someone who’s gone through what we’ve been through. I don’t trust this guy one bit.” Alfie said.
“Why, all he’s done is be nice to us!?” Tracy said. “He’s forged a home for us in this uncaring world. How can you disagree with that?”
“He’s already gotten to you. Don’t you see? He’s indoctrinating you. This is a cult!” Alfie protested, perhaps a little too loud.
“Now, how about we all calm down a little.” Noah said, walking over. “I see our new member wishes to leave. Trust me Alfie, it’s Alfie right? This place will be our beacon of hope, our zone of safety. Please, don’t fight us. It’ll only harm you.”
Alfie nodded, but still had a scowl fixed on his face.
“Good. Now, how about we all return to work, and reconvene later for tea.” He said, walking away.
The others returned to work, and Alfie was left alone in the Hall.
Noah turned. “You should also get to work. It won’t reflect well on you if you eat our food but don’t help out.”
Roger had by this point returned to the garden. He liked gardening, and had constantly recommended the performers establish one while they were still in large numbers, so they would have a continued food supply. He gave up on the idea after continued rejection, and the dwindling number of performers meant there was almost no point, they all believed they would die anyway.
But now he had a communal garden, where he could help a group of people he cared about. He dug, and planted some seeds. They were almost out of the space allocated. Oh well, they would always need to attend to plants to help them grow. He wasn’t sure how well they would grow in this strange climate, but he held out hope.
He spent the hours until dusk in the garden with a man who claimed he was the first to join Noah. They exchanged trivial details about their lives, as well as their time in this land. They both admired Noah for his ability to create hop in a world without it, and how he kept order in a world seemingly without any.
When they gathered around for Noah’s story and food, they listened intently, hearing about his exploits during his time as a player, how he had helped those in need. How he had not killed anyone during his time as a player.
Alfie watched from afar, seeing how the group worshiped the ground he walked on. Why couldn’t anyone but him see it?
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